A Sci-Fi Total Conversion mod inspired by Bungie's classics, Halo and Marathon. Begin your journey on discovering the secrets of the mysterious Meridian while fighting against those who wish to use it. NOTE: This is meant to be played without dynamic lighting. On Map01A you do have the weapon given to you, you just start with the fists.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
ExorcistDemo

ExorcistDemo

Demo 5 comments

The demo for this mod has been released! Featuring one hub level to start with, bright maps, dynamic lighting and also experimenting with stacked sectors...

Meridian (Patch Rework)

Meridian (Patch Rework)

Patch

I fixed this patch again as it caused problems, everything will be the same expect now when you start a new game the intro scene will not be skippable...

Meridian

Meridian

Full Version 3 comments

Just click the pk3 file and your set! If you have multiple source ports, just click and drag to GZDoom.

Meridian Alpha

Meridian Alpha

Demo 4 comments

This is just an enemy replacement mod to test them out and to give you an idea what I am trying to do. Let me know what you think. And to play, just drag...

Comments
Proydoha
Proydoha

I was playing Veteran difficulty, using GZDoom 4.5.0. Version of the mod: Moddb.com
I wasn't taking notes but off the top of my head here's what problems I've ran into during my playthrough.

Map04:
- Door that leads to topmost power core room has Floor Lower by Value special and the value is 0, blocking the progression. All other power core doors have Door Generic.
- Sector tag 65 that leads to sewer secret doesn't have front texture and can be activated only twice (walkover linedefs are not repeatable).
- When elevator sector tag 48 lowers there is an untextured wall behind it.
- It is possible to softlock yourself in bridge-over-nukage area that leads to rightmost power core if you go in there from the vents and hop over the railings without red key. Suggested solution is to remove red key requirerment if you're heading out from that area.
- Prisoners that you're supposed to save are hostile towards player.

Map06:
- Power core behind blue key is exposed by default, pressing the button reveals untextured walls instead.

Map07:
- Fight against enforcers on the beach took all my rocket supplies but you need rockets to break the wall and progress further. Softlock. Cheated BarrageLauncher for myself to progress.

Map08:
- Area behind red door. Fight against two Enforcers right after you raise the bridge. I assume pillars sector tag 16 should lower after the fight but it never happened to me and there are seemingly no other exits from that room.
- I don't think I've seen even one healthkit on this map causing me to savescum after every few killed enemies.

Map10:
- Some items in the room before "1, 2, 3, 4 teleporters" are friendly for some reason :)
- Red key behind teleporter #1 is a little hard to reach, you need to run diagonally at it to pick it up.
- Area behind teleporter #3, 3 more teleporters. Leftmost teleporter is not repeatable.

Overall impression is: very cool looking maps, very low ammo and health supply. Maybe it was my own doing because I've picked Veteran difficulty.

Reply Good karma Bad karma+1 vote
NDgamer00 Creator
NDgamer00

Sorry about that, I did try to make sure each map has a good amount of health and ammo. I did notice myself that I overlooked a few problems, mainly as there were a lot of things to focus on which made me forget others. But thanks for your feedback!

Reply Good karma+2 votes
JohnnyTheWolf
JohnnyTheWolf

Have you thought about promoting your creation on Doomworld and ZDoom forums?

Reply Good karma Bad karma+1 vote
NDgamer00 Creator
NDgamer00

Haven't thought of that. I doubt it will be accepted to idgames as it is over 50mb. And for ZDoom I never used it before.

Reply Good karma+2 votes
Quiver_on_modDB
Quiver_on_modDB

Try to use ZDoom Forums, it's pretty handy. There's even a separate section for TCs over there.

Reply Good karma Bad karma+1 vote
JohnnyTheWolf
JohnnyTheWolf

As for the total conversion itself, I noticed the HUD and weapon sprites were not designed with widescreen resolutions in mind; as such, they get cut off on the sides.

Also, would it be possible to make the cutscenes skippable? Watching close-ups of idle, inexpressive sprites with no voice-acting is honestly kind of boring to me, and the presence of the HUD during these cutscenes is rather distracting as well. Alternatively, given your limited means, I would suggest replacing the cutscenes with Strife-style interactive NPCs and Marathon-style text terminals; this way, the player does not have to sit through long scenes of exposition.

Finally, I believe I have spotted at least one typo: "surperior".

Reply Good karma Bad karma+2 votes
ANDROIDFERRET
ANDROIDFERRET

Hi I thought there where custom weapons?

Reply Good karma Bad karma+1 vote
NDgamer00 Creator
NDgamer00

There are, just not in the alpha file. I'm more interested in adding them when the mod is completed.

Reply Good karma+3 votes
ANDROIDFERRET
ANDROIDFERRET

Hi ..any update lately?

Reply Good karma Bad karma+2 votes
NDgamer00 Creator
NDgamer00

Well it is almost half way finished and I don't know if I should upload a demo or not, as i'm not sure that is a good idea.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Extra Doom Mod

Extra Doom Mod

First Person Shooter

extra doom mod, is a mod for doom 2 with the aim of playing in Cooperative mode (Although it can also be single player) that adds many weapons, techniques...

Doom4: Death Foretold

Doom4: Death Foretold

First Person Shooter

Mutiplayer/Solo gameplay mod with Doom4 weapons and Doom4-inspired monsters. Challenging, fast paced, fun, and frantic. Also playable in D-Touch, android...

Duke it Out in DOOM (EDGE-Classic mod)

Duke it Out in DOOM (EDGE-Classic mod)

First Person Shooter

An action-packed gameplay mod that puts you in the boots of the political incorrect but lovable asskicking macho-man Duke Nukem. Crammed full of 80's/90's...

Project Brutality

Project Brutality

First Person Shooter

This is the official mod page for Project Brutality.

RDVOX

RDVOX

First Person Shooter

RDVOX - Voxel/graphics pack oriented to play Doom/Doom2 in Software renderers (Q/L/G/ZDoom, Delphidoom)

Zion (Doom 4 Conversion mod)

Zion (Doom 4 Conversion mod)

First Person Shooter

DOOM 4 in DooM 2!!! Doom 4 weapons monsters and mod upgrades are finished.