Operation: Firestorm is an enhancement mod for C&C Generals: Zero Hour. This mod currently features 8 unique playable Generals each with a huge arsenal of new units, buildings and special powers ar their disposal. While the core gamplay stays the same, a number of interesting new gameplay mechanics are added. In addition the overall visual quality is greaty improved, including new models, textures, FX and an improved User-Interface, available in full-HD resolution.

RSS Reviews  (0 - 10 of 137)

It has that Shockwave / Contra feel to it. Its well balance and has tons of new things to play around with.

The vote is says it all

This mod stands on top in the ZH's mods ocean

10

nice mod, but i can't sell any building. fix this.

The best contemporary mod for ZH, feels authentic and everything fits, it's like an expansion for an expansion, whoa, expansion-ception...

so nice
interesting power !
nice effects

6

Capo_Del_Porco says

May contain spoilers Agree (3) Disagree

This mod is pretty great in the sense that it offers so many new and creative gameplay options while at the same time providing unique, visually-appealing units. However, as much as I wanted to rate it a 10, I couldn't because of some areas that I think need some more attention from the creators.
What most bothered me was the incongruities of the units. Some had designs and renderings that just didn't seem to fit their factions. Others didn't act like how they'd be expected to (for example, SOCOM's harriers acted more like helicopters). Others just had voices that seemed completely nonsensical for their factions (e.g. Topol-M had re-hashed scud launcher voice set; Iron Dragon and Devastator had blatantly American accents).
Also, I can't understand the reasoning behind the factions themselves. It seems to me like the developers tried to incorporate realism and imagination into different factions. SOCOM is too real to be fighting giant turret fortresses. The Red Army (isn't that already the entire Chinese Army anyway?) cannot be teamed up with a hyper-nuclear juggernaut. A mod should go for realism and creativity, but it definitely shouldn't take the two to extremes and incorporate them both. At least some features should be renamed.
Last, a few grammar and spelling edits would go a long way to helping this mod. Not many are needed, but enough exist to make it necessary.
If the developers fine-tuned it more, I think Firestorm would easily become one of my favorite mods. I was just fairly disappointed that it wasn't. But that's what betas are for, right?

well done!

Interesting ideas, cool sound effects and really nice models. Though the AI is not good, it's beta so it doesn't matter.

It's a high quality mod, for sure.

Nice generals power bar +Good units +balanced gameplay+ a lot of new units +strong generals = operation firestorm