/And through my work, I will always be remembered, and my existence remains eternal. Non Omnis Moriar.//
My one and only custom story like project for AMFP, a reimagination/sequel of the Machine for Pigs base game. It continues the original lore events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit.
Requirements:
- Machine for Pigs latest patch (preferably Steam version)
- Patience, focus and the usual dark room setting
- Reading the installation instruction as this is not your regular custom story / total conversion!
1.4 Version is OUT!
Enjoy the refined original experience for AMFP's 10th anniversary!

v1.0 version
ThtBinkzyGuy - Youtube.com
Harry in a Hurry - Youtube.com
v1.2
IEPYgaming - Youtube.com
Gavinanimator - Youtu.be
Custom Story Gatherers - Youtube.com
Swankest CZ (czech) - Youtu.be
DEMO Review (at the bottom): Steamcommunity.com
Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.
To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:
- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!

- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.

Get them both on Moddb or Steam!
Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!
The mod started as Slaughterhouse now the final name is decided, and the mod splitted into two halves. The smaller one is now Non Omnis Moriar which basically...
It's been a long time since i updated this mod, but i can say for sure, the final release will be finished this year! Details about it in the description...
The demo is released on the 6th of October, development of the final version will continue. It is likely that it will only be finished in 2015.
The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...
The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...
A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...
Hi KiraImmortal,
I want to restore the interaction of the original Machine For Pigs, so not a custom story, but a patch for the original vanilla game. Do you know how this is possible? Can I just open the maps in Level Editor and then add an interaction function to the objects?
Thanks for your answer.
Hey! Look into the files of my mod, into entites to be exact. I restored many things myself for this mod, the entity files were modified to be non-interactable, i reverted them back. You most likely have to do the same with the things i've missed. Editing original AMFP maps is a chore, some things are stored in cache files, so modification in the editor might not help, and i'm not familiar with those files.
Definitely possible, especially with the source code released, but i don't even think you need to change that.
A very promising mod. Unfortunately I was trapped by a bug very early on. The ladder which should appear here, simply does not exist.
I piled up boxes and barrels until I could reach the top, but invisible walls push me down again, and I can't get out. So that's the end of the mod.
what do you mean exactly? did you not find the ladder that you need to bring there, or when you place it, it disappears?
I didn't find any ladder to put there, and the walkthrough I found on Youtube showed the ladder there; they didn't bring it from anywhere.
the ladder is located among the crates where you jump down through the hatch, it will not just magically appear there.. i hope you will find it as i haven't gotten any feedback before that suggests it doesn't appear :|
This is like the only CS available for AAMFP XD, well done nonetheless and this should be more known.
Ok, how do you made this custom story?
i've created another installation of amnesia TDD, then overwrote and merged the assets there with amfp's. i used the editor on that version to create, and used base AMFP to playtest the mod.
So, you modified the editor?
not the editor, just the installation. so basically every TDD asset that had an AMFP equivalent was overwritten. this way the game was kinda unplayable but it was almost identical to AMFP so the maps i edited there worked 100% like if AMFP had its own editor :)