Welcome to Death is Alive, a Zombie-themed mod for Battlefield 2. Our target is to offer players a much more interesting scenario of human-zombie conflict that at the same time offers a militaristic style of gameplay. You can find different ways to destroy the infected and much more else with each new update, such as Escape and Survival in Mountains, or sieges across the cities
Betamaxx - NavMesher, Balancer, AI, Lighting
Noobkiller2 - NavMesher, Lighting
*Pro*Player007 - Map Ideas, Weapon Advisor
H4R3M_K1NG - Texture Artist,Art-Style
AlphaDxD - Engine Tester,Vehicle Rebalance,HUD
ZyX3L_4rMy - Beta-Testing and Suggestions
ProNike2000 - Beta-Testing and Suggestions
Frosty98B - Ancient Spark Leader | Mapping | Art-Style
BattleLord1599 - Ancient Spark Co-Leader
canMexi - Ancient Spark Co-Leader
TheManWithAFan - Weapon Advisor
Rouge_Assassin - Ancient Spark Leader | Weapon Advisor
Death is Alive Requirements:
(For All Released Versions)
Ancient Spark - For release and rights-transfer
Zombie Strike Group - Assets of V0.4 Alpha
LaGNeVeRFaiLs - Retextures
JONES - Maps for the mod
Develop013 ; EnemySniper - Weapons
BFRHYS - M93R Model
MasterChiefRulZ - Custom Textures
UPDATE: Final V0.4 Version is out. Thank you for everything
Betamaxx here with news about the final version for Death is Alive
A lot of changes have occured inside the teams,and this mod even suffered 2 Dev Changes
From my point of view, thats not something good as mod changes its shape with every release
Thats why today I got some serious news about the future and the coming end
As you might know from previous small update, V0.4 will be the last version released for Death is Alive mod. Why so? To start off: the original developers from what can I see decided to move on with different projects after the 0.1 release, leaving just a small portion of people working over this project. Then the team-switch came around, Zombie Strike Group getting the "rights" to the mod, yet nothing but small updates were posted dating since 2016, which is a long time ago. Sadly afterwards, even this studio lost the interest and weren't working over the mod. Until now, when Instant Flashback took the shift.
Final V0.4 Version is near to release, as I was working really hard on reaching a perfect balance between gameplay and other parts of this mod. Most of the issues where fixed for the upcoming release, and even more balance elements have been included, along with many improvements and fixes to the kits and maps.
New content sadly won't be included because the mod is suffering from "crash" issues that occur at random and to this day I can't find the reason why it just won't stop doing this weird stuff. That's mostly an issue of the engine that I sadly can't fix. BUT, the existing assets from the mod were polished and upgraded to near perfect state, reaching the standards of what proper mods should look like
But why the last version? Developing a mod that was already made by another studio feels like playing someone else's Save Game let's say. You have no idea what to do, because you don't know how everything begun, what was the target of the project, the concepts and developers original ideas.
This is what makes me finishing up everything, because I have no idea what to do next for the mod. There are concepts released in the gallery, but these are too complex to integrate within the gameplay, especially the gameplay ideas and special weapons. Most of the maps that are available in Conquest have included AI Support, but because of some problems, The bots simply won't do anything if added to those maps, making them basically useless from start
Polishing the existing assets from my point of view is a decent way to close this book, and with that to end its story. A sort of a tribute to original developers and the studio that wanted to make something more out of this project
Download Death is Alive 0.4 Final - Mod DB
This is the final news to be released on Death is Alive mod.
After the release, I will personally edit the article to include the download link for V0.4 release.
Thank you for following this project since its start to its final moments
With that said, the story reached its end
This was Betamaxx
See you laterThank you for everything :)
Hello everyone It seems like we have bad karma spammers that dont know...
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