Welcome to Project Zombie Strike 2014, a zombie themed modification for Battlefield 2. You are introduced to Zombie War 2014 where human target is to survive the zombie invasion across all the Earth. You must eradicate the enemies before they destroy you. Action packed and full of content,you will have a fun time playing in this apocalyptic setting mod

Development Team:

Betamaxx - NavMesher,Balancer,AI,Lighting
Noobkiller2 -
Lighting,Layout,Porting,AI Balancer
Player007 - Balancing,HUD,Menu Interface
HKFireProof - Map Ideas,Storyline,Team Advisor
H4R3M_K1NG - ArtWorks,Texture Artist
TheRenegadist - Squad Leader Voice-Lines
ChrisT|GamingZone - Infantry Voice-Lines
Emiliomau - Mesh-hacking,Models,Animations
Frosty98B - Mapping,Contribution
AlphaDxD - Sound Effect Artist

Special Thanks and Contributors:


Roma_Strelok7379 -
Meshhacking and Adjustment
EnemySniper - Weapon Models and Animations
Develop013 -
Weapon Models and Animations
Jones -
Maps for Legacy Times and Base Game
phale -
Sprint Style Run Battlefield 4 like for Weapons
Project Reality -
Loading Screen Interface
Battlefield 2 World at War -
Custom Models
And any uncredited resource for helping this project!

NOTE: Our Discord Server is now LIVE! Join us today at: Discord.gg

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Hello everyone.
Took me quite some time to write this update (last being in April, about 8 months ago).
I changed the way I'm going to post news related to current projects, that being: When It's Ready.
Currently I'm enrolled in University, and sadly don't have that much time for internet, exams are annoying. Anyway, let's get into the news! Wait is over.

Weapons: Home-Made Grenade Launcher, New Pistol and More

Upon the works starting, my team invested some time on the style of current Expansion Pack. As with last team's plans, I wanted to introduce something fresh in this aging style of Zombie Mod. First up, I took in consideration adding some interesting weaponry, along with a gadget that suits perfectly into desperate times. Here comes the confirmed list of guns for Beyond the Limits Expansion. Some textures, sounds and animation might have changes until final release, but this list is what's coming for players.

AS Val

A-91 Carbine

SCAR-L
(Previously featured in Alpha's. Brought back with new model and sounds)

CZ-805
(Featured in old Developer Builds. Reintroduced with new model and animations)


P226


Homemade Grenade Launcher (HML)
(Replacement for M302 GL seen in Alpha)


Zombie Strike - New skins for Woodland Maps

Haven't really mentioned anything, but I kept this as a surprise for the update. Survivor team will feature 2 camouflages in Beyond the Limits Expansion. First up is the Woodland Camo, revealed today for public. The second one is kept secret for now, as works are still in progress for other maps. When the time comes, you will receive the update related to other parts of the release.

Alpha Specops Operative - Woodland Version

Alpha Tactical Operative - Woodland Version

Army Soldier - Woodland Version

Heavy Army Soldier - Woodland Version

Civilian - Woodland Version

Armored Civilian - Woodland Version

Mutants - The long waited antagonists.

Last, but not least: Mutants! The following team was in works for quite some time, and still is under construction. The reveal contains only 3 characters yet, more are going to be introduced, which I will cover in next update. As mentioned, these are Zombies which Evolved into something more. They are far more dangerous, and act more independently, compared to their normal counterparts. And yes, they also have weaponry. Kit skins also feature Woodland Camo, and the second variant will be added in other maps. Ready to greet them?

Mutated Alpha Zombie - Woodland Version


Evolved Law Force Zombie


Mutated Seal Zombie


Among the lines, my friends have opened a website! We will keep it updated as the time goes!
Here is a link you can check out: Betamaxx1999.wixsite.com

Well, that wrap's it up for today. A lot of changes, updates and new content will be introduced to Project Zombie Strike 2014 with next expansion release. Mutants are still Work in Progress, and I still need to add more characters, some camouflage and adjust the kits. With next update, I plan to reveal upcoming maps for the release, which most of them are still work in progress. The map seen in this update is The Complex Scar, also an WIP prototype, used as testing grounds for gameplay features.
This was Betamaxx, see you next time.

ReLive: New Characters and Maps Update

ReLive: New Characters and Maps Update

News 5 comments

Hello again. April Update has finally arrived, and with these news I'm glad to reveal the new content of Version 2.0 ReLive. Following months of development...

ReLive: Remaster of Mod

ReLive: Remaster of Mod

News

Hello. Today's topic is about ReLive V2.0 Update for Project Zombie Strike 2014 and how it will change to mod completely from previous releases

V2.0: Fade to Black Changes

V2.0: Fade to Black Changes

News

Hello, today I have some bad news related to Project Zombie Strike 2014's V2.0 update.

V2.0: Characters and Small Updates

V2.0: Characters and Small Updates

News 2 comments

Hello, its been literally a year since any news have been released about Project Zombie Strike 2014. Today I would like to bring you some updates and...

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Project Zombie Strike 2014 V2.2

Project Zombie Strike 2014 V2.2

Full Version 4 comments

Hello everyone. Today as a surprise, I release the V2.2 Version of Project Zombie Strike, aiming for some fixes as well some improvements introduced in...

Project Zombie Strike 2014 V2.0

Project Zombie Strike 2014 V2.0

Full Version 1 comment

Hello everyone. Today marks the release of the V2.0 ReLive, a total remaster of the modification that improves nearly every aspect of the gameplay.

Project Zombie Strike 2014 V1.7

Project Zombie Strike 2014 V1.7

Full Version

Hello everyone. Today finally marks the first every release of the mod from behalf of the new developer: Instant Flashback! In this version a lot has...

Project Zombie Strike 2014 Betrayal Complex

Project Zombie Strike 2014 Betrayal Complex

Full Version 6 comments

Hello everyone! Today we proudly announce the release of our most ambitious project yet made: Betrayal Complex!

Project Zombie Strike 2014 V1.5

Project Zombie Strike 2014 V1.5

Full Version 5 comments

Its been 3 months since the release of Fade to Black DLC,and we finally can progress to our next big step: V1.5 Public Release!

Project Zombie Strike 2014 Fade to Black

Project Zombie Strike 2014 Fade to Black

Patch 11 comments

Welcome everyone! Today is another big step in our modification updates,and we gladly are releasing the...

Comments  (0 - 10 of 190)
Guest
Guest

Cool. We are waiting for updates. Study well at University. ^_^

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Betamaxx Creator
Betamaxx

Cheers, working hard over this Expansion, since it's something both teams wanted to release ever since the inceptions :)

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KillingSpreeXD
KillingSpreeXD

Thank you very much!

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Betamaxx Creator
Betamaxx

Quick Update: I have changed all the thumbnails and article titles for basically everything. Now setting up a new way of releasing updates, so people won't get confused anymore. Thank you for reading this :)

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KillingSpreeXD
KillingSpreeXD

Hello!
Can somebody make a torrent for the mod so I can download it?
P.S my internet is really slow

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Betamaxx Creator
Betamaxx

Will be working on that issue. Thanks for input :)

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Guest
Guest

Will you please help me? How to add Humans to one side and zombies to other? Version 2.2 And you can play only through Local?

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Betamaxx Creator
Betamaxx

Balance Maker doesn't allow more Humans and Zombies, because the mod crashes, or AI becomes unstable and causes broken gameplay. About LAN, I'm planning to fix the thing with next release. Still have no idea why it's not working, as most of the times we try it in Singleplayer game.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

VeieO
VeieO

29 zombies is a quite low bot count, any possibility to increase it?

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Betamaxx Creator
Betamaxx

No, each level has optimized amount of Zombies, as larger amount of bots greatly affects the stability and balance of gameplay.

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