Be immersed in an exciting combat environment which blends realism and fast-paced, highly intense gameplay.
Feel the impact of every bullet around you as enemies lay down suppressive fire on your position.
Hear the death crescendo around you with the overhauled gunfire and explosion audio.
Featuring 7 factions, each with their own selection of high quality, beautifully animated weapons.
For anyone who would prefer to update their existing mod install, you can download the updated core files here and replace all your existing files.
To install, unzip the HeatOfBattle folder in your C: directory, so you have C:\HeatOfBattle\Battlefield 2\.
You can also install the HeatOfBattle folder anywhere you like, but Reshade will not work, unless you modify the file paths in the HeatOfBattle\Battlefield 2\d3d9.ini text file to match the location you installed.
To play, navigate to C:\HeatOfBattle\Battlefield 2\mods\Heat_Of_Battle and select one of the [LAUNCH] .bat files. There are options for fullscreen, windowed 1680x945 (for 1080p monitors), and windowed 2240x1260 (for 1440p monitors). If you are seeing a "staticmesh.fx not found" error, be sure to launch the game using one of the [LAUNCH] .bat files, NOT BF2.exe.
Once you're in-game, I recommend playing using a Local Coop server (not Singleplayer). To do this, click Multiplayer, then Create Local. This gives you more options, so you can choose the spawn and revive time, number of bots, and bot difficulty. I recommend a 3 second spawn time, 5 second revive time, 20 or 40 bots, and bot difficulty at 70 or higher. If you want more bots, lower the max players slider.
To play with up to 48 bots, use the local coop server, set max players to 16, and slide the number of bots slider to the number you want.If you want to play with more than 48 bots, go into the mods/Heat_of_Battle/AI folder and open aiDefault.ai. Set overrideMenuSettings to 1. Then you can use AIX2's BF2SPCC or BF2 Bot Changer to set the number of bots you want. If that doesn't work, try deleting the aiDefault.ai file entirely, and use the bot changer again.
The standalone release contains all vanilla maps, all Rush maps, and all Special Forces maps from previous releases, as well as a few custom maps for you to enjoy. The new maps Dimashq Airfield, Al Anbar, and Oruzgan Province are by TrueSpirit. You can download the Custom Map Pack for more custom maps so you can play all the factions!
Explosion and impact effects by Project Reality (big thanks for giving me permission to use them!)
WARNING! The combination of the Damocles HUD and PR effects have a HUGE FPS impact - even with modern hardware, you might be able to expect only 30fps on some maps, with or without Reshade. If your hardware has trouble running the old version already, it is recommended not to update for now.
All weapons received a full balance pass
Vehicle damage and armor rebalanced
Bots AI and deviation rebalanced
NEW Galil ACE Suppressed for MEC SpecOps: model by Alec Markarian, textures by Karti, animations by Juantu, edits by phale
Swapped MP7 and P90 kits (SEAL AT now uses MP7, EU AT now uses P90) for realism
New QBU-88 scope model from Dragon Rising, new textures by TheObscure, new zoom animations by Develop013 and phale
New PKM and PKP models, fixed misaligned sights
New Vz 58 model
New M45A1 model
New Glock 19 model and animations, added to SEAL classes
New HK416 reload animations
New P226 model and animations
Adjusted AS VAL zoom animations
Improved M9A1 and MP7 models
Added P90 3p lods by RyanProduction
New knife animations by 7game
Various minor weapon texture improvements (especially AN-94, F2000, QSZ-92, MP5, Hawk)
Tweaked lens effects on HK416 Supp, P90, AS VAL, AN-94, AEK-971, PP-19 Bizon
Tweaked MP5A5 and MP5SD3 model, tweaked animations
Fixed M4 and KH2002 3p animations
Fixed muzzle flash textures, no more blocky corners
Fixed self-suppression when shooting at ground
Various sound tweaks:
Friendly usernames are now visible within 10m, friendly icon is visible to 80m (from 50m), enemy spotted icon timer reduced
Added BF4 style end screen by EUWINPRO
Updated MEC light textures (lighter sleeves)
New textures for Insurgent heavy by DIAV333L
Updated Z-10, Apache, and Hind attack helicopters to match Ah1z and Havoc tweaks (thanks to madaztrem)
Realigned tank and APC HUDs (thanks to madaztrem)
Fixed driver camera rolling issue with Euro humvee, FAV, and technical
Tweaked Strike at Karkand lighting
Added Wake Island ambient sounds by Ryan_Production
Dimashq Airfield, Al Anbar, and Oruzgan Province maps by TrueSpirit