What is this?

This is a mod that adds 3D models to Metroid Dreadnought, and fixes a few other problems so it can run in the latest GZDoom. This originally started as a joint venture between RockstarRaccoon and myself, but considering the fallout he's had and the overall reputation of this failed "Metroid Doom" mod, I figured I could at least upload my share of work from that project and integrate it into the base mod so that it isn't entirely lost and distance myself from the drama. I've been working with this mod on and off for 3 years learning my way around modding tools, and this is kind of the culmination of that. While this isn't a ton of stuff, it's work that I'm semi-happy about, and feel that maybe it could improve this already fantastic mod some more.

Features:

-3D models for the 6 major arm cannons in-game. Currently in need of some TLC, but they're functional. They have to be enabled in 'Dreadnought Options' as 2D sprites are enabled by default.

-New and improved HUD! Now at a higher resolution and re-arranged to look more like Prime! All new hand-drawn HUD graphics!

-New items and abilities! Charge up a shinespark and get to those hard to reach places! Pick up the Varia Suit for additional protection and physical defense. Pick up items in morph ball form! Acquire the Charge Beam and charge up, now with the added ability to fire half-charge shots!

-Experience a true Metroid single player experience. Players only start with the Power Beam, and have to acquire the rest of Samus' upgrades as they play. Items spawn at random for now, working on making a tiered system so IWADs can be played better.

-Optimizations for certain attacks! Wave Missile combo has been toned down drastically so that it doesn't kill FPS or everything in sight anymore. Hyper Beam is lag free! Overall, various beam changes has been made for better balance.

How To Play:

MULTIPLAYER: Not advised! Overhaul is focused on a single player experience for now!

You will need GZDoom 4.2.0 to play Overhaul. It will not work with Zandronum! You will have to set your controls in-game before you can properly play. Morph Ball defaults to Z, and the beam selection HUD defaults to Q.

Overhaul comes with a revised levels WAD that came with Metroid Dreadnought originally. The training map has been updated so all items (new and old) are there. There's also a quickly made map for learning the shinespark technique.

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...you add to it!

I started off just adding some lava sections to test the gravity suit when I add it in, and now its gotten completely out of control. It's becoming more of a tech demo now to show off what can be accomplished with MDO.

Check my 10 minute exploration video to see.

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Metroid Dreadnought Overhaul - 1.5d 11/24/19

Metroid Dreadnought Overhaul - 1.5d 11/24/19

Full Version 3 comments

Just a small update to fix a couple bugs and change some features and graphics.

Metroid Dreadnought Overhaul 1.5c

Metroid Dreadnought Overhaul 1.5c

Full Version 15 comments

Play the classic Metroid Dreadnought, now overhauled to work with GZDoom with bugfixes. Enjoy a better experience with re-balanced beams, gameplay tweaks...

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tokdmvlad
tokdmvlad

хех

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marco.nadal.75
marco.nadal.75

Playing through plutonia with MDO, up to MAP03 so far. I picked up an item that looked like Samus helmet in a sepia-colored megasphere -- it gave we an error message on pickup, but a star pentagram on the weapon wheel. It acts like a shotgun.

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marco.nadal.75
marco.nadal.75

This mod seems pretty cool, though I don't remember what some of the Prime items do, it's been a few years since I played Metroid Prime. I guess they modify the classic Metroid weapons in some way.

I tried this with DoomRL Monsters randomizer and if I load MDO after the monster mod, none of the new monsters show up, BUT if I do it the other way around, none of the monsters will drop health or missiles.

I guess the only way to make monster randomizer work with MDO is to add the 'drop Metroid items' function to the code in the monster randomizer code.

Has anyone reading this tried a monster replacer mod with MDO?

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