In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Arcane Dimensions Epsilon Build v1.00
Filename
Arcane_Dimensions_Epsilon_build_v1_00_29-11-2019.zip
Category
Full Version
Uploader
metamorphosis
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Updated
Size
2.35gb (2,523,597,355 bytes)
Downloads
2,012 (4 today)
MD5 Hash
8e1b85e5a861fa05d52c93067d0cabd8
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If you like Quake "Epsilon" Build, show your support by giving them a vote in the 2020 Mod of the Year awards

Description

Arcane Dimensions, by Sock (Simon O' Callaghan) + many others, is unlike any other Quake expansion out there. Each map, or 'dimension', teleports the player to a very different area, with a very different vibe and overall 'feel'. Some dimensions are scifi, some ethereal, some dark and gothic. All are good. Tons of new enemies abound, ranging from variations on old favourites to new originals. This compilation brings together both Arcane Dimensions and the HD updates made by the quake community, predominantly on Quakeone, and the music I've been working on for the ~3 hour soundtrack for the past 2 years, along with many of my own retextures. This build is Not an addon for the main Quake Epsilon build at this stage, it is a standalone install - do NOT unzip into your main quake epsilon build folder, if you have one. Arcane Dimensions requires the commercial version of quake's pak0.pak and pak1.pak files from the full game's id1 folder. Click 'read more' for installation details etc

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Arcane Dimensions Epsilon Build v1.00
Comments  (0 - 50 of 54)
Mechanical-Sanity
Mechanical-Sanity

Will I be able to play regular quake with this? I didn't really like the ssg model for epsilon original

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metamorphosis Author
metamorphosis

No.

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metamorphosis Author
metamorphosis

ps. If you just want to change the super-shotgun model, copy the ad/plagues_weapons_pack_kingennioedit_xolvedds.pk3 file from this build into the id1 folder of your regular epsilon install. It will change all the other weapons too though...

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qazzaq1
qazzaq1

To play regular quake with this Mod, just run map ad_s1m1(Slipgate conundrum). After finishin it, You will continue playing thru all first episode, then returning to AD start map.
To playing all Quake, just type in console:
map e1m1

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metamorphosis Author
metamorphosis

I'm just not personally guaranteeing it'll work proerply, graphically-speaking, with quake vanilla - I did try that but saw a few artifacts - so it's at your own peril.

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qazzaq1
qazzaq1

Upd.:
Nextgenquake.com RIP (goodnight sweet prince!)
Mirror here:
Quakewiki.net

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metamorphosis Author
metamorphosis

Good to know - I knew it was coming, didn't know how soon.

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fleet84
fleet84

Amazing!!!

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metamorphosis Author
metamorphosis

Alternative download from google drive in case moddb servers are swamped:
Drive.google.com

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metamorphosis Author
metamorphosis

Also, a torrent, if anybody prefers that:
Stickfreaks.com

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Guest
Guest

Where can I get this game?

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metamorphosis Author
metamorphosis

Follow the 'Installation and running' section under 'Read More' above.

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Guest
Guest

the game doesnt start no matter the door selected.

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metamorphosis Author
metamorphosis

Can't replicate sorry. Might want to list your computer build, operating system and whether you've followed the installation instructions.

On every computer I've tested it's worked fine, on both windows and ubuntu.

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ComaBunny
ComaBunny

Adoring the mod and all the love that went into it. It's probably a silly question, since it didn't come with the build, but is Forgotten Sepulcher supported (should I install it separately)?

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metamorphosis Author
metamorphosis

Thank you; That level doesn't work with the darkplaces engine (as explained in the read more section above). You can run it on the Quakespasm or quakespasm-spiked engines and that's it. I may put out another expansion at another point, using that.

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rodvaliati
rodvaliati

Unfortunately, clicking on .bat has no effect. I installed as described in the text. I put the pak0 and pak1 files in the Id1 folder. Nothing happens. Win 10 64bits. 9700K 1080TI, 16 DDR 4 3000 RAM.

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metamorphosis Author
metamorphosis

Double-clicking, you mean?
Could be an issue with your win10 setup if that's the case. I've got a win10 setup here and it works fine. Try the following:

In the folder where the .bat files is located, hold down the "shift" key and right click in the white space.
Select "Open Command Window Here".
You will now see a new command prompt. Type in "arcane dimensions.bat", with quotation marks, and press enter.
If it doesn't run, it should give you some message. Send me a direct message with the message.

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Guest
Guest

Also had like problem - but it was simply resolved by renaming unpacked directory and .bat file with shorter names, for example: D:\AD\start.bat

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metamorphosis Author
metamorphosis

Ah, okay. probably the whitespace in the filename causing the issue.
Might issue a patch to address that.

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Guest
Guest

start map is lacking some hd textures

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metamorphosis Author
metamorphosis

Yeah, I know. Luckily these are the anomalies, rather than the rule.

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Guest
Guest

Hey, so I ran the batch file and it runs great, but some of the models had blacked out textures. The shotgun, and the bag the ogre drops. Anything I can do to fix that? Good work, by the way :)

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metamorphosis Author
metamorphosis

Hm. I did have some problems with original epsilon build where on some models it didn't like me using dds textures, but I hadn't encountered that with the newer version of the darkplaces engine.

Could you try a couple of things?
(a) make sure texture compression is turned off in graphics settings.
(b) download a later beta of the darkplaces engine, unzip to the folder and allow it to overwrite any files, then see if that fixes the issue: Icculus.org (assuming windows).
(c) Download and install the latest drivers for your graphics card. Uninstall the old drivers before installing the new ones, do a 'clean install', if possible.

Do these one at a time, and check the game afterwards. If either of them fix it, let me know-
Also, let me know what your OS and graphics card are-
Thanks-
M

ps. Merry christmas btw

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niccobrik
niccobrik

i have tried all the above suggestion but no luck :( textures are still black. i'm on windows 10 and i have a rtx 2070 super. Amazing work by the way!

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metamorphosis Author
metamorphosis

Cool, thanks - only further suggestion I have would be to re-download the arcane dimensions pack, that's a long-shot though.
Might see if I can change those ones to normal textures rather than DDS textures for the update. Let me know if anything else is black - Thanks!

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hemebond
hemebond

No texture variants like bump or gloss?

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metamorphosis Author
metamorphosis

They're there. You won't see gloss unless you get a muzzle-flash or similar close to an object - due to RT world lighting not working with arcane dimensions (mostly). But you'll see bump mapping (actually normal mapping + bump mapping) most places.

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hemebond
hemebond

Just now had another look and the reason I thought there were none is because the diffuse textures have shadows and highlights so normal map textures will have very little effect.

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metamorphosis Author
metamorphosis

Incorrect - go in close to pillars in even the first (hub) level

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Alfredon
Alfredon

Is there a way to install weapons of Quake 1.5 to this mod?

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metamorphosis Author
metamorphosis

No

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Alfredon
Alfredon

It would be cool to ad melee attack and a flashlight like in Quake 1.5.

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metamorphosis Author
metamorphosis

Not possible

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Guest
Guest

This runs like a dog on my machine. I can run other epsilon builds at 60fps but this I get 15-30? Ryzen 7 1700 and rx580 8gb if that helps.

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wampa-stompa
wampa-stompa

turn off dynamic lights, they don't work properly in most levels anyway

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metamorphosis Author
metamorphosis

What he said.

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Guest
Guest

Will do and thanks

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DrR0Ck
DrR0Ck

Can I merge this easily with my existing Quake Epsilon folder? If so, are there files I should or shouldn't overwrite? Or does it need to run standalone?

Thanks!

Edit - Never mind - I see that this needs to run standalone from a couple places.

Edited to note that there are a bunch of different DLL files in this archive that don't appear in the Base epsilon build. Mainly concerned with these...

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Meddi1980
Meddi1980

Is there a way to mod GOG's Quake: The Offering using the "Epsilon" Build? Thanks in advance.

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metamorphosis Author
metamorphosis

Yeah, just follow the instructions and grab the .pak files and copy them over to your epsilon folder.

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kghosh22
kghosh22

Unable to run AD on Debian Buster:

./darkplaces-linux-x86_64-glx: error while loading shared libraries: libjpeg.so.8: cannot open shared object file: No such file or directory

On the same setup, I can run quake epsilon without issues. I copied the darkplaces-linux-x86_64-XXX from quake epsilon over to AD, and AD runs, but I get stuck after selecting an episode.

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metamorphosis Author
metamorphosis

That version of darkplaces won't work with AD, unfortunately.

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kghosh22
kghosh22

Finally, I am playing AD (Epsilon version) on Debian. Had to replace the 3 files darkplaces-linux-x86_64-XXX from quake epsilon. I am still not able to select an episode, but by going to a console, and typing "MAPS FG" (Foggy BogBottoms), I can play.

I found a list of maps in "AD EPSILON README.txt" file included in the AD zip file. MAPS command accepts only the initials of the map name. Hence, Foggy FogBottom is FB, but other maps from the list also work.

Hope this will help the creator update whatever is wrong with the files, and any one playing on Linux.

All in all, it is a wonderful effort. Thanks.

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metamorphosis Author
metamorphosis

You could try a different version of the darkplaces engine, or change the bash scripts to call the sdl versions of darkplaces instead? That's all I can suggest.

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Alfredon
Alfredon

Hi, can you make an option in menu that weapons are on the side like in modern shooters?

Here's my video of Reshade RTGI AD Youtube.com

Is there a way to optimize some maps bacause there's maps that works great and some are laggy on any level of detail.

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metamorphosis Author
metamorphosis

No to both questions-
basically AD is very demanding on the original quake engine.
Regards weapons on side, there are some mods which do this, you could look into that. Howeve they're unlikely to work with AD due to it needing it's own progs.dat.
Thanks for the video - reflections look great!

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