Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3 and it's Resurrection of Evil expansion.

RSS Reviews  (0 - 10 of 154)

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

What can we say about this mod that has not been said before in other reviews? This mod, dedicated to the game of Doom 3, is perhaps one of the best mods I have come across to. This mod has added so many new features that perhaps its gonna be taking a while to describe them all. I shall point out several things that I came across this mod.

-Story: The same as the original Doom 3, not a big deal right there.

-Gameplay: Now this is the kicker. This mod has focused on a massive gameplay overhaul that has literally changed the way Doom 3 has been played so far. Forget about running and gunning down enemies that were doing negative damage to you, able to tank thousands of bullets, fireballs and other nasty things without breaking a sweat. Here, the enemies are merciless, cruel, and come from the deepest parts of Hell. The Z-Sec Shotgunner will kill you in two shots if you are not careful, but so can you if you aim the shotgun to the head. The Z-Sec Machine Gunner will be always firing at your position in short intervals, laying down supressive fire on you. And most of the enemies will do between Lethal and severe damage if you are not careful with them. The Imp's fireball will kill you in two hits, the Maggot pounce will reduce your health to almost zero. Clearly, the forces of Hell have brought out the worst of the worst just for you. The difficulty itself is massive for the new players of this mod, so be ready to quicksave all the time. The game also allows you to have a shoulder lamp, which is a nerfed Flashlight, you can save up medikits when picking them up, and using them by binding a key to them. And you can also use Adrenaline shots after picking them up. Running and gunning is not possible as the sprinting option lowers your weapon down. So be careful with what you're doing.

-Enemies: Ahhh, this one's one of my favourites. The original enemies of Doom 3 make an appereance, some of them having redesigned textures, like the Imp, having his skin changed to brown instead of the grey skin. What I do love and consider a real challenge is the addition of enemies like the Nightmare Imp, the Spectre, and the addition of the Pain elemental, and the Baron of Hell. Some enemies have been altered, for example, occasionally, the Imp will go to a barrel, and throw it at you, and if it's an explosive barrel, you ****** it up. The Hell Knight can pick up imps and zombies, and throw them in your face too. And the voices of some of the enemies have been replaced with the amazing Trent Reznor soundpack, which adds a heck of a ton of new sounds for the guns and the enemies. It is a truly refreshing experience. Also, we cannot forget THE ADDITION OF SOME OF THE ENEMIES OF QUAKE AS ENEMIES IN DOOM 3! Expect the Shambler, the Vore, and the Fiends to strike you down without mercy.

-Weapons: The Weapons have all suffered a gameplay redesign by the author of the mod. First off, the accuracy of the Pistol and the Machine gun has been reduced, making you use the iron sights of the weapons in order to aim well. Most weapons have a secondary fire mode, like the 20 bullets instant firing mode from the Machine gun, and the pistol unloading a whole clip in a single shot. There's also the addition of some weapons not seen in Doom 3, like the Double Barreled Shotgun. In a short view, the weapons feel now more powerful, more kick-***, and more amazing. A perfect Arsenal to send Hell back.

-Graphics: The Graphics have been improved a lot. The addition of textures on the uniforms of the UAC personnel can be seen with greater detail. The shadows and lighting are amazing, and the fact that the corpses of the demons stay longer and the blood marks stay too!

Perfected Doom 3 is an example of grabbing the original game, and making it 10 times better than the original version. This is what Doom 3 should have been, this kick-*** and terrifying experience. I give this mod personally my 10/10. Now if you excuse me, I have to go to Mars, to kill some demons.

This is an amazing mod. Incredible work.

The only reason that I didn't give it a 10/10 is because I was really frustrated with the impact that the damage increase has in some parts of the game.

I found myself reloading way too often when I got hit by anything at all unless it was a particularly hard fight, because if I didn't, then the hard parts just felt way too hard. Some monsters I feel do not scale properly with how it works out. For example, I reloaded from imps more than just about any other monster because their jumping attack does 2/3 of your health. This is a really ****** feeling to have when you spot a leaping imp and then one second later you're almost completely dead because you have no time to react.

The biggest thing I don't like is the amount of guaranteed damage that some monsters seem to have. If you don't essentially have precognition as to where a revenant is going to attack from, then the minute he sees you you're almost guaranteed to be dead because of his insta-kill homing rockets. I don't think revenants should feel harder than a boss monster like the mancubus. I like that everything is harder, but I don't think every single monster that isn't a zombie or spider should two shot you, or at least make you want to reload after being hit once.

All Doom 3's finest mods packaged into one hell-blasting & monster hunting carnage, chaos and fun! Hands down! Awesome!

Fortunately, that's not the best part: It's still very active and continuosly being updated! <3


This makes doom 3 more fast paced and alot more interesting.The original for me was slow and headshots were useless. Thanks to this mod i move around more and headshots are fun to do

This masterpiece mod makes Doom 3 a game that it should be. Compilation of many great mods and high difficulty. Must have for every doom fan!


Great improvement for a good game!

This overhaul renew the complete aspect of the game with updated engine graphics, monsters, mechanics!
PD3 is the mod which raise original Doom 3 at its peak!
Excellent job!

Love it. Ill never be able to play D3 without it.

This COULD have been a great mod but it's unfortunately dragged down by a few bad design choices. I don't like it how the mod makes it so that unless you headshot enemies your guns often become borderline useless. Even some of the lower tier enemies now appear able to shrug off SSG blasts and that's garbage. So most of the time enemies eitehr die too fast or too slow depending on where your shots land.

The "In Hell" campaign is also a neat idea that isn't executed very well. It tries to copy the classic doom games by having larger numbers of enemies on screen but Doom 3 was never balanced for that kind of gameplay. This could have worked better if player speed was more more similar to the classics but as it stands it's too difficult to play and not that fun.

Still this mod has some nice ideas so it gets a 6/10 from me.

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Highest Rated (8 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010 by RedRyder

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