In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS It's Done. Arcane Dimensions HD Out Now

Well, what a journey. Etc. Anyway, it's out now, so go enjoy yourselves.

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Arcane Dimensions is a large, large, (large) expansion/complete conversion for the original Quake 1, by Simon O'callaghan and many others. This is a build of Arcane Dimensions using HD textures, sound fx, and with my own ~3 hour soundtrack. I've been working on the music for about 2 years, and the game for about 6 months.

And now it's done:

Arcane Dimensions Epsilon Build v1.00


And here's a trailer for good measure:

I'm glad I took the extra time to ensure this was ready - there were a few things that were sticking out, and one or two slipups that weren't caught until the final week.
You'll notice on some levels there's still a few low-res textures here-and-there - there's nothing much I can do about that, at this point.
But luckily they are the anomaly rather than default.

I'd like to say there's been ups and downs, as per the usual spiel for this sort of thing, but really it's just been steady work over the past two years (musically) and six months (gaming-wise).
Now there's a bit of burnout. Of course there is. Welcome to the holidays.

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mrx1501633990
mrx1501633990 - - 8 comments

Looks great.
The first time I've played Quake was the shareware episode in the nineties and it's mind-boggling to see people doing things like this in (almost) 2020.
Thanks a lot.

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metamorphosis Author
metamorphosis - - 362 comments

You're welcome.

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Guest
Guest - - 691,068 comments

This is magnificent. I have a few Arcane Dimensions packs i've made but this one runs better and looks slightly better. Thank you for doing this! I love AD!

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L3d
L3d - - 748 comments

Thanks, cant wait to play this !!!!

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alfonsoperezm2211
alfonsoperezm2211 - - 15 comments

shame that not all the maps works with this

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metamorphosis Author
metamorphosis - - 362 comments

Only sepulcher doesn't, and it doesn't work with darkplaces in general.

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Guest
Guest - - 691,068 comments

dose this work with quake 1.5?

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metamorphosis Author
metamorphosis - - 362 comments

No, sorry

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hexenstar
hexenstar - - 205 comments

Most likely it will work with Quake 1.5 weapons pack, even
though it is far not the same quality, compared to what is
in the Q1.5 mod itself. Still, it's way better than nothing.

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metamorphosis Author
metamorphosis - - 362 comments

Yeah, it's mainly the progs.dat (bulk of 1.5) which will get overwritten by AD's code.

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