Enjoy this "expansion pack" of OpenRA- Red Alert. The war has spread to every corner of the world and now you have the opportunity to fight for the Allies or Soviets from Asia, Africa, North and South America, and even Australia (plus another country added to Europe's participants). Fight with the fiery power of the Flame Tank of the Chinese or command the world's greatest Allied Tank Divisions with the United States- those are just two of FIFTEEN new possibilities!

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"Korean War" update

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99282 story SK 2

World at War 1.4: Korean War Update

Hey everyone, thanks for checking this mod out. I appreciate it.

Anyway, I thought I'd do an article for the fun of it (and because I made more modifications this time around than any other revision). At any rate, this update is going to add the following:

  1. North and South Korea to the choices of nations.
  2. Some more preview and unique-power guide videos (and maybe updated images?)
  3. New sounds for some units and powers
  4. New units and some balance changes.

North Korea and South Korea:

North Korea: Counterintelligence

Special Powers: NKSOF. Sniper Tower

The NKSOF is an elite infantry unit that doesn't show up on enemy GPS radars, and they can detect cloaked spies as well. Their rifles also do more damage than those of regular rifle infantry. They are great for surprise attacks but will still struggle against tanks.

The Sniper Tower can see far away (useful for defending a bridge), and with enemy infantry, it's one shot, one kill- however, they fire slowly, so it's recommended that you use the sniper tower to pick off stronger infantry- Tanya, for example.

South Korea: Infantry Support

Special Powers: Marine, ROK Helicopter

The Marine is an infantry support unit- their machine guns give them good range, and their machine guns make decent dents in even vehicle armor- but their raw damage is mediocre. They give good results in numbers- the more, the better- their one on one isn't all that great.

The Republic of Korea Helicopter is a faster, more manueverable Chinook- they are quite a bit faster than the normal transport helicopters and should be easier to maneuver.

New Videos and Sound:
Cuba and Australia added; North and South Korea added.

New notifications for when powers like the Japanese Zero Fighter are ready, as well as some unique voices for new units. Speaking of which:

New Units:

- Iraqi Biological Weapon (that weird cloaking zombie guy who can smash vehicles) has been replaced with the drone. Drones are late game units that are cheap, fast, and great for harassment of enemy tanks and bases- but have limited ammo and once used up, are best used to draw fire (hence justifying a low price despite being a late game unit.)

Things still to do:

- Make some corrections in some of the animations- Lazy me still hasn't quite figured out why making my own sprites don't quite work (the program used to organize files is XCC mixer; trying to make images out of them doesn't work well for me since the sprites turn out black). Mostly from a programming standpoint. I'll figure it out eventually.

- Some minor polishing (like organizing the hotkeys better), more video footage for the other countries

- Get this mod to be compatible with the new OpenRA build- as of Sept. 4 there is a new version of OpenRA available. I'll need to see what I can do to get World at War working.

That's it. Enjoy the update.


* P.S. It was reported to me that version 1.3 had a bug where the menu displayed version 1.2. That turned out just to be a typo :P

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Post comment Comments  (0 - 10 of 44)
Pitonone
Pitonone - - 30 comments

How to install the mod?

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Guest
Guest - - 691,066 comments

plz make work with new verisons thanks

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Guest
Guest - - 691,066 comments

Please make it so it works with new versions :)

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Guest
Guest - - 691,066 comments

can we please get an update
for current verisons

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Guest
Guest - - 691,066 comments

I under stand you have other things to do but what version does the current version work for? Because my friends and I want to Play this mod, but until we now what version this mod works for we can't and to be honest this looks like the best mod for OpenRA out do date but I can't confirm that until I play the mod and I can go back and get older versions of OpenRA if needs be but I would love it if you could maybe update the amazing mod you have made.
Not saying you have to update the mod but it would be nice thanks.
Just another OpenRA fan
Thanks cya

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Guest
Guest - - 691,066 comments

How do I launch the mod? I have installed it but can't seem too launch it

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kittyfreak500
kittyfreak500 - - 11 comments

Please let it work for the latest versions

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ramiramisaidsaid
ramiramisaidsaid - - 258 comments

I can't launch the game. It says I need mod chooser, but I already have it installed as part of the latest openra base package can help me please

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Guest
Guest - - 691,066 comments

I can't launch the game. It says I need mod chooser, but I already have it installed as part of the latest openra base package can help me please

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Meyerm
Meyerm - - 1,186 comments

I can't launch the game. It says I need mod chooser, but I already have it installed as part of the latest openra base package.

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D.jTeo
D.jTeo - - 79 comments

It doesnt work with the latest release.
And I am wondering why?

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