In 1935 E.C., the continent of Europa is dominated by two superpowers: The Autocratic East European Imperial Alliance in the east and a commonwealth of loosely allied democracies known as the Atlantic Federation in the west. The economies of both powers depend on a precious multipurpose mineral called Ragnite. Its growing scarcity results in the Empire declaring war on the Federation, sparking the Second Europan War. The Empire uses its military superiority to quickly put the Federation on the defensive. Emboldened by their progress and momentum, the Empire decides to invade the neutral Principality of Gallia to seize its rich Ragnite deposits.
European Chronicles is a Total conversion for C&C Generals Zero Hour based off Valkyria Chronicles. Unleash your forces on the fictional continent of Europa in the endless war for Resources and Glory. Immerse yourself in the mod based on your favorite turn-based strategy game. Defend the Mountains of Gallia or March your army for the Glory of The Emperor. Overthrown the false Archduchess or Push Back the Imperial Invaders. Everything is in your favor, General.
Most notably, for our initial release, the mod adds two completely new factions, the fast and agile Principality of Gallia and the tank-heavy East European Imperial Alliance. In addition, the Gallian Revolutionary Army and the Atlantic Federation would be added in the forthcoming releases.
Full of nature and rich in Ragnite Ore, the Principality of Gallia is a small independent nation which borders the Empire to the east and the Federation on its western edge. Gallia has a modestly small army compared to the other European powers, on account of its small population. As a result, The Gallian military focuses entirely on weapons and tactics designed for defensive warfare.
A conglomerate of nations united under the rule of the East European Emperor commonly referred to as "The Empire." The Industrial Revolution that occurred when ragnite was discovered as a useful energy source saw the nations of eastern Europe, pioneers in machine technology, rise to power. Already tightly bound by a network of marriages amongst their royalty, these nations now joined hands in a formal international alliance. The Empire places a heavy emphasis on armor and large caliber weapons, with many of its tanks greatly out-massing their Federation and Gallian counterparts.
Popular uprisings spurred on by the late 18th Century Industrial Revolution gave birth to a number of new democratic republics. The nascent Empire, formed to the east, represented a common threat, motivating a mutual defense agreement among these infant republics. Though an elected Head Councillor acts as the Federation's chief executive, unanimous agreements are rare among the constituent republics, meaning it often takes months to enact measures. Though a series of secret alliances and gains won by extortion and blackmail put the Federation ahead of the Empire in terms of national power, they have yet to defeat them on the field of war.
Happy New Year, Everyone! It's me GLATechGeneral, the sole creator of this mod, basically, I am handling all the needs including 3D Models, 2D Artist, Coding, and many other things. Of course, this won't be easy without the help from ZH modding community.
First and foremost, I need to apologize. I knew that back then I said I will release the mod this year. Turns out not everything could go according to plan. Besides this mod development, I need to work on my job so it's lately has been pretty hard to keep a steady pace on development.
The things holding back the development are the lack of coding and resources. I spot a lot of Bugs on recent tests, also I found models and textures got really bad when they're being put in the game, I basically need to remake a lot of things. Thus, I decided to postpone the release and polish this mod a bit for the better. Like the Gallian Command Center for example.
This would mean some things that were not planned on the Beta release would be added, including the Special Valkyria Units, Infantry Heroes, and many more.
As for now, besides developing the new units models and custom animation, I am also revamping the old models. Sometimes it's giving better details on the model or remaking the texture. I will give it my best effort.
If you have any questions or suggestions, feel free to join the discord channel, it's faster to get answers from me.
Happy New Year Everyone!
Greetings, Generals! By accelerating the mod's progress with periodic updates, I will also notify you of the roadmap for the Gallia faction and its possibilities...
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