This adds nVidia's Q2 RTX models to Q2XP. Ported from the files.
So, nVidia released Quake 2 RTX today, but not all of us can run it, it also included some (non-fitting but pretty) HD models on it too, i made those work with Q2XP so other people can enjoy it aswell (since Q2RTX's engine seems to be of the same branch Q2XP is based, sans the Path-Tracing or RayTracing stuff), i also took liberty of adding AO channels for all guns so they don't look fullbright anymore (they might not be 100% correct but they look better, if it had the reflective properties Q2RTX has, it would look very similar to the NVidia ones)
To install, just place the PKX in your Q2XP directory and remove the old one so the weapons and models work. I included the default Q2XP models with it so nothing will be missing.
UPDATED: Added a N64 skin for the Railgun.
UPDATED AGAIN: added correct Roughness and restored AO for a few guns which already had them, also made AO for NV-exclusive models.
UPDATED YET AGAIN: Apparently pitch-black materials are meant to happen, which means Roughness and AO are the same texture, updated one last time.
LAST UPDATE: Fixed Blaster looking wrong.
If Quake 2 XP adds reflections like nVidia's version , they will look the same
why though? these look so ugly.
Why not?
I know they look ugly, but if you want that RTX feeling without the Q2RTX exe, you can use those.
lol))) who will adapt the materials? Donald Trump?
I dunno, the shaders are on Vulkan format.
If you look at the source of them, they used the alphas of the bumps and the diffuse to calculate the reflectivity, if you can boost the reflections on these areas only, you should have the same results as them, problem is, you would have to use a cubemap (envmap) similar to the Quad Damage effect.
Since you are the OG q2XP dev, you probably know how better than i do, the best i could do on the current pipeline was this.
their models are terrifying, and I don’t see any sense in porting them.
As i said: Completely cool for you guys to not like it, i just ported for people who DID like those (like me, the super shotgun is nice, even tho it doesn't look much like the original)
Frankly kirk,i see a good utilization for their SSG model, which is changing into xatrix PHALANX or the ETF Rifle since the model looks smaller than Turic and Vanilla Q2SSG
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Thanks for your hard work i cant understand people moaning about small issues. They don't understand the hours you put in getting this to work.
Any way's works perfect for me I always work out what goes where and test this with that. Right my friend will q2xp work with the add-ons that come with Quake 2? Do i have to copy the pak file or rename the rogue pak file to pak3? let me know cheers. Keep up the good work guys.
They look very shiny and you don't see the reflections on the weapons. I prefer the normal ones, but good job!
I've got the RTX version of Q2 but to me it's not all that, compared to Q2XP which is much better. My RTX card is working perfect, but Nvideeeaaa want to re sell RTX after I spent quite a bit. Ah well.