A gameplay mod for zdoom inspired by doom3, the doom movie and quake 2.

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update: minor but fun...

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a minor update for the main mod pack. the changes are indeed minor but worth mentioning I suppose.

the xdeaths on zombies (not chaingunners) and imps now include some random "ragdoll" effects to simulate explosions tossing the baddies about a bit. based on the same sprites as the chainsaw deaths (as previously implemented with the 'zerk/ssg splatter deaths.) this essentially makes the torsos get hurled up occasionally when you blow up these monsters with something explosive... (as a point of interest, this was previously done in oldskool-mod but looked rough due to bad spriting and was rather buggy codewise but we found that use of the chainsaw death sprites, as done on the ssgdeath and zerk splatter, helped integrate the ragdoll-effect in a way that was visually inoffensive and as such not at all jarring to see)

tweaks to plasma visuals on plasmagun, bfg and arachno plasma

finally implemented some character/player interaction on certain events that is essentially centred text messages featuring references to other fps games and a few quotes from the doom movie for a bit of fun... Its a bit 'forth-wall' breaking yeah, but its just a way of fleshing out major crisis' character a bit more so that jack is not quite so two dimensional... well as much as he can be being a sprite character and all ;)

some other bugfixes too subtle to mention in detail...

same link as usual guys...

enjoy...

update: EP gets pipebombs!

update: EP gets pipebombs!

News

extreme prejudice goes all Duke Nukem with the addition of pipebombs.

another update for EP!

another update for EP!

News

another weapon sneaks its way back into major crisis after a long term of absence. this time among the extreme prejudice add-on weapons..

update for extreme prejudice

update for extreme prejudice

News

extreme prejudice gets a little boost as the emg blaster pistol sneaks its way into the roster...

OSJC Product Disclaimer and Mission Statement

OSJC Product Disclaimer and Mission Statement

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please do not overlook this article before running the mod or reporting bugs. it contains important information on compatibility with running the mod.

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Major Crisis - 'Extreme Prejudice'

Major Crisis - 'Extreme Prejudice'

Patch 6 comments

welcome to extreme prejudice. the official expansion pack for major crisis. within you'll find more weapons of mass destruction to pound down on the hoards...

OSJC MajorCrisis

OSJC MajorCrisis

Full Version 10 comments

A gameplay mod for zdoom inspired by doom3, the doom movie and quake 2.

Comments  (0 - 10 of 17)
CasshernBlue
CasshernBlue

Is there a way to manually reload? it's really frustrating when I switch to the pistol or machine gun and there is only one or a few bullets left in the clip.

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osjclatchford Creator
osjclatchford

Nope. Nor will this be implemented.
It's that way intentionally... ;)

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-Ghost-
-Ghost-

I actually like how you've done this more. The shotgun was the most frustrating reload in the original, the others aren't too bad. The pistol and SMG last long enough that you can get a decent rhythm in. I kind of miss the pump shotgun, but I can see why you merged them since we had 3 different ones before and the auto wasn't that useful.

Thanks for speeding up the double barrel shotgun from your old mod as well! Much more satisfying to use now.

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osjclatchford Creator
osjclatchford

glad you're enjoying it ghost but just to set things straight here, oldskool mod is not the 'original' major crisis. they share some gameplay mechanics, thats true (hell, thats true of nearly all doom gameplay mods), and although oldskool mod was the first doom mod released by us at the OSJC and a lot of major crisis is built from the 'bones' of oldskool, the two are quite differently themed mods.
as such both are available as separate mods here on moddb.

also the mc riotgun is actually a pump shotgun. only the alternate fire-mode is automatic...

just fyi...

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-Ghost-
-Ghost-

True, I viewed it more as this was what you really wanted to make, since you can see bits and pieces of the old mod in there. Great work on this one though! It still kind of has that vanilla+ feel that's hard to find in mods these days.

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JackGrimm99
JackGrimm99

Probably, the best alternative to Brutal Doom and Beautiful Doom, in my opinion.
Questions:
-What about a female version of the Doomguy (like Crash from Quake 3)?
-Do you think to add some new weapons (like the Lighting Gun, Grabber, Nail Gun, ecc.) and monsters (Maggot, Cherub, Chainsaw Zombie, ecc.)?

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osjclatchford Creator
osjclatchford

High Praise indeed! Thanks to you sir!

New weapons are, in fact, on the way in the upcoming dlc/add-on 'extreme prejudice'.

New monsters are somewhat unlikely if I'm honest. At least for the foreseeable future at the moment.

As for crash, do you mean like a selectable player class? Thats something I thought about off-hand before making extreme-prejudice, giving different player classes different weapon options. However as I know bugger all about implementing such a thing I figured an add-on that simply adds the weapons in randomly was the simple way to do it...

So more weapons...
Lighting gun? No but there is a weapon that works pretty much the same as quakes Thunderbolt as far as gameplay is concerned: the mining laser...

Grabber? Interesting... I'll have to get back to you on that...

Nailgun? Well it was considered I'll give you that but as it's very quake and already in my heretic mod (dih) it didn't make the cut for EP this time round... Who knows what might be in a future release/update though eh?

If it's still being enjoyed I shall endeavour to keep making it better and better...

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adamhungarian
adamhungarian

this is awesome!

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osjclatchford Creator
osjclatchford

Thanks man. Got something fun waiting in the wings for the coming new year... Watch this space...

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phobosvoid
phobosvoid

this mod works with project brutality/brutal doom? or at least with the ultimate doom visor wad? this mod looks interesting and badass.

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osjclatchford Creator
osjclatchford

Thanks. I believe it is both interesting and badass... As for the other stuff... I have no idea or interest in fudging it to work on other mods. It has its own gore, HUD and features. Its major crisis. Not brutal doom...

I sincerely hope I do not get asked to make compatibility patches for a mod to work in another mod. This is it's own thing and is designed to be stand alone. However modifying to work with custom mappacks/custom pallettes is a different ball game. That I'm open to...

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