REQUIRES FORBIDDEN WORLDS!!

My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80

(if the folder isn't there, boot sins, then quit. That should place it there.)

About the Mod:

After player alot of Sins games online with friends. We found th elate game lag was horrible. After about an hour the game would run at 3 real seconds for 1 game second.

After doing some research and playing other mods. I found that the biggest source of lag was Strike Craft. The AI goes nuts with it. And with a single carrier capable of outputting 5-10 strickcraft on its own. And the AI would
love to output hundreds of carriers. The end game stats was showing each AI had between 2000-3500 strike craft active.

This mod removes the light carriers from the game for all races. And any research attached to them. (For the Advent mainly). It DOES NOT remove hangar defences, the AI is really stingy on building these so I left them in.

The results are the AI will resort to much less used ships and build more veriety. But MOSTLY it means LESS LAG.

If your computer isn't well past the recommended system requirments then expect lag anyway. But there is a HUGE boost in lategame performance.

I am considering removing mines too. But I'll look into that later as they don't cause much lag.


This mod was mad with the Forbidden Worlds DLC, and hence has its research still in the research trees. So trying to run it without the DLC will cause Minidumps.

Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
No Light Carriers

No Light Carriers

Full Version 2 comments

To reduce late game lag. This simple mod removes light carriers from the game.

Comments
Guest
Guest

omg i love you so much right now. I was looking for a mod that increases the fps somehow, but i have never dreamed of such an easy way. My game run on 6-8 fps without this mod, now its running completely smooth. thank you, your mod is amazing!

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

SlaaneshFollower
SlaaneshFollower

Hi, could u also make those ******** Anti-starbase cruisers gone. I hate that ****. AI simply spawns half a fleet of those and steam rolls all your bases and structures from afar. I tried removing those from the entity files in your mod, but get minidumps.

Reply Good karma Bad karma+1 vote
SlaaneshFollower
SlaaneshFollower

nevermind, i got it. just had to change the research tech count and frigate count). Thanks for the mod btw.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Axanar: Strategic Operations

Axanar: Strategic Operations

Real Time Strategy

Axanar: Strategic Operations is a mod for Sins of a Solar Empire: Rebellion that totally converts it to the universe of the recent fan movie Axanar, based...

Legend of the Galactic Heroes - Sea of the Stars

Legend of the Galactic Heroes - Sea of the Stars

Real Time Strategy

Legend of the Galactic Heroes (LoGH) is based on the Japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic...

Ages of the Federation

Ages of the Federation

Real Time Strategy

Ages of the Federation is a new series of total conversions to Sins Of A Solar Empire: Rebellion. The first mod in the series takes place between the...

40 000 Sins

40 000 Sins

Real Time Strategy

A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare...

Dawn of the Reapers

Dawn of the Reapers

Real Time Strategy

The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging...

STYP(StarTrek Yesterday's Past)"In The Dawns Light""Gone But Not Forgotten"

STYP(StarTrek Yesterday's Past)"In The Dawns Light""Gone But Not Forgotten"

Real Time Strategy

The Mod Will NOT!!!! be released here. It will be released only to a very few people while all of you people assumed this mod was dead, none of you could...