The mod features extensive changes to classes, items, skills and much more.

RSS Reviews  (0 - 10 of 15)
10

coffeepotato says

Early access review Agree Disagree

This mod fixes just about everything wrong with the game, and it's not even on version 1.0 yet! Generic bland characters got characterization, weapons got rebalanced, armor makes sense, magic makes sense, classes act like they aught to, and level differences don't automatically make someone invincible. Skills got redone so that You will actually want to use new skills, the old, dull stat bonuses are gone, and best of all, attacking from the back or flanks will actually be necessary in terms of hitting a lot of the time. Everyone just feels like they're competent now. Traps became very useful, the AI behaves smarter (It follows the same logic, but due to the rebalance, has more practical options available), crafting is far simpler, as it always should have been, and many frustrations, such as skills training slower than molasses, have been corrected. You can look at units and see what they're about now, just like the original TO and FFT, there aren't weird math calculations to figure out. You see heavy armor, he's bulky, You see a vest and small shield, they're evasive, You see a cleric, and there's a good chance they can actually fight back now. That's another thing, staves do damage now, clerics have become monks, and most units don't have healing, there's a reason to keep clerics around. Not only that, but their healing scales now, making them easily 2-3x more effective than before. Remember the awkward transition between wizards and warlocks, wondering what the hell happened there? Fixed. The warlock works like KoL now, wizards are the missile unit, warlocks are the aoe and vertical damage/light melee unit. Remember using dragoons as weird dragon snipers? They've got magic and are more focused on melee now. Remember wondering why the Terror Knights made their armor out of tissue paper and were dumb as a rock? They can actually hold their own in the front lines, and thanks to the new damage formulas, can provide pretty effective support. Remember looking at knights and thinking "Hey, but what about those knights and their mounted spear combat in the intro?" ...well, say hello to the joys of one-handed spears, which knights also get. Remember looking at soldiers dressed as pikemen and thinking "Yeah, I'll make You a front pine pikeman and....wait, what?"....well, they can use both versions of spears now. Remember those nonsensical tile-skipping spears? Cool idea, but they all work the same now. Remember ninjas being basically culture porn with weird magic powers? Yeah, no, they're a scout/anti-mage, as they should have been (most ninjas were spies, not master assassins). Remember the awesome descriptions for those 3 resistance members in the Neutral route? They got awesome new looks and features to match their awesome stories. Why are You still reading this, the download link is right over there! Get this mod!

9

SecondPlace says

Early access review Agree Disagree

Played this game 3 years ago and felt like it was an awesome game with a a very deep and dark plot, great music and visuals but with subpar balance (Weapons: being only bow, dagger and the "others", classes: being archer, ninja, shaman and the "others", (Remember being excited over dark priest Catiua just to find out that it sucks?) Spells: Everyone was Light, Dark or an elemental summoner, no in-betweens, finishing moves: except the Canopus one, everything being so underwhelming, using empowered shot was more efficient. This mod fixes all that, plus some extra effort to make it even more fun. I'm so happy with the amount of effort given to make this game what it should have been. Thank you so much.

tl;dr: Original game story, visuals and music was perfect. Balanced was meh. This mod gives the game justice it deserved.

10

fnmethod says

Early access review Agree Disagree

Great mod that balances classes, equipment, spells, abilities, and encounters. Breathes new life into this game and really elevates it. Also, as of now, at least, it's being continually updated.

10

venoma says

Early access review may contain spoilers Agree Disagree

gg

10

444bees says

Early access review Agree Disagree

Wow, this is the best way to experience Tactics Ogre. After a long haul of 50+ hours in on the vanilla gameplay, it becomes mundane and empty. This mod changed everything I felt was dull/mediocre about the classes, skills, and equipment and put fresh life into a beautiful game. I really have been enjoying the uniqueness each possible character build can now have, best thing about it is the balance; A unit can be strong, but no one class on its own is OP.

10

yehezkielrembet12 says

Early access review Agree Disagree

Makes me want to play the game again

10

Jenity says

Early access review Agree Disagree

This mod revived the game for me. ⚔

9

Someky says

Early access review Agree Disagree

... 👍🏿 Very Cool

9

Fwosti says

Early access review Agree Disagree

The work that has been done is simply amazing. The modified version of the game is better than the original PSP version in almost every single way. End-game grind and play is strangely empty. Versatility among certain special character classes is considerably narrowed while some generic classes come close to shining brighter than their restricted counterparts. Be prepared for this.

10

dadirisagrom says

Early access review Agree Disagree

Thank you very much for this amazing mod !

Community Rating

Average

9.7

15 votes submitted.

You Say

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Ratings closed.

Highest Rated (3 agree) 10/10

This mod fixes just about everything wrong with the game, and it's not even on version 1.0 yet! Generic bland characters got characterization, weapons got rebalanced, armor makes sense, magic makes sense, classes act like they aught to, and level differences don't automatically make someone invincible. Skills got redone so that You will actually want to use new skills, the old, dull stat bonuses are gone, and best of all, attacking from the back or flanks will actually be necessary in terms of hitting…

Sep 13 2017 by coffeepotato