/And through my work, I will always be remembered, and my existence remains eternal. Non Omnis Moriar.//
My one and only custom story like project for AMFP, a reimagination/sequel of the Machine for Pigs base game. It continues the original lore events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit.
Requirements:
- Machine for Pigs latest patch (preferably Steam version)
- Patience, focus and the usual dark room setting
- Reading the installation instruction as this is not your regular custom story / total conversion!
1.4 Version is OUT!
Enjoy the refined original experience for AMFP's 10th anniversary!

v1.0 version
ThtBinkzyGuy - Youtube.com
Harry in a Hurry - Youtube.com
v1.2
IEPYgaming - Youtube.com
Gavinanimator - Youtu.be
Custom Story Gatherers - Youtube.com
Swankest CZ (czech) - Youtu.be
DEMO Review (at the bottom): Steamcommunity.com
Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.
To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:
- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!

- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.

Get them both on Moddb or Steam!
Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!
The mod started as Slaughterhouse now the final name is decided, and the mod splitted into two halves. The smaller one is now Non Omnis Moriar which basically...
It's been a long time since i updated this mod, but i can say for sure, the final release will be finished this year! Details about it in the description...
The demo is released on the 6th of October, development of the final version will continue. It is likely that it will only be finished in 2015.
The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...
The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...
A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...
ok, i finished with aome pretty wierd bugs! i shall make a lets play now! to me, it was a 9/10 the puzzles with the cogwheels were very confusing, and i couldnt find all 9 orb fragments, i found all 5 pig masks, if you could pm me all locations, because i wanna show off all collectible locations, that would be great! the ending was pretty much mindfuck. ashely and cane were weird, very wierd. how did you get maid animated?
Hey i didn't know you had an account on here! haha
the maid animation is there in the files, i just located it in the model editor :D anyway i suggest you wait the 1.1 patch at the end of the month with the let's play since i've already corrected all the bugs which people faced in v1.0. also there's a collectible guide included with that version :)
Hey KiraImmortal. I found some empty notes on this mod. I don't remember them all, but I list those that I do:
1. In the first map, when you are in the basement area full of cages, there's a chest where's one empty note.
2. Other was the similar level than the Archive-level at Amnesia: TDD. At the office (where you need to find 2 fuses) there's a letter on the table that is empty.
Are these empty for mistake or is there somekind of purpose?
by mistake, and i will release a final patch someday soon to correct those, but thanks for mentioning :)
so the title, in latin, is, "not every death"? weird.
it means "death is not final" from what i've found when i gave the name
that makees more sence! Guess somebody is more educated with Latin (aka. you, Kira).
I'm stuck! I'm in the temple level (where the big electronic pig is) and i found all three cogwheels, but i'm unable to put them in the machine. I tried to open that hatch or something like that where the 4 levers are, but I can't get it open because there's no hand icon. Can someone tell me where to put the cogwheels?
you have to open the hatch with a combination of the levers nearby. find a note that will have a riddle in it which gives you a hint. hope this helped :)
Hi KiraImmortal. I got a same problem as someone post on download 6TH maphotfix. (It says that the patch don't work and the game crash anyway). What can I do?
hey, well i have no idea. so far i only received responses about the fix solving the problem, didn't find any other mistakes in the script that could have caused it. try installing the whole thing again and make sure you overwrite everything the patch contains