In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS Merry Quakemas, Everyone

Well, it's that time of year again and 2016 being what it was, I was feeling the need to shoot something.

Posted by on

Dimensions of the Past image 1


Well, it's that time of year again and 2016 being what it was, I was feeling the need to shoot something.
Enter DOPA (Dimensions of the Past), MachineGame's 20th-anniversary celebratory quake episode release.
But of course the path to getting these things running well is never smooth; so I made an expansion, ie suffered so that you don't have to (as per usual), figured it out, gave it it's own soundtrack, tied it up in a pretty blue ribbon, cast spells on it, etcetera.


The soundtrack is Nine Inch Nails, which I feel is appropriate given he did the original game's soundtrack, and is a composite of his two free releases, Ghosts I and The Slip (both of which were released under a non-commercial, attribution, sharealike creative commons license). I just selected the appropriate tracks for each level, mixed/looped/volumed them properly together, and set up each level so it had an individual pair of songs - the result is a 1.5-hour soundtrack.

Dimensions of the Past image 2


So now in the time I take away from constructing voodoo dolls of certain presidents, I release this into the wild, where it belongs. Run free, little lamb:
Moddb.com

Also I did some updates for the other packages, of minor and major degrees dependent on the package in question: new versions can be found in the downloads section, with additional options on the epsilon website. Summary of changes:

v2.54

DOPA - improvements over original:
1.5-hour soundtrack based on NiN's free albums 'Ghosts I' and 'The Slip'
the usual high-quality texturing, models, effects via epsilon build
better lighting courtesy of BloodVengeance (with some corrections by myself)

Travail:
Massive improvement to lighting
Corrected laser bolts on enforcers
Corrected lumas for enforcers, grunts, knights, hellknights
Corrected some lightmaps
Changed water type for better performance in some areas

Abyss (mission pack 3):
Improved lighting, texturing, blood and flame effects.
Ammo icon corrections.
Improved hellknight skin
Correction to missing hires skins if MP2 not installed

Quake original, mission pack 1 and mission pack 2:
Incorporation of changes from 2.53 into main build (Corrections to linux bash scripts)
MP2: Updated to v1.0 release QRP DOE textures and normal maps

Beyond Belief:
Map6 fix
Map1 fix
Improved textures
Some lighting improvements

The Myths:
Update to lighting on map 3
Improved fiend skin

Lastly, I just wanted to mention that as of the v3.2 (sometime in 2015) Nvidia graphics drivers, Ultra mode in epsilon experiences texture glitches on an nvidia graphics card, due to a bug relating to bump-mapping.
To fix this, rename "darkplaces.exe" to "GLQuake.exe" and edit your .bat files accordingly.
The other long-term solution is to complain to nvidia - be my guest:
Nvidia.com

You can also work around this by using 'High' quality mode. Or a really old driver version.
Also the epsilon website has moved.

And now, I bid you adieu; there are many things to do before the new year is upon us.
Peace.

Comments
L3d
L3d

lol i didnt see it was with epsilon ,good going man hope to play this soon at home xD Merry christmass

edit: i do miss trent reznor,s sounds and music tho :p

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metamorphosis Author
metamorphosis

Merry Christmas to you too!
Both sound and music are Trent's in DOPA, not sure what you're missing though.

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vIE888
vIE888

Good job! Merry Christmas Mate! And a good start on 1st of January 2017!

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metamorphosis Author
metamorphosis

Merry Christmas vIE888 :) Have a good one.

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DonBre
DonBre

looks cooL!
really inspired!
keep it up bro!

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enderandrew
enderandrew

Great work! Is there any chance we'll see an Epsilon version of Arcane Dimensions?

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ochdx
ochdx

Second that!

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enderandrew
enderandrew

I just installed the latest version of Epsilon. I downloaded the latest version of Darkplaces to get a current executable. I fire it up, and I notice two things.

1 - It looks like I'm missing at least one texture for some strange reason.

I.imgur.com

2 - I fired up Quake itself and everything looks fine, but a lot of other level packs and TCs are practically pitch black or broken unless I turn rt_world lights off (or remove the RT lights PK3 files.

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enderandrew
enderandrew

So the white/missing textures were caused by reflecting_overload with 2016 DP builds and there is apparently a fix for that.

Dropbox.com

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ochdx
ochdx

Can you re-upload the fix file? Dropbox says the files isn't there anymore.

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ochdx
ochdx

Don't use latest darkplaces, I've asked this question before. With Epsilon it runs slower and missing a lot of smoke effects, etc.

Even with regular version of Quake, non modded, I suggest using only the latest stable release, and not development builds.

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enderandrew
enderandrew

Actually, the latest version this past week got a performance increase. The last "stable" release is over two years old and DP has had tons of bug fixes since then. Smoke effects are working fine in the current release.

I'll do a test and check FPS in both.

Stable - rendering issues and poor performance (20 FPS)

I.imgur.com

On current nightly build it renders correctly and I get 300 FPS.

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ochdx
ochdx

By the way, smoke effects are working with latest stable and latest development release of DP, but with DP version that comes with Epsilon there is much more smoke.

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ochdx
ochdx

Take a look at the difference in smoke effects - DP that comes stock with Epsilon vs latest DP (or any newer version of DP for that matter).

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enderandrew
enderandrew

Yeah, some of the "reflecting overload" effects in the start map weren't working for me initially. I fiddled with some settings and they are working for me again. I get the smoke coming up from the lava, the light beam out of the window, etc.

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ochdx
ochdx

If you don't mind, please post which settings you've changed. Want to stay as close as possible to the original Epsilon with newest DP.

And yeah, latest DP does run quite a bit faster.

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enderandrew
enderandrew

I'm trying to isolate which change fixed it. I'm pretty sure it was something in autoexec.cfg and/or config.cfg and it drove me nuts when I couldn't get it working initially.

I'll see if I can isolate the specific setting.

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enderandrew
enderandrew

Stable - rendering issues and poor performance (20 FPS)

I.imgur.com

On current nightly build it renders correctly and I get 300 FPS.

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ochdx
ochdx

I found the file with the reflecting overload fix on the quakeone forums. But how do I use it with epsilon?

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ochdx
ochdx

Never mind, figure it out. Just replace textures.shader inside id1\reflecting_overload_xolveedited-ultra.pk3

The fix is at Quakeone.com

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marctimothymoses
marctimothymoses

I would like to see more lighting mods

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