/And through my work, I will always be remembered, and my existence remains eternal. Non Omnis Moriar.//

My one and only custom story like project for AMFP, a reimagination/sequel of the Machine for Pigs base game. It continues the original lore events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit.

Requirements:
- Machine for Pigs latest patch (preferably Steam version)
- Patience, focus and the usual dark room setting
- Reading the installation instruction as this is not your regular custom story / total conversion!

1.4 Version is OUT!
Enjoy the refined original experience for AMFP's 10th anniversary!


Walkthrough (1.0 but puzzles are the same) by amnesiaPUZZLES - Youtube.com


Check out other great mods connected to the Machine for Pigs


The Streets of London by NewsmanWaterpaper

The Coming Century by Benjamin Tuli


Let's Plays:

v1.0 version

ThtBinkzyGuy - Youtube.com
Harry in a Hurry - Youtube.com

v1.2

IEPYgaming - Youtube.com
Gavinanimator - Youtu.be
Custom Story Gatherers - Youtube.com
Swankest CZ (czech) - Youtu.be

DEMO Review (at the bottom): Steamcommunity.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.

To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:

- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!

Machine For Pigs Screenshot 2023

- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.

Amnesia The Dark Descent Screens

Get them both on Moddb or Steam!

Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!

Project name and content change!

Project name and content change!

News 1 comment

The mod started as Slaughterhouse now the final name is decided, and the mod splitted into two halves. The smaller one is now Non Omnis Moriar which basically...

Story finished! Final mapping can be started

Story finished! Final mapping can be started

News

It's been a long time since i updated this mod, but i can say for sure, the final release will be finished this year! Details about it in the description...

Demo released, development continues

Demo released, development continues

News

The demo is released on the 6th of October, development of the final version will continue. It is likely that it will only be finished in 2015.

RSS Files
Non Omnis Moriar (v1.4)

Non Omnis Moriar (v1.4)

Full Version 1 comment

The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...

Glowworm Lantern (Bloodborne inspired)

Glowworm Lantern (Bloodborne inspired)

Prop Model 3 comments

The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...

Demo - Slaughterhouse (custom story)

Demo - Slaughterhouse (custom story)

Singleplayer Map 1 comment

A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...

Post comment Comments  (40 - 50 of 129)
Demonbrant
Demonbrant - - 418 comments

ok, i finished with aome pretty wierd bugs! i shall make a lets play now! to me, it was a 9/10 the puzzles with the cogwheels were very confusing, and i couldnt find all 9 orb fragments, i found all 5 pig masks, if you could pm me all locations, because i wanna show off all collectible locations, that would be great! the ending was pretty much mindfuck. ashely and cane were weird, very wierd. how did you get maid animated?

Reply Good karma Bad karma+1 vote
KevinHorvath
KevinHorvath - - 179 comments

Hey i didn't know you had an account on here! haha

Reply Good karma Bad karma+1 vote
KiraImmortal Creator
KiraImmortal - - 1,055 comments

the maid animation is there in the files, i just located it in the model editor :D anyway i suggest you wait the 1.1 patch at the end of the month with the let's play since i've already corrected all the bugs which people faced in v1.0. also there's a collectible guide included with that version :)

Reply Good karma+2 votes
k055u1
k055u1 - - 24 comments

Hey KiraImmortal. I found some empty notes on this mod. I don't remember them all, but I list those that I do:

1. In the first map, when you are in the basement area full of cages, there's a chest where's one empty note.

2. Other was the similar level than the Archive-level at Amnesia: TDD. At the office (where you need to find 2 fuses) there's a letter on the table that is empty.

Are these empty for mistake or is there somekind of purpose?

Reply Good karma Bad karma+1 vote
KiraImmortal Creator
KiraImmortal - - 1,055 comments

by mistake, and i will release a final patch someday soon to correct those, but thanks for mentioning :)

Reply Good karma+2 votes
Demonbrant
Demonbrant - - 418 comments

so the title, in latin, is, "not every death"? weird.

Reply Good karma Bad karma+2 votes
KiraImmortal Creator
KiraImmortal - - 1,055 comments

it means "death is not final" from what i've found when i gave the name

Reply Good karma+2 votes
Demonbrant
Demonbrant - - 418 comments

that makees more sence! Guess somebody is more educated with Latin (aka. you, Kira).

Reply Good karma Bad karma+2 votes
k055u1
k055u1 - - 24 comments

I'm stuck! I'm in the temple level (where the big electronic pig is) and i found all three cogwheels, but i'm unable to put them in the machine. I tried to open that hatch or something like that where the 4 levers are, but I can't get it open because there's no hand icon. Can someone tell me where to put the cogwheels?

Reply Good karma Bad karma+1 vote
KiraImmortal Creator
KiraImmortal - - 1,055 comments

you have to open the hatch with a combination of the levers nearby. find a note that will have a riddle in it which gives you a hint. hope this helped :)

Reply Good karma+1 vote
Guest
Guest - - 697,498 comments

Hi KiraImmortal. I got a same problem as someone post on download 6TH maphotfix. (It says that the patch don't work and the game crash anyway). What can I do?

Reply Good karma Bad karma0 votes
KiraImmortal Creator
KiraImmortal - - 1,055 comments

hey, well i have no idea. so far i only received responses about the fix solving the problem, didn't find any other mistakes in the script that could have caused it. try installing the whole thing again and make sure you overwrite everything the patch contains

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X