NoCoverShieldsMod
DecalGame: DoW 1 Vanilla What does it do?: Removes all shield icons over units indicating cover, positive or negative. It is purely aesthetic. See the top...
Very simple mod that will remove the shield icons over all unit and vehicles that display when they enter cover or negative cover. It only removes the icons above the units, not the benefits or negs of the cover. Purely aesthetic. Give it try and see how much better the game looks without the icon clutter! I originally made mods for DoW and it's expansions over 10 years ago! Maybe someone remembers my username Hellocookie? Haha. This is my first mod for the game in over a decade. Someone made this before but due to dowfiles closing down I believe it was lost. So after searching and searching I just decided to make it myself. This version is for DoW 1 vanilla. Expect a DC version in the future! Installation: extract to your DoW directory and unzip. Select from the mod menu in the game and enjoy! Fight in His name for me, - AngryGuardsman (aka Hellocookie!)
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Game: DoW 1 Vanilla What does it do?: Removes all shield icons over units indicating cover, positive or negative. It is purely aesthetic. See the top...
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Why not just use the transparent texture(s) instead?
I dont know how lol. This is the first mod I've made for DoW in over ten years so I forgot a lot. How do you use transparent textures?
Define an alpha channel (binary mapping) in the texture file related to the icons of cover: nameoftexture.rsh. You need to convert them to dds, and open it in a compatible editor.
Then you add an extra channel and save as nameoftexture_default.tga. Save as tga 32 bit as usual. Then compose the wtp file with a dirt layer (mandatory), usually in plain white (in grayscale).
Protip: this works for almost all image editors like Photoshop or Gimp. In Photoshop 7.0 (if anybody still uses it, like me) the targa plugin provides the transparency information just erasing the areas; there was a release of the tga plugin in a newer version to have the transparency in the alpha channel.
Thanks for the tutorial!