Brilek 0.9 Beta 3
Full Version 3 commentsBrilek 0.9 Beta 3. For changelog enter on my website.
Realistic Earth 3.0 version released!: 1- Keeps all bodies and blood on the map for 5 minutes 2- The size of the humans has been reduced to obtain a major realism in the scale of the game! 3- The footsteps and tracks of the units do not vanish so quickly, to increase furthermore the realism of Empire Earth II. 4- 100% compatible with The Art of Supremacy expansion. 5- Vehicles, animals and projectiles re-scaled. Requeriments: Empire Earth II/Empire Earth II: The Art of Supremacy. Installation: Put "db", "EE2X_db" folders and "config.cfg", "config_EE2X.cfg" files in your Empire Earth II/Empire Earth II: The Art of Supremacy root folder and have fun!. Regards, Delek. 3.0 FIXES: 1. Heroes, Leaders, some vehicles and naval units re-scaled.
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Realistic Earth 3.0 version released!: 1- Keeps all bodies and blood on the map for 5 minutes 2- The size of the humans has been reduced to obtain a major...
Realistic Earth 3.0 version: 1- Keeps all bodies and blood on the map for 5 minutes 2- The size of the humans has been reduced to obtain a major realism...
Realistic Earth 2.0 version: 1- Keeps all bodies and blood on the map for 5 minutes 2- The size of the humans has been reduced to obtain a major realism...
Realistic Earth: 1- Keeps all bodies and blood on the map forever 2- The size of the humans has been reduced to obtain a major realism in the scale of...
Had there been any thoughts as to change some of the buildings' architecture in the game? The fact that all civilisations have the same (Western) University (among others) and that everything becomes totally identical in the future epochs, is just so ugly. Would've been cool in any case.
is it compatible with EE4 mod?
The aircrafts are too small ,can you rescale them?
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love the mod
is there smaller leaders?
please can some one add spitfires
It would be not bad to add more individuality to the nations involved in game. That they differed from each other not only one concrete unit accessible in any concrete period, and in all an accessible set of buildings and technologies and accordingly fighting units.
new mode for EE2, new 3d model in the game EE2.
I made a new game mode for EE2.
We were able to find a way to add a new 3d model in the game EE2.
We can add any technique, buildings, people.
I want to extend the life of the game EE2.
ee.heavengames.com/downloads/showfile.php?fileid=2880
Album Screenshot
ee.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=6,37430,,10
ee.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=6,37433,,10
Have the AA units been resized from their huge scale?
I look threw ages 11-15. age's 14-15 had the most over sized units besides the AA one's
Here is a list:
AA Half-Track Age's 11-12
Stinger HMMWV Age's 13-14
Mobile Rocket Launcher Age's 13-14
Net Fire Launcher Age's 14-15
Paladin Point Defense Age 15
Fusion Caster age 15
Perfect, i will update the mod when i have free time. :)
Regards, Delek.
Adding to that list
- Hero T-90, Civ: Russia, Ages: 12-15
- Hero Self Properled Artillery, Ages: 12
- Hero Assault Tank, Ages: 12
- Hero Tank Destroyer, Ages: 12
- Hero Main Battle Tank, Ages: 13-14
- Hero RPG Strikers, Ages: 13-14
- Hero Myrmidon Tank, Ages: 15
- Hero Disruptor Medium Tank, Ages: 15
- Hero Thunder Gun, Civ: Inca, Ages: 11-15
- Sunray, Civ: Mayan, Ages: 11-15
- Horn of the Impi, Civ: Zulu, Ages: 11-15
I suspect that most hero versions of tanks and vehicles from age 11 to 15 have scale issues as well
I checked the files and apparently these Hero versions need a "ForceScale" value that is present in their regular version.
I'm busy atm with my website and Brilek development (check my website), but i think that at the start of the next month Realistic Earth 3.0c will be released. Thanks for the unit lists. It's a lot easier right now. :)
_delek_ you alive your last post on this was 6 months ago...