A gameplay mod for zdoom inspired by doom3, the doom movie and quake 2.
a minor update for the main mod pack. the changes are indeed minor but worth mentioning I suppose.
the xdeaths on zombies (not chaingunners) and imps now include some random "ragdoll" effects to simulate explosions tossing the baddies about a bit. based on the same sprites as the chainsaw deaths (as previously implemented with the 'zerk/ssg splatter deaths.) this essentially makes the torsos get hurled up occasionally when you blow up these monsters with something explosive... (as a point of interest, this was previously done in oldskool-mod but looked rough due to bad spriting and was rather buggy codewise but we found that use of the chainsaw death sprites, as done on the ssgdeath and zerk splatter, helped integrate the ragdoll-effect in a way that was visually inoffensive and as such not at all jarring to see)
tweaks to plasma visuals on plasmagun, bfg and arachno plasma
finally implemented some character/player interaction on certain events that is essentially centred text messages featuring references to other fps games and a few quotes from the doom movie for a bit of fun... Its a bit 'forth-wall' breaking yeah, but its just a way of fleshing out major crisis' character a bit more so that jack is not quite so two dimensional... well as much as he can be being a sprite character and all ;)
some other bugfixes too subtle to mention in detail...
same link as usual guys...
extreme prejudice goes all Duke Nukem with the addition of pipebombs.
another weapon sneaks its way back into major crisis after a long term of absence. this time among the extreme prejudice add-on weapons..
extreme prejudice gets a little boost as the emg blaster pistol sneaks its way into the roster...
please do not overlook this article before running the mod or reporting bugs. it contains important information on compatibility with running the mod.
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