Hello everyone. Today as a surprise, I release the V2.2 Version of Project Zombie Strike, aiming for some fixes as well some improvements introduced in the gameplay.
Hello everyone.
Today as a surprise, I release the V2.2 Version of Project Zombie Strike.
This version releases as a hot-fix version to revamp and fix some issues with the modification.
Nothing much has happened, but this release is preparing for next upcoming major content additions.
I would personally like to say sorry for missing this summer, a lot of changes have occurred in my life.
Project Zombie Strike V2.2
Build 9401
With this update and build, I have fixed some of the issues related to lighting for maps such as Fade to Black and some Base-Mod operations. Some Zombie skins that looked weird have been properly rendered and fixed, replacing the weird "ketchup" look on them. Among the lines, small reskin for Survivor's hands have been applied. Also some of the maps have featured broken lighting which were remade and properly fixed for the final build. Fault Line and Faded Line's missing pick-up kits issues have been also fixed by the team.
One of the most important updates is the Kit Rebalance. Defibrillator's replaced the problematic Survivor Knife renowned in Alpha build as the game-breaking feature as close-quarters melee weapon. This move has crippled the Human Bots in always entering a "revive" cycle, messing up the gameplay. With this update, Defibrillators are available only for limited amount of kits, to reduce the problem related to bots using the tool to constantly revive you. Among the lines, some of the weapon icons have been refreshed, giving them a much more modern look in the menu and selection setting.
This was it for this update everyone.
Although this patch contains mostly fixes, this will help out the next incoming versions greatly.
Thank you for downloading and playing!
This was Betamaxx, see you on the battlefield
wow
Right after the National Tests and Wow :D
Flawless work :)
Dear, has this mod (or any of its past releases) any online capabilities? Meaning: can it be installed on an internet server (Linux) and played online? :P Thanks a lot and kudos to the whole Team!!
Up until Beta, Zombie Strike Group had in mind to make in Local and Online host possible, meaning you could play it. Now with Instant Flashback, I dropped any ideas of making the mod Online, even LAN is out of plans currently. Will be thinking later on how to implement the feature, for now the mod is Offline only.
P.S: Nothing tested on Linux, Myself and team work solely on Windows.
ayudaaaa necesito tener todas las versiones anteriores o solo puedo descargar esta?
No older version required. Just download the latest version, as it includes everything from previous ones, but with fixes and improvements :)
desculpa mas eu nao sei colocar no modo zumbi sou burro
When creating a server, click on Cooperative instead of Exploration. This is a bug with the game itself, I still have no idea how to fix it.
The mod works but I can't seem to play it. I'm stuck in creating a room for local play but nothing happens after I press the "Create" button.
Any advice on this?
Do you have the Graphics quality at maximum? Usually the mod gets stuck during the loading process if the graphics are lower.
Whenever I get damaged or lose health in the game, it crashes, any fixes?
I will look into that, thanks for the tip.
why when I after the map was finished I pressed create and then nothing happened? I can't enter the map
On which map are you having this problem exactly?
i can't enter the map.....all map can't
****....i didn't click the start game.....
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Not every map has zombies