/And through my work, I will always be remembered, and my existence remains eternal. Non Omnis Moriar.//

My one and only custom story like project for AMFP, a reimagination/sequel of the Machine for Pigs base game. It continues the original lore events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit.

Requirements:
- Machine for Pigs latest patch (preferably Steam version)
- Patience, focus and the usual dark room setting
- Reading the installation instruction as this is not your regular custom story / total conversion!

1.4 Version is OUT!
Enjoy the refined original experience for AMFP's 10th anniversary!


Walkthrough (1.0 but puzzles are the same) by amnesiaPUZZLES - Youtube.com


Check out other great mods connected to the Machine for Pigs


The Streets of London by NewsmanWaterpaper

The Coming Century by Benjamin Tuli


Let's Plays:

v1.0 version

ThtBinkzyGuy - Youtube.com
Harry in a Hurry - Youtube.com

v1.2

IEPYgaming - Youtube.com
Gavinanimator - Youtu.be
Custom Story Gatherers - Youtube.com
Swankest CZ (czech) - Youtu.be

DEMO Review (at the bottom): Steamcommunity.com

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RSS Articles

Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.

To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:

- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!

Machine For Pigs Screenshot 2023

- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.

Amnesia The Dark Descent Screens

Get them both on Moddb or Steam!

Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!

Project name and content change!

Project name and content change!

News 1 comment

The mod started as Slaughterhouse now the final name is decided, and the mod splitted into two halves. The smaller one is now Non Omnis Moriar which basically...

Story finished! Final mapping can be started

Story finished! Final mapping can be started

News

It's been a long time since i updated this mod, but i can say for sure, the final release will be finished this year! Details about it in the description...

Demo released, development continues

Demo released, development continues

News

The demo is released on the 6th of October, development of the final version will continue. It is likely that it will only be finished in 2015.

RSS Files
Non Omnis Moriar (v1.4)

Non Omnis Moriar (v1.4)

Full Version 1 comment

The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...

Glowworm Lantern (Bloodborne inspired)

Glowworm Lantern (Bloodborne inspired)

Prop Model 3 comments

The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...

Demo - Slaughterhouse (custom story)

Demo - Slaughterhouse (custom story)

Singleplayer Map 1 comment

A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...

Post comment Comments  (50 - 60 of 129)
Demonbrant
Demonbrant - - 418 comments

i see a plate where there is a face, i saw this before obviously if it is still the way it is used, there should be an ornate pig head. where is it? i dont expect you to tell me flat out where it is. also, hi! made my first vid for this, sooo... yeah, i did get out of bounds.

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

find all the pig masks, and you'll be able to solve that puzzle in there :) it's not required to complete the mod, it's a bonus feature

Reply Good karma+1 vote
Demonbrant
Demonbrant - - 418 comments

oh ok then :| well thanks, what about the orbs? where does that unlock, never accually finished it.

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

their purpose is changing the ending of the mod :D

Reply Good karma+1 vote
Demonbrant
Demonbrant - - 418 comments

oh, ok, well i will do all endings then in my lets play, and get to the secret area, i saw the area by going out of bounds, how did this happen? look at the lets play soon...

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thtbinkzyguy
thtbinkzyguy - - 52 comments

well i finished playing it and its a 10 from me, i really enjoyed it, cant really say more than i already did in my review :P just need to edit the last part and upload it :)

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

thank you for all the parts and for the review as well, i'm glad that you enjoyed it :D

Reply Good karma+2 votes
cryptid85
cryptid85 - - 77 comments

Just a suggestion for v1.1, would it be possible to add the original Grunt music in? It's just a little bit distracting as a long time Amnesia player to hear him have the Wretch theme instead

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

grunts have no music added at all. if you heard the wretch music that could have been because there were other wretches with him in there. but for one encounter, yeah i'd be able to restore it of course :D

Reply Good karma+1 vote
cryptid85
cryptid85 - - 77 comments

One encounter? I ran into Grunts in the archives section seen in the demo as well as the living quarters.

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KiraImmortal Creator
KiraImmortal - - 1,055 comments

yeah i meant that i'll possibly add the music for one encounter, since most monsters only had music once in this mod, in other cases, different musics were used and monsters did not change that

Reply Good karma+1 vote
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