After 5 years of hiatus, the ultimate update of quake 4 weapons rip is here. Currently on open alpha, it features all base weapons and improved decorate behaviour. Weapons were ripped again for 16:9.

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Add media Report RSS Quake 4 weapons rip + Ancient aliens: random gamep
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Description

Random gameplay of q4 weapons rip, featuring ancient aliens.

Version 1.4.5 changelog:
Added two gamemodes for zandronum matches: Railgun instagib and Unholy Trinity.
Blood no longer respawns while underwater.
Some hanging decorations are no longer solid.
Added two new upgrade modes: You can unlock all upgrades from the get go or never unlock them regardless of your progress.
Added Quake 3 Arena's announcer.
Sightly tweaked Nailgun's seeker missile.
Partially fixed resurrecting bug while on Arena mode.
Buffed hyperblaster SP from 14 to 24 (14 direct, 10 radius).
Created Hyperblaster MP projectile with previous damage values (10 direct, 4 radius).
Buffed nailgun SP from 25 to 55 (25 direct, 20 radius).
Buffed nailgun MP from 20 to 30 (20 direct, 10 radius).
Decreased Nailgun SP damage ratio from 60 to 50.
Increased Nailgun MP damage ratio from 50 to 75.
Decreased Nailgun SP/MP Min damage ratio from 32 to 16.
Fixed an issue with beep hitsounds, loading a sp game after playing a mp game made sp used to play the beep sound until next map was loaded.
Improved compatibility with QCDE mappack.
Tweaked torches effects.
Replaced placeholder railgun impact particles with actual rips.
Added custom teleport/itemfog sprites.
Weapons now can't be picked up while multiplayer mutator is active. (instagib/unholy)
Added compatibility with Q-Zandronum and added optional q3a-like movement.