A gameplay mod for zdoom inspired by doom3, the doom movie and quake 2.

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story so far...

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Disgraced Former air force sf, Major Jack Sheppard, has spent the last few years running garbage transport barges to and from the uac orbitals and moon facilities following a dishonorable discharge from the forces for refusing to follow orders NOT to go back into enemy territory to rescue stranded personnel. despite the successful rescue of 80% of abandoned personnel, Sheppard was shot down on his final trip back into enemy territory. surviving the crash with only a service pistol, jack fought his way back on foot accumulating over 20 confirmed kills and the final rescue of two of the 6 remaining men. the others too wounded to survive the trip.
the UAC military hearing that followed was more of a witch-hunt than a court-martial and the corporate bastards threw the book at the major...

three years later the demonic invasions have begun and Sheppard is in orbit in the garbage transporter when the desperate and panic fueled messages came from below. waking him from his snoozing as the autopilot did its job. before Sheppard could even get his feet of the dash and reach for the comms button a white hot blast of an explosion blew the final remains of the cobwebs of sleep from his eyes. falling from orbit with almost zero flight control Sheppard could see the bloated floating monstrosities as they raked his vessel with fireballs. just what the hell was going on here was beyond him. but he was damned if he was gonna die like this!
strapping himself into the emergency crash webbing he shut his eyes and waited for impact...

...Jack woke to find his ship to be little more than a burning mess of tortured twisted metal. grabbing what he could from the lock-box as he ditched his webbing he ran through the wreck of the garbage transport just leaping clear as the reactor blew, throwing him across the dusty ground, all but knocking him out again.

coming to his senses and loading his pistol seeing the whole place is in crisis, and still he smiles.

Major Jack Sheppard is gonna do what he does best; taking out the trash...


Full readme manual for the mod

Full readme manual for the mod

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Full installation instructions and user guide manual.

OSJC Product Disclaimer and Mission Statement

OSJC Product Disclaimer and Mission Statement

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please do not overlook this article before running the mod or reporting bugs. it contains important information on compatibility with running the mod.

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OSJC MajorCrisis : Ultimate Edition

OSJC MajorCrisis : Ultimate Edition

Full Version 119 comments

after several years of development, changes and endless hours simulated combat, major crisis is finished... and now supports Gzdoom!

OSJC's own personal "Slayers Legacy" combo pack

OSJC's own personal "Slayers Legacy" combo pack

Patch 2 comments

so, whats this then? its my personal file of combined add-ons for playing Major Crisis with.

OSJC's  Major Crisis compatipility patch for KDIZD lite

OSJC's Major Crisis compatipility patch for KDIZD lite

Patch 1 comment

this is essentially a patch to allow major crisis to work with kdizd lite v2. (by xv117) be sure you read the description below to get this to work.

OSJC's  "slayer's legacy" weapons skin pack for Major Crisis

OSJC's "slayer's legacy" weapons skin pack for Major Crisis

Patch 6 comments

a simple selection of reskins for the pistols, rocketlauncher, plasmagun, smg, shotgun and supershotgun to capture a little of all the best of the weapons...

OSJC's 'Cold-Blue' Riot-Controller skin for Major Crisis - Extreme Prejudice

OSJC's 'Cold-Blue' Riot-Controller skin for Major Crisis - Extreme Prejudice

Patch

A shiny black finish for the riot-controller in Extreme Prejudice

OSJC's "Oldskool" pdw smg skin for Major Crisis

OSJC's "Oldskool" pdw smg skin for Major Crisis

Patch

its a reskin for the smg that brings back an old favourite from oldskool doom!

Comments  (0 - 10 of 27)
P2l
P2l

Cool mod this is a really better alternative to brutal doom thank you

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osjclatchford Creator
osjclatchford

why thank you! glad you enjoy!

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teztez
teztez

I seems to remember i requested for reload option here in comment section,and you agreed to that.Though i cant find my comment here.
Anyway,i tried your mode again and its still cool,but i cant reload all weapons and pistols and smg dont show how many bullets inside clip.

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osjclatchford Creator
osjclatchford

nothing was aggreed upon per-se.
there were many requests in many different places from many different users.
it was explained better in a post on the file download that I shall repost here:

QUOTE: - "due to MANY requests quick-hit reload key option has finally been added to the options menu.

choose a desired key and pressing it will allow you to reload the pistols, magnum, smg or riotgun mid-magazine.

I will point out that I was strongly against this and have voice my negative opinion on it in what in hindsight can be considered a rather stern and unpleasant manner. so apologies to all offended.
said heated responses in the comments have been removed by at the request of the other members of the OSJC.

I personally feel this feature has no place in a game of this era as it essentially removes the deliberate 'handicap' the duke3d style reloads give to the improved weapons to the effect of tipping the balance and giving you an unfair advantage (reloading between battles).
to me thats one of the things that belong in tactical modern shooters but Ive been made aware that my predjudice against this mechanic is polarising the audience.
essentially people want keybound reloads.

doing it the way I have now, its an optional feature that can be chosen to be bound to a key (r i suppose?) or ignored as desied..." - OSJClatchford feb 1st 2021

so to summerise;

no
not all weapons reload.

yes
the smg, pistols, magnum and riotgun are all that can be manually reloaded.

yes
The pistol/smg/riotgun do not show the clip amount.

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Guest
Guest

nice

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osjclatchford Creator
osjclatchford

Yeah, there's been few changes round here this week.
added some new content, a lot of add-ons and patches have been moved about and consolidated.
cleared out out of date or obsolete files.
same for feature-bloat, got rid of dual wielding in ep for example.
you know. cleaning out the fridge.
but that should be it for a while. unless of any savage bugs that come up, other than that all is done for a bit as far as I can tell. I've nothing planned at the min, put it that way...

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ANDROIDFERRET
ANDROIDFERRET

Awesome ..thanks a lot .I was wondering what all the uploaded versions meant ..but you answered it

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papasrod
papasrod

This is bloody good. It goes perfect with any WADs I play! Fantastic work you have right here.

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StarmantheBlaziken
StarmantheBlaziken

Neat mod when playing it for a bit, though I was expecting a funny part where one of his weapons is a broom or a mop being a janitor at this point.
Though if their is one thing I question, why do the portable medikits counted in items?

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osjclatchford Creator
osjclatchford

We considered a broom but felt it was too silly in the end...

As for the medkits. You pick them up for your inventory. Then use them from there when injured. Much Like heretic's quartz flask...

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