This is another hd graphical mod for Quake2, with advanced glsl render.
This beta version works well for the author, but will not necessarily work well for you. There may be errors with a lack of RAM on win 10 (win 11 has...
HDR rendering with uncharted2 tonemapping.
Screen place local reflections for player weapon. Early alpha test (no tuned materials, etc)
Screen place local reflections for player weapon. Early alpha test (no tuned materials, etc).
As you know, taking objects (taking damage, and other effects) was accompanied by full-screen illumination of the desired color.
* save-load game shots in menu and loading screens (keep original aspect ratio) * new exit banner (full hd retexturing) with per pixel lighting
This skybox was created in Space Engine. This is a cubic texture measuring 2048 * 2048 * 6 pixels. Also applied global fog (separate rendering pass).
Relief Mapping with self shadowing (ambient is zero for contrast).
Quake2xp contains built-in light editor. To get started, you need to assign keys to editor control.
OpenAL Soft configuration for the most realistic 3D sound 1 - go to alsoft folder and run alsoft-config.exe 2 - configurate it!
This is a beta version of q2xp with md3 models support.
Ground Zero relight and hi-res lightmaps Autobump for old low-res textures Light projectors
Lately, many people have said that they play on the controller xbox through emulators, etc. Basic support is already working, vibration works (when you...
What layout for stick and button do you use?
Release note: required 1.5gb video memory for full size uncompressed textures
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