Rainbow Six Black Ops 2.0 is a much more refined version of the fan-made compilation first released in 2011 by HcH, later improved by Valdez and DJ_Edyo in 2014.
Two decades after the release of Rainbow Six Black Thorn, Black Ops 2.0 offers the ultimate Rainbow Six experience.

Original Rainbow Six titles, including an exclusive Korean-only game, are reproduced into the latest Black Thorn v2.61 game engine:
- Rainbow Six (1998) (custom recreation from the Classic R6 Campaign mod by BigBlueSoul)
- Rainbow Six: Eagle Watch (1999) (custom recreation from the Classic R6 Campaign mod by BigBlueSoul)
- Rainbow Six: Rogue Spear (1999)
- Rainbow Six: Urban Operations (2000)
- Rainbow Six: Covert Ops Essentials (2000)
- Rainbow Six: Black Thorn (2001) (including the alternative storyline of the US release as an activable mod)
- Rainbow Six: Take Down – Missions in Korea (2001) (custom conversion from the 2014 version of Black Ops)

Exclusive Korean-made content released with Urban Operations and Take Down is included coherently and does not override nor contrast with the main Rainbow Six content. For the first time, all Korean text from Take Down has been translated to English and the Korean-made missions form their own campaign, separate from the main Rainbow Six experience.

Features of Rainbow Six Black Ops 2.0:

  • Game features own registry keys and fixes, allowing it to be played on Windows 11/10/8 x64 soon after installation.
  • Fixed tons of bugs and inconsistencies of the 2014 release of Black Ops, due to missing or wrongly referenced items.
  • Restored original sound files from Rogue Spear and Take Down, in place of custom ones of the 2014 version of Black Ops.
  • Restored Rogue Spear’s soundtrack by Bill Brown, thanks to the ogg-winmm CD Audio Emulator wrapper.
  • Play all Rainbow Six titles in a campaign spanning 56 missions, with operators unlocked and removed according to the lore.
  • Play all Korean-made content from Urban Operations and Take Down in a campaign spanning 12 missions.
  • All campaign missions are unlocked by default and available with all difficulty levels.
  • All levels unlocked in Custom Mission, with a maximum of 30 terrorists in Terrorist Hunt and Lone Wolf.
  • Added Rogue Spear’s Bunkers map, the day version of Urban Ops’ Bunkers, to multiplayer and custom mission.
  • Added Obstacle Course maps from both Rogue Spear and Take Down to multiplayer and custom mission.
  • Added unused skybox model and textures from the RSE Level Plugins for use on Urban Ops’ Old Train Tracks map.
  • Added flipped spawn points to all multiplayer mission files for all maps included in Black Ops.
  • Changed default skyboxes for some classic map remakes, to be better looking and closer to the original maps.
  • Retextured CL08 Airport map so that it’s closer to the original, removed fuel truck and custom Huey and Cessna 3d models.
  • Replaced terrorist characters for the mission in the CL13 Road Ambush map with proper Global Security ones.
  • Added any missing mission plans using the original ones from Rogue Spear and its expansions.
  • Fixed and improved victory and failure conditions for numerous missions, so that correct audio files are played.
  • Fixed wrong textures, mapping and kits on few characters appearing on some missions.
  • Unified uniforms from Rogue Spear and Take Down into a coherent selection, also reflecting those from Rainbow Six (1998).
  • Remade textures for most uniforms, using a mixture of higher quality Take Down textures and Rogue Spear’s original ones.
  • Created light armor and medium armor variants of the default biosuit by using custom textures and stock 3d models.
  • Corrected many mission plans to use the new selection of uniforms and weapons, coherently with each game’s lore.
  • Unlocked all terrorist weapons and the C4 explosive, added the unused proximity mine from Urban Operations.
  • Added CAR-15 carbine as seen in Rainbow Six (1998) as a separate weapon, with unique stats and textures.
  • Added Take Down’s different FAMAS 3d model as a separate weapon, the F1 variant of the FAMAS.
  • Added Take Down’s different FNC 3d model as a separate weapon, the Swedish Ak 5.
  • Added suppressed variant of the MP5K, using an unused 3d model included in both Urban Operations and Black Thorn.
  • Replaced Black Thorn’s textures for the Steyr AUG with better ones from Take Down.
  • Take Down operators and weapons can only be used in the Take Down campaign, custom mission and multiplayer.
  • Tons of localization fixes and improvements for quality consistency, translated all Korean text to English.
  • Tons of UI additions, colour fixes and remade textures for greater quality and consistency.
  • Added different intro video, the original intro to Rainbow Six (1998).
  • Added new high quality main screen background, with colours matching the other screens.
  • Fixed data for many texture materials, so that they are properly mipmapped or alpha blended.
  • Created high resolution reticule textures and activated unused ones depending on the weapon type.
  • Removed splash screens for all missions in favour of generic ones, for quality consistency.
  • Activated Mods dialog option as in Urban Operations, via hex-editing of the game’s executable.
  • Included Generic Mod Enabler which allows users to select and properly enable their preferred reticule for use in multiplayer.
  • Included five VA mods which replace English in-game dubbing with Korean, Russian, French, German or Italian voiceovers.
  • Included seven UI mods that can be activated, providing the original menu screens, credits and intros of each title.
  • Included "Rainbow Six '98 Sounds" mod which replaces game sounds with those of the first Rainbow Six game from 1998.
  • Included "M14 Rogue Spear Skin" mod which replaces the generic wooden stock of the M14 with Rogue Spear’s white finish.
  • Included "Original Splash Screens" mod for those who prefer to have the low-res mission specific splash screens.
  • Included "Black Thorn (US Version)" mod which replaces text, briefing audio and mission locations with those of the US release.
  • Included "Ghost Recon Demo Map" mod, which adds the Castle map converted from GR’s demo to MP and Custom Mission.
  • Included "Take Down Training" mod which replaces default Training maps of Rogue Spear with those of Take Down.
  • Included "MP Ladder Uniforms" mod, which adds Blue vs. Gold ladder uniforms partly based on the ones from Take Down.

Credits:

  • Menrva, for all the work done on the brand-new Black Ops 2.0 release.
  • HcH, for the creation of the first Black Ops compilation and for his huge support on this new one.
  • Gerwin, for properly enabling the Mods dialog option with further hex-edits.
  • Doglived, for reworking all weapon data and stats for more realism and balancing.
  • 7ony, for providing suggestions and support on multiplayer data for maps.
  • xDaVIRUS, for providing the Black Ops title texture used in the main menu background.
  • BigBlueSoul and Hunter Johnny, for their files, maps and mission conversions.
  • Valdez and DJ_Edyo, for major improvements and bugfixing in the 2014 release of Black Ops.
  • Akira_AU, for converting the map from the demo of Ghost Recon to the Rogue Spear engine.
  • narzoul, for the creation of the included DDrawCompat graphics wrapper.
  • ayuanx, for his improved version of the ogg-winmm CD Audio Emulator wrapper by Hifi.
  • Jaesen Jones, for creating the Generic Mod Enabler.
  • Bill Brown, for the main theme and soundtrack of Rainbow Six games.
  • Red Storm Entertainment, for their Rainbow Six game series and expansions.
  • Kama Digital Entertainment, for their spin-off Take Down game and all exclusive Korean content.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

I'm glad to announce a new release of Rainbow Six: Black Ops 2.0. Months have passed since the last release in January 2022. A great amount of bug fixes and improvements are part of this latest release, alongside welcome additions.

Here below you'll find a comprehensive change log since the last January 2022 update:

  • Recompiled installer with older version of Inno Setup, now it should also work on WinXP.
  • Added more complete support for mod folders; maps from all mod folders are now listed in multiplayer.
  • Added alternative version of DDrawCompat wrapper, it should work better on Win7/WinVista.
  • Added brand new version of the ogg-winmm CD Audio Emulator wrapper as released by ayuanx.
  • Added "R6BOLegacy" executable with no graphics wrapper use, for those playing on WinXP or older (at your own risk).
  • Added the Generic Mod Enabler which allows users to select and properly enable their preferred reticule for use in multiplayer.
  • Added "RSMP04 Bunkers" map, Rogue Spear's day version of Urban Ops' Bunkers, to MP and Custom Mission.
  • Added Obstacle Course maps from both Rogue Spear and Take Down to MP and Custom Mission.
  • Added "Ghost Recon Demo Map" mod, adding GR's Castle map to MP and Custom Mission (originally converted by Akira_AU).
  • Added unused skybox model and textures from the RSE Level Plugins for use on the UOMP03 Old Train Tracks map.
  • Added flipped spawn points to all multiplayer mission files for all maps included in Black Ops.
  • Added the Ak 5 assault rifle using Take Down's FNC 3d model, restored Black Thorn's 3d model for the FNC.
  • Added "Navy" uniform, namely the Street2 camo from Take Down, with slightly reworked textures.
  • Added light and medium armor versions of the biosuit, created by using custom textures and stock 3d models.
  • Added five VA mods which replace English in-game dubbing with Korean, Russian, French, German or Italian voiceovers.
  • Added Take Down's UI sounds to the "UI #7 Take Down" mod, tweaked few UI colours.
  • Added correct arrow cursor textures to each UI mod (restart the game for properly enabling them).
  • Remade main menu background with new title header texture created by xDaVIRUS.
  • Reworked menu backgrounds for the UI #1 Rainbow Six and UI #2 Eagle Watch mods.
  • Remade ladder uniforms mod with tweaked textures and colours, now called "MP Ladder Uniforms".
  • Retranslated all Korean text from Take Down that was previously translated in 2019, with help by HcH.
  • Enabled all maps for selection in the Scatter Hunt and Terrorist Hunt rules in MP.
  • Enabled only maps with proper "Disarm Bomb" data in the Save Your Base rule in MP.
  • Enabled unused MP variant of the TM06 map for use in Adversarial and Custom Mission.
  • Modified AI, now enemy NPCs use a separate set of weapon files that can be given custom stats.
  • Fixed few mistakes in the "Original Splash Screens" mod and added files for it to work in Adversarial.
  • Fixed other NPCs of Rogue Spear that were using the same textures of NPCs from Take Down.
  • Fixed missing textures referenced by some Take Down terrorist characters.
  • Fixed rotors not being animated on the helicopters appearing in the CL05 Water Ride map.
  • Fixed wrong actor/kit file pairs in few custom missions, causing wrong texture mapping on few characters.
  • Fixed inconsistent armour values and wrong animations on few characters in the R6/EW mission remakes.
  • Fixed wrong fog and/or skybox data on multiplayer mission files for the Covert Ops maps.
  • Fixed stock bug/typo on ambient sounds referenced by the BT01 Japanese Embassy map.
  • Fixed TD03 multiplayer mission files referencing the wrong file and directory, hence causing a CTD.
  • Fixed missing mission objectives in the Lone Wolf custom mission for the TM02 map.
  • Fixed different/wrong skybox in the multiplayer and custom mission files of the Biodome map.
  • Fixed wrong skybox for the EW05 Capitol Building map, now it correctly features daytime.
  • Fixed wrong weather forecast icons in the briefings of many mission files.
  • Fixed missing intel data/text for various Take Down custom missions.
  • Fixed missing rain effects in custom missions on the Take Down campaign maps.
  • Fixed wrong magnification zoom values on the AUG and on the L85A1.
  • Fixed M4A1 SD not having the same rate of fire of the unsuppressed version.
  • Fixed excessive rate of fire for the FAMAS rifles, now it should be more reasonable.
  • Improved all encumbrance values for all firearms so that they are realistic and using the same standard.
  • Modified CAR-15, now it features new UI textures and proper 30-round magazines.
  • Replaced Take Down's weapon sounds for the FAMAS, P90 and suppressed MK 23 with those of Black Thorn.
  • Tweaked stats for many weapons (shotguns, sniper rifles, LMGs and pistols) so they are more balanced for multiplayer.
  • Renamed dozens of multiplayer .mis files so that maps appear in alphabetical order in Adversarial.
  • Reworked tons of spawn points for most classic R6 and EW maps so that they are more usable in multiplayer.
  • Restored Kevin Sweeney in the briefing of the two Korean Missions exclusives from Urban Ops.
  • Restored Rogue Spear's sky_day_snow_mountains skybox textures which got replaced by ones from Covert Ops.
  • Standardized planning map zoom data and AI LOS distance values for various mission files of each map.
  • Lowered excessively loud ambient sounds on the CO01 Jungle map.
  • Removed many unused files, cleaned up the mod package.
  • Other small improvements to text strings and UI textures.

GR's Demo Castle Map

Bunkers Map Variants

Hazmat Uniform Variants

Remade Ladder Uniforms

Added TD's

Added Obstacle Course Maps

FNC Rifle Variants

Remade CAR-15

MP Extra Mods


If you have a previous version of the mod, you must remove it completely via uninstaller before installing this new one. Make sure to manually remove any remaining files, but remember to make a backup of any save files you might have. Clean installation is mandatory.

Moreover, the mod now has an official Discord server where weekly online events will be organized! Make sure to download the separate MP Extra Mods package for playing in those. Link to the Discord server: Discord.gg

Have fun and... how does John put it? "Watch your six."

Rainbow Six Black Ops 2.0 - January 2022 Release

Rainbow Six Black Ops 2.0 - January 2022 Release

News 11 comments

Announcing a new public release of Rainbow Six: Black Ops 2.0. The ultimate Rainbow Six experience awaits you!

Rainbow Six: Black Ops 2.0 - 1st Release Announcement

Rainbow Six: Black Ops 2.0 - 1st Release Announcement

News 22 comments

Announcing the first public release of Rainbow Six: Black Ops 2.0. The ultimate Rainbow Six experience awaits you!

RSS Files
Rainbow Six: Black Ops 2.0 - MP Extra Mods

Rainbow Six: Black Ops 2.0 - MP Extra Mods

Full Version

Extra mods for multiplayer to be used on Rainbow Six: Black Ops version 2.0.

Rainbow Six: Black Ops 2.0 - Release (11/22 Update)

Rainbow Six: Black Ops 2.0 - Release (11/22 Update)

Full Version 56 comments

The full release of Rainbow Six: Black Ops version 2.0. Updated November 13, 2022.

Comments  (0 - 10 of 197)
Guest
Guest

Excellent work on the update all however a couple of things:

-Windows 11 has definitely broken this again; with all DDCPT versions I'm getting glitches all over the place. Works fine on W10

-How exactly do you get the outro/win videos to play? I loaded the R6 UI and get the intro but when I complete the final Brazil mission there's no ending video, although I branched the campaign to do it. Do you have to play through each game sequentially to see them?

Again, amazing work.

Reply Good karma Bad karma+1 vote
Menrva Creator
Menrva

For Win11, download the latest version of the DDrawCompat wrapper, rename the .dll to ddcpt.dll and replace the old one. I'll re-release the full package with the fix included sometime later.

There's no ending video after the OG R6 campaign simply because it's not possible to have it. The game is hardcoded to have just one outro video that is played after the last mission of the campaign. You cannot have outro videos for missions in between. To separate campaigns is not possible, the game is hardcoded to feature a maximum of two without issues. If you add a third, the menu crashes to desktop.

Reply Good karma+2 votes
Sgt.McHale
Sgt.McHale

Random question, is it possible to hex-edit a model to load another texture? Say, an enemy with different face/outfit?
I'm not requesting, just asking if such thing is possible.

Reply Good karma Bad karma+1 vote
Menrva Creator
Menrva

You don't need to hex-edit, you can change skins for each character 3d model via Skin Graft, a third-party tool which is included in the ISO you download. That's how I created additional R6 uniforms for instance.

Reply Good karma+1 vote
Guest
Guest

Hello Menrva, Firstly thank you for this amazing mod. Im 10 years old again! Your hard work is hugely appreciated. Just one little thing. For some reason on my system the intro video doesn't play. It just goes straight to the main menu. Only a small thing but would you have any idea why this happens?

Reply Good karma Bad karma+1 vote
Menrva Creator
Menrva

I've heard the same issue from someone else and I cannot figure out why it would happen. It may well be system dependent. If you have any custom video codecs installed, those may create conflict or fix the issue somehow. I had installed K-Lite Codec Pack on my system and after some edits to its settings videos play alright.

Reply Good karma+1 vote
Guest
Guest

Thank you ill look in to this

Reply Good karma Bad karma+1 vote
Guest
Guest

Hi, I have recently tried this mod. It's great overall except a few hick ups.
I want to ask a question regarding enemy accuracy. I know that the old school rainbow six games especially the original and rogue spear enemy ai are tremendously accurrate at shooting. Is there any way of tweaking that? I have noticed in the patch notes you have mentioned that enemy guns can have different stats. So if not enemy accuracy then may be reaction time or weapon recovery can be tweaked. I am asking for campaign missions. As for now they are very accurate from a mile away and very quick to shoot. There is a mission in subway in Takedown where I got shot from almost the other side of the map. It would be really good if I can tweak it somehow.

Reply Good karma Bad karma0 votes
Menrva Creator
Menrva

Hi! Indeed the last version of the mod separates terrorist AI weapons from those of the player. Weapon files for the terrorist AI all begin with the "tw_" prefix. Due to health issues, I haven't modded them yet. In theory we could make such weapons more inaccurate and/or with slower rate of fire. However, reaction times seem to be hardcoded, no way to make the enemy AI "slower" so to speak. As for their line of sight, that could be tweaked in the mission files, there's a specific parameter for that. Take Down missions are generally much harder. Before tweaking the LOS, I'd rather give a try at editing weapon stats first.

Reply Good karma+1 vote
Guest
Guest

Thank you. I checked out more. The terrorists value has to be tweaked. In the mission winter hawk from original Rainbow six, I got shot from the other side of the airfield through a window. I am not making it up, trust me. I'll try to tweak those files you mentioned.

Reply Good karma Bad karma0 votes
Menrva Creator
Menrva

That mission you mention originally had a line of sight value of 10000. In the May 2022 release it was changed to a more reasonable 4000, IIRC. There's an enemy sniper on that mission, he is the one that shot you through the window. Not much can be done on that end. Winter Hawk is one of the worst custom remakes of the R6 maps; it uses the same mission file for all three difficulty levels. In theory I could remove the sniper and replace it with another terrorist AI.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.