After 5 years of hiatus, the ultimate update of quake 4 weapons rip is here. Currently on open alpha, it features all base weapons and improved decorate behaviour. Weapons were ripped again for 16:9.

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Add media Report RSS Q4 weapons rip Vol. 5 - Open beta gameplay
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Computostadora!
Computostadora! - - 71 comments

Se ve genial

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Description

Changelog:
Open Beta: Weapon mod update. 14/09/18
* Weapon mods are now ripped and added into the mod.
* Added some scripts to improve game experience.
* Even further weapons responsiveness improved.
* Some sounds were merged into single files.
* Few sounds were converted into ogg.
* "Out of ammo" animations for grenade launcher and rocket launcher were ripped/programmed.
* Optimized bulletpuffs/explosions. Some subtle parts now uses double-tic animations.
* All bulletpuffs/projectile explosions now uses additive translucency.
* Used slade3's optimize png feature to optimize even further the weapon/bulletpuff/explosion sprites.
* Sndinfo was remade. Most sounds were renamed and some separate files were merged.
* Minor sbarinfo tweaks.
* Modeldef scale bug fixed.
* Some vanilla sound replacements.
* Custom skill tweaks.
* Improved menu. Added mod options menu.
* Improved barrel explosion.
* Pickup sprites are now scaled properly.
* Fixed a major bug with a corrupt zlib stream.
* Now partially compatible with d-touch. Official d-touch version planned at later date. (currently may run out of memory on low-end cellphones)
* Some muzzleflashes were merged into the weapon sprites.
grenade launcher now fires the grenade at a higher angle (8º) instead of 0º.
* Added dynamic lights to bulletpuff/explosions/projectiles (gldefs)
* Improved/optimized/redesigned casings. Now sprites are palletized, uses half the frames and randomizes between 3 different casing animations, making them more dynamic.

And few more minor tweaks...