In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Description

Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs and several expansions by copying the full-version .pak files into the correct folders. Click 'read more' for installation details etc.

Preview
Quake Epsilon Build v2.56
Post comment Comments
metamorphosis Author
metamorphosis - - 362 comments

Google drive link:
Drive.google.com

Reply Good karma+2 votes
wampa-stompa
wampa-stompa - - 154 comments

Thank you for updating for the 25th anniversary

Reply Good karma Bad karma+2 votes
metamorphosis Author
metamorphosis - - 362 comments

You're welcome.

Reply Good karma+2 votes
LyokoDesura
LyokoDesura - - 153 comments

Will this work with the engine included in the 2021 remaster?

Reply Good karma Bad karma0 votes
metamorphosis Author
metamorphosis - - 362 comments

Should, but haven't tried.

Reply Good karma+1 vote
kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ - - 778 comments

Hi Guy's I love this version of Quake. I've played the newest remake too. Graphic wise your version walks all over Bethseda's, one small problem, if you added a music pak with killer tunes, you will wipe the floor clean.

Reply Good karma Bad karma+1 vote
metamorphosis Author
metamorphosis - - 362 comments

There is a music pak in there.
You can always find the original NiN soundtrack on the net if you want an alternate one.

Reply Good karma+1 vote
kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ - - 778 comments

LyokoDesura No they use the darkplaces engine. Bethseda Makes the 2021 remake, Microsoft Franchise.
Read the info at the top.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

Thank you to the folks behind this mod im blessed to have this.

Reply Good karma Bad karma+1 vote
legluondunet
legluondunet - - 22 comments

Hello, I have rendering issues with Epsilon 2.56 on Linux that I have not on Windows version:
Github.com
smoke is intense in Windows version and very light in Linux version, missing textures on Linux version in Ultra mode.

Reply Good karma Bad karma+1 vote
metamorphosis Author
metamorphosis - - 362 comments

That's the new darkplace engine github you're posting on. this uses the old darkplaces version. Likely a linux bug, but I don't know.
You could try this engine instead:
Moddb.com

Which should be compatible with epsilon, but I haven't tested.

Reply Good karma+2 votes
Guest
Guest - - 688,627 comments

Just curious if you'll be doing a mod for Dimension of the Machine?

Reply Good karma Bad karma+1 vote
legluondunet
legluondunet - - 22 comments

Hello, is an update planned to make this mod compatible with recent Darkplaces version or Zyrcon engine?
Because the old Darkplaces version used in this mod give me error messages during playing like:
vertex shader compile log:
0:111(1): error: #extension directive is not allowed in the middle of a shader

(line offset for any above warnings/errors: 42)
GLSL shader glsl/default.glsl lightsource diffuse cubefilter specular shadowmap2d shadowmappcf shadowmapvsdct failed! some features may not work properly.
vertex shader compile log:
0:111(1): error: #extension directive is not allowed in the middle of a shader

(line offset for any above warnings/errors: 42)
GLSL shader glsl/default.glsl lightsource diffuse cubefilter shadowmap2d shadowmappcf shadowmapvsdct failed! some features may not work properly.

These messages appear on the screen while I'm playing, it's very annoying.

Reply Good karma Bad karma+1 vote
NOMADs_Reviews
NOMADs_Reviews - - 179 comments

I played this a few years back and was blown away by how good it was. My only minor gripe was that the dynamic lights and shadows made some areas too dark to see in. Is there a flashlight addon for this (similar to the one in Quake 1.5)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: