/And through my work, I will always be remembered, and my existence remains eternal. Non Omnis Moriar.//

My one and only custom story like project for AMFP, a reimagination/sequel of the Machine for Pigs base game. It continues the original lore events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit.

Requirements:
- Machine for Pigs latest patch (preferably Steam version)
- Patience, focus and the usual dark room setting
- Reading the installation instruction as this is not your regular custom story / total conversion!

1.4 Version is OUT!
Enjoy the refined original experience for AMFP's 10th anniversary!


Walkthrough (1.0 but puzzles are the same) by amnesiaPUZZLES - Youtube.com


Check out other great mods connected to the Machine for Pigs


The Streets of London by NewsmanWaterpaper

The Coming Century by Benjamin Tuli


Let's Plays:

v1.0 version

ThtBinkzyGuy - Youtube.com
Harry in a Hurry - Youtube.com

v1.2

IEPYgaming - Youtube.com
Gavinanimator - Youtu.be
Custom Story Gatherers - Youtube.com
Swankest CZ (czech) - Youtu.be

DEMO Review (at the bottom): Steamcommunity.com

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RSS Articles

Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.

To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:

- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!

Machine For Pigs Screenshot 2023

- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.

Amnesia The Dark Descent Screens

Get them both on Moddb or Steam!

Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!

Project name and content change!

Project name and content change!

News 1 comment

The mod started as Slaughterhouse now the final name is decided, and the mod splitted into two halves. The smaller one is now Non Omnis Moriar which basically...

Story finished! Final mapping can be started

Story finished! Final mapping can be started

News

It's been a long time since i updated this mod, but i can say for sure, the final release will be finished this year! Details about it in the description...

Demo released, development continues

Demo released, development continues

News

The demo is released on the 6th of October, development of the final version will continue. It is likely that it will only be finished in 2015.

RSS Files
Non Omnis Moriar (v1.4)

Non Omnis Moriar (v1.4)

Full Version 1 comment

The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...

Glowworm Lantern (Bloodborne inspired)

Glowworm Lantern (Bloodborne inspired)

Prop Model 3 comments

The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...

Demo - Slaughterhouse (custom story)

Demo - Slaughterhouse (custom story)

Singleplayer Map 1 comment

A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...

Post comment Comments  (10 - 20 of 129)
baallukor1001
baallukor1001 - - 12 comments

Hi KiraImmortal,

I want to restore the interaction of the original Machine For Pigs, so not a custom story, but a patch for the original vanilla game. Do you know how this is possible? Can I just open the maps in Level Editor and then add an interaction function to the objects?

Thanks for your answer.

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

Hey! Look into the files of my mod, into entites to be exact. I restored many things myself for this mod, the entity files were modified to be non-interactable, i reverted them back. You most likely have to do the same with the things i've missed. Editing original AMFP maps is a chore, some things are stored in cache files, so modification in the editor might not help, and i'm not familiar with those files.

Definitely possible, especially with the source code released, but i don't even think you need to change that.

Reply Good karma+1 vote
Fortigurn
Fortigurn - - 1 comments

A very promising mod. Unfortunately I was trapped by a bug very early on. The ladder which should appear here, simply does not exist.

I piled up boxes and barrels until I could reach the top, but invisible walls push me down again, and I can't get out. So that's the end of the mod.

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

what do you mean exactly? did you not find the ladder that you need to bring there, or when you place it, it disappears?

Reply Good karma+1 vote
Guest
Guest - - 697,498 comments

I didn't find any ladder to put there, and the walkthrough I found on Youtube showed the ladder there; they didn't bring it from anywhere.

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

the ladder is located among the crates where you jump down through the hatch, it will not just magically appear there.. i hope you will find it as i haven't gotten any feedback before that suggests it doesn't appear :|

Reply Good karma+1 vote
CustomStoryGatherers
CustomStoryGatherers - - 90 comments

This is like the only CS available for AAMFP XD, well done nonetheless and this should be more known.

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MeatyCitadel
MeatyCitadel - - 136 comments

Ok, how do you made this custom story?

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

i've created another installation of amnesia TDD, then overwrote and merged the assets there with amfp's. i used the editor on that version to create, and used base AMFP to playtest the mod.

Reply Good karma+1 vote
MeatyCitadel
MeatyCitadel - - 136 comments

So, you modified the editor?

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

not the editor, just the installation. so basically every TDD asset that had an AMFP equivalent was overwritten. this way the game was kinda unplayable but it was almost identical to AMFP so the maps i edited there worked 100% like if AMFP had its own editor :)

Reply Good karma+2 votes
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