Welcome to Project Zombie Strike 2014, a zombie themed modification for Battlefield 2. You are introduced to Zombie War 2014 where the human target is to survive a zombie apocalypse haunting the Earth. You must eradicate the enemies before they destroy you. Action packed and full of content, you will have a fun time playing in this apocalyptic setting mod.

Development Team:

Betamaxx - NavMesher, AI Balance, Lighting, Texture Artist
Noobkiller2 -
NavMesher, Lighting, Layout, Porting, AI Balance
Player007 - Balance, HUD, Menu Interfaces
HKFireProof - Map Ideas, Storyline, Team Advisor
H4R3M_K1NG - Artworks, Concepts, Texture Artist
ChrisT|GamingZone
- Voice Acting
AlphaDxD - Sound Effects, Weapon Advisor
SoulSpear - Engine Optimizations, Debugging

Special Thanks and Contributions:

Roma_Strelok7379, Emiliomau - Mesh-hacks for Weapon Models
Frosty98B, Jones - Maps for Expansions
TheRenegadist - Voice Acting
EnemySniper, Develop013 - Weapon Models and Animations
phale -
Battlefield 4 Sprint Style for Weapons (Removal planned)
Project Reality -
Loading Screen Interface
And any uncredited resource for helping this project!

NOTE: Thank you for reading this! Stay tuned for more news by following our project page :)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello everyone, I wanted to write this article related to all the questions coming around related to the mod.
It's been a long journey since the release of V1.0, and people still get confused related to crashes and updates.
I would like to make a QnA and Troubleshooting article to at least cover most important questions asked.
Let's get it started, there is going to be a lot of light shed onto everything related to playing and the rest.

Q: Why the name is Project Zombie Strike 2014? You should rename it to just Project Zombie Strike
A: I get a lot of requests to change the mod name into Project Zombie Strike. This is not going to happen because that mod already exists, and it's currently being completely remade within the Project Zombie Strike Redux idea. Initially, this mod was called Project Zombie Reality 2014, with the original devs trying to make it less confusing with the said Project Reality mod. This failed, with the name change to Project Zombie Strike 2014 coming back in 2016. Same thing was applied to older mod, it being renamed to Project Zombie Strike. Let's call this 2014 variant a Sequel to previous mod, and having another name change is going to be pretty problematic, as I will have to rename basically everything in the articles, downloads and other releases too. Time wasted on such things is not necessary, as we already place a lot of attention on upcoming content with Expansions and New Versions.

Q: What are Expansions? How to play on new maps? Do I have to download older versions for other content?
A: This situation is getting really annoying for me, mainly because of older developer team didn't really address this mess. Let's get it started, will be dividing this in some parts

Expansions are storyline progression for Zombie War 2014, similar to Battlefield 1 War Stories. Each of this pack is extending the so called universe, with different gameplay compared to default maps seen in-game. Usually these release without version mark, but are based on previous versions of mod release. The upcoming Beyond the Limits Expansion is based on V2.2 Update, with new content being added to the mod. These are basically stories related closely to the story, set during a different location and time-periods.

Now let's talk about the version and patches misunderstanding. To play the latest maps and content, it's strongly recommended to download latest version available in Download section. V2.2 contains every single Expansion Pack + new content additions and fixes for the game. There is no need to install V1.0 to play Legacy Times and download V2.2 to play Betrayal Complex content. Each new release already contains everything, with proper fixes and new content. Personally, I will discuss with some of my friends that uploaded older versions, to remove them completely from the downloads section. Keeping that clean like other modifications is my top priority, and removing obsolete builds is going to fix the version misunderstanding problems. One last mention: Please download only the latest release, older versions are outdated and contain problems and bugs that might give you a bad impression over the mod. Thank you.

Q: Can I record gameplay of new unreleased version? Can I enter the Beta-Test?
A: As of 2018, Debug builds are no longer shared to public for recording. Older developers liked the idea to share such builds for recording, but our team has no plans to do such things anymore. First impressions of the release are important, and with debug builds, people might get the idea that modification is raw, and is not worth the playing. I'm giving my best to polish the content, and it really takes a lot of time and testing to see if everything works properly, and giving something that might be broken would really hurt the expectations. Beta-testing range is currently close, as no applicants appeared on the horizon. Sorry to disappoint you, but this is an important task required a lot of time dedication. Hence the slow releases of versions under Instant Flashback mod studio.

Q: How to play this mod in Singleplayer? How to play it in Online?
A: To play it in Singleplayer, you must go to Local, Click on Create and choose "Cooperative" tab under the server settings list. The gameplay is started only in this tab, as this is the only way to play it properly. Online support is dropped for the mod for the meanwhile. I encountered a lot of problems when trying to mess with codes related to this, and it's really problematic for me to make it run properly without breaking it during the new content introduction. My team will be looking into this problem, but there is no guarantees that such things will work. If you wan't to lend us a hand on making this project run online, you are free to contact me, or the studio via Private Message.

Q: Zombies come close to you, but they don't kill you. Why so?
A: This is an old system developed by Zombie Strike, with the target to make the gameplay more balanced for Human Bots. Since these are quite unstable to this day, it assures a more realistic chance of winning the game. Due to many requests and reports of this "feature", I will be looking into changing this into a more hardcore approach. The implementations are planned after the release of Beyond the Limits expansion. My takes are that there are going to be a lot more casualties than before, rendering the gameplay harder for unexperienced players.

Q: Bot count for each mode is different. How to change them?
A: This is a feature called Balance Maker, made for the Singleplayer aspect of the mod. Different maps and expansions act in their own way, with Human VS Human, and Human VS Zombies requiring their respective balance, to make the gameplay fair. I understand that this might be strange, and players can't really change the numbers, but the established numbers are the most balanced way to play the mod without problems in other parts of the mod. Since the first Pre-Alpha, the project's priority is set exclusively on Solo aspect, hence the Online and Local functions not implemented properly with the mod.

Q: Hotel?
A: Trivago

That's the end for this update everyone. I hope some of the misunderstandings are cleaned up, and with the closer and closer release window of Beyond the Limits Expansion Pack, everything will be properly established. I will be working on the problems mentioned by everyone in the comment section, and stay tuned for the Download section being cleaned up. The old builds are going to be archived on my hard-drive, and will be deleted in the coming days.
This was Betamaxx, see you next time.

Beyond the Limits: Weapons, Human and Mutants

Beyond the Limits: Weapons, Human and Mutants

News 9 comments

Hello everyone. Took me quite some time to write this update (last being in April). Personally, I changed the way I'm going to post news related to current...

ReLive: New Characters and Maps Update

ReLive: New Characters and Maps Update

News 5 comments

Hello again. April Update has finally arrived, and with these news I'm glad to reveal the new content of Version 2.0 ReLive. Following months of development...

ReLive: Remaster of Mod

ReLive: Remaster of Mod

News

Hello. Today's topic is about ReLive V2.0 Update for Project Zombie Strike 2014 and how it will change to mod completely from previous releases

V2.0: Fade to Black Changes

V2.0: Fade to Black Changes

News

Hello, today I have some bad news related to Project Zombie Strike 2014's V2.0 update.

Add file RSS Files
Project Zombie Strike 2014 V2.2

Project Zombie Strike 2014 V2.2

Full Version 6 comments

Hello everyone. Today as a surprise, I release the V2.2 Version of Project Zombie Strike, aiming for some fixes as well some improvements introduced in...

Project Zombie Strike 2014 V2.0

Project Zombie Strike 2014 V2.0

Full Version 1 comment

Hello everyone. Today marks the release of the V2.0 ReLive, a total remaster of the modification that improves nearly every aspect of the gameplay.

Addon: Graphical FX

Addon: Graphical FX

Effects GFX 2 comments

This ENB makes image in Battlefield 2 more brighter. That would be a bonus for Battlefield 2 players Hope you like it

Comments  (0 - 10 of 203)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Noobkiller2 Creator
Noobkiller2

The mod shaped well, and I'm happy to see this. Really proud of your team Betamaxx, good job. It looks better that I imagined at first, and that is a big achievement.

Reply Good karma+2 votes
RakhGamer
RakhGamer

FOR NEW USERS:

If you want to kill soldiers in a very realistic combat mod, download V2.2

If you want to survive against hordes of zombies, download V2.0

Reply Good karma Bad karma+1 vote
RakhGamer
RakhGamer

regardless of which mode u want to play, don't install BOTH AT THE SAME TIME, it'll destroy your game

Reply Good karma Bad karma+1 vote
Betamaxx Creator
Betamaxx

V2.2 is an update for V2.0 xD
It contains fixes related to some lighting issues, and some sound replacements are added. Soldiers VS Soldiers and Human VS Zombies are available in same version, no need to download different ones.

Reply Good karma+1 vote
felipedelga
felipedelga

Hello, I have problems with the MOD PROJECT ZOMBIE REALITY VERSION 1.5, when I give to play the third map I get out of the game and not to do... and I have the Battlefield Complete Collection

Reply Good karma Bad karma+1 vote
Betamaxx Creator
Betamaxx

Project Zombie Reality is outdated mod that is no longer supported by us. If you mean the 2014 version, I suggest you downloading the latest V2.2 version to play on the latest content. Mod is already containing content from Vanilla and Xpack, so Complete Collection is not really required.

Reply Good karma+1 vote
felipedelga
felipedelga

how can play this mod in singleplayer?...

Reply Good karma Bad karma+1 vote
Betamaxx Creator
Betamaxx

You can click on Local button from menu, and choose create tab. There you start the mod in Singleplayer by setting it to Cooperative gamemode and choosing a desired map.

Reply Good karma+1 vote
GJLA
GJLA

Why is there so much Omnicide content in this mod? Betamaxx

Reply Good karma Bad karma+1 vote
Betamaxx Creator
Betamaxx

What do you mean? During 2015/2016 Year the mod has suffered from this problem, but right now we have officially updated everything with original content. What is similar, would like to ask.

Reply Good karma+1 vote
felipedelga
felipedelga

If... when I play a map, it looked very much like Omnicide Mod

Reply Good karma Bad karma+1 vote
Betamaxx Creator
Betamaxx

Mainly because the maps are from Battlefield 2, and Omnicide also uses the vanilla locations. If you want a different feel, you can try out the Betrayal Complex maps, most of them are custom made. Thank you for the input

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Battlefield 2
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.5

11 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Project Zombie Strike 2014 by selecting a button and using the embed code provided more...
Project Zombie Strike 2014
Statistics
Last Update
Watchers
143 members
Addons
1
Files
2
Articles
55
Reviews
9