Welcome to Project Zombie Strike 2014, a zombie themed modification for Battlefield 2. You are introduced to Zombie War 2014 where human target is to survive the zombie invasion across all the Earth. You must eradicate the enemies before they destroy you. Action packed and full of content,you will have a fun time playing in this apocalyptic setting mod

Development Team:

Betamaxx - NavMesher,Balancer,AI,Lighting
Noobkiller2 -
Lighting,Layout,Porting,AI Balancer
Player007 - Balancing,HUD,Menu Interface
HKFireProof - Map Ideas,Storyline,Team Advisor
H4R3M_K1NG - ArtWorks,Texture Artist
TheRenegadist - Squad Leader Voice-Lines
ChrisT|GamingZone - Infantry Voice-Lines
Emiliomau - Mesh-hacking,Models,Animations
Frosty98B - Mapping,Contribution
AlphaDxD - Sound Effect Artist

Special Thanks and Contributors:


Roma_Strelok7379 -
Meshhacking and Adjustment
EnemySniper - Weapon Models and Animations
Develop013 -
Weapon Models and Animations
Jones -
Maps for Legacy Times and Base Game
phale -
Sprint Style Run Battlefield 4 like for Weapons
Project Reality -
Loading Screen Interface
Battlefield 2 World at War -
Custom Models
And any uncredited resource for helping this project!

NOTE: Our Discord Server is now LIVE! Join us today at: Discord.gg

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April Update

News 5 comments

Hello again.
April Update has finally arrived, and with these news I'm glad to reveal the new content of Version 2.0 Following months of development were to fix the issues in content, and finally the wait is over!
This news might contain some old content that was revealed some time ago, but I also have new ones too
From what I can tell, this upcoming update is the biggest in the mod's history, so stay tuned

Maps: New Content and Total Reworks.

Let's start off with old maps that were reworked completely to fit the new standard for ReLive Update. A lot of time was spent carefully fixing and analyzing the root code that caused issues with loading and crashing. From my results, there was a bug which wouldn't allow the maps to load completely during the legacy times, often when returning the content game resulted in a crash. With that in mind, I have decided to completely rework the base mod maps + the ones from Fade to Black which were based on the originals, basically turning them into completely different products. Along with that, AI has been rewritten to fit the new Gamemodes and map sizes. Hopefully by now, there are going to be less crashes than usually there was, as reported by many players in the comment sections.
Here are the changes for maps, not many have changed completely, but it's something :)

Fault Line


Fixed Fault Line

Project Skyscraper
(Formerly as The Skyscraper)


City Sunset
(Formerly as Hotel Defense)


Hotel Defense: ReLive

China Rising


High Tension


Faded Line


Not only remakes of the map were made, but I also decided to introduce new content for Fade to Black and Legacy Times Expansion Packs. Since there is basically no content available for the base mod yet, I've decided to take the matter in my own hand and make something new for everyone. Because I don't quite remember the previous project's maps, Highway's End is based on my imagination. I hope nobody is going to hate me for that. From what I know, this map was a part of Project Zombie Strike original mod, so here you go! Pickups and vehicles are set with the respective storyline and style

Highway's End


Highway's End

Faded Hotel


Characters: Survivors, Soldiers, Alpha, Complex, Strike and Zombies!

Since the official reveal and release of the mod, characters or better known as skins didn't receive any love from developers for a long time. With ReLive, the situation is going to change forever. Now that I got enough help from my team's texture artists, we managed to create some new variation of skins and characters, so there won't be the same people all over again. Even Zombies received their long waited overhaul of looks, and some look even darker than before. Here is the upcoming list of characters for each faction.

Heavy Army Soldier


Armored Civilian


Army Soldier


Alpha Tactical Operative (Daytime)


Alpha Specops Operative (Daytime)



Expansion Pack Soldiers - The Refreshes


Alpha Tactical Operative


Alpha Specops Operative


Zombie Strike Operative


Betrayal Complex Ghost Operative


Betrayal Complex Raider Operative



That's it for this April Update everyone, there are a lot of changes applied to ReLive, but they are so many and insignificant, that I won't cover them in these news. However, they would be mentioned completely in the release within the Changelog features.
Version V2.0 ReLive is expected to arrive this week after some beta-testing grounds.
Keep an eye for the release, it's coming soon everyone
This was Betamaxx
See you next time

ReLive: Remaster of Mod

ReLive: Remaster of Mod

News

Hello. Today's topic is about ReLive V2.0 Update for Project Zombie Strike 2014 and how it will change to mod completely from previous releases

Cuts and Bruises

Cuts and Bruises

News

Hello, today I have some bad news related to Project Zombie Strike 2014's V2.0 update.

January Progress

January Progress

News 2 comments

Hello, its been literally a year since any news have been released about Project Zombie Strike 2014. Today I would like to bring you some updates and...

Update: Stable Again

Update: Stable Again

News

Hello again everyone. Today I have some updates related to Stability and performance of the mod. Let's start with something refreshing

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Project Zombie Strike 2014 V2.2

Project Zombie Strike 2014 V2.2

Full Version 1 comment

Hello everyone. Today as a surprise, I release the V2.2 Version of Project Zombie Strike, aiming for some fixes as well some improvements introduced in...

Project Zombie Strike 2014 V2.0

Project Zombie Strike 2014 V2.0

Full Version 1 comment

Hello everyone. Today marks the release of the V2.0 ReLive, a total remaster of the modification that improves nearly every aspect of the gameplay.

Project Zombie Strike 2014 V1.7

Project Zombie Strike 2014 V1.7

Full Version

Hello everyone. Today finally marks the first every release of the mod from behalf of the new developer: Instant Flashback! In this version a lot has...

Project Zombie Strike 2014 Betrayal Complex

Project Zombie Strike 2014 Betrayal Complex

Full Version 6 comments

Hello everyone! Today we proudly announce the release of our most ambitious project yet made: Betrayal Complex!

Project Zombie Strike 2014 V1.5

Project Zombie Strike 2014 V1.5

Full Version 5 comments

Its been 3 months since the release of Fade to Black DLC,and we finally can progress to our next big step: V1.5 Public Release!

Project Zombie Strike 2014 Fade to Black

Project Zombie Strike 2014 Fade to Black

Patch 11 comments

Welcome everyone! Today is another big step in our modification updates,and we gladly are releasing the...

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VeieO
VeieO

29 zombies is a quite low bot count, any possibility to increase it?

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Betamaxx Creator
Betamaxx

No, each level has optimized amount of Zombies, as larger amount of bots greatly affects the stability and balance of gameplay.

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Guest
Guest

Tengo que instalar todas las versiones o solo la ultima?
i have to install all versions or only the last?

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Betamaxx Creator
Betamaxx

Latest Version V2.0 ReLive. Contains the newest content available

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TrungHo
TrungHo

And now I'm having difficulties trying to create a CO-OP server using hamachi :/
I did some research, some telling that I should:
-Create a singleplayer game with an online account and give my friends the direct ip of the server. I'm confused by the mod's layout here.
-So I created a local game (using an online account), then I gave my friends my hamachi IP and told them to hit Local/Browse/Join IP then enter my hamachi IP, port 16567.It didn't work. I told them to do the same to Online tab, didn't work either.
So... Any helps would be greatly appreciated!
Thanks in advance!

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Betamaxx Creator
Betamaxx

Project Zombie Strike has dropped it's Online functions back in 2017. LAN Support is still a problem I would like to fix, but currently I have no idea why it's not working. Sorry :\

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TrungHo
TrungHo

Thank you for your reply. But now i dont seem to have anymore problem playing LAN, since i have learned and used the dedicated server. Works well :)

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TrungHo
TrungHo

How does the Bot count system work in Co-op mod? Normally there would be 26 zombie bots in City Sunset 16, but it reached 48 this afternoon on its own... I quit for a while and it dropped to 26.

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Betamaxx Creator
Betamaxx

"Balance Maker" feature is different for each map of Expansion Pack. Base Mod has 21 Zombies, Legacy Times 48, Betrayal Complex 31.
Not recommended to switch the maps with bots, because that screws up the "Balance Maker", hence such issues occur

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TrungHo
TrungHo

That makes senses. What about playing without friendly bots in 16 maps? It happened to me and my friend once while we were playing LAN (using dedicated server).

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