This mod is an addition to the updated game engine (Xray Oxygen). This mod adds new mutants to the game (dwarfs, rats, several different chimeras, zombies, and so on), new effects, new textures, open sights and scripts. This mod is modular. Attention, this mod only works on this version of the engine (Oxy). This version of the engine is now unfinished, so errors are possible. This mod will continue to develop. This mod is the first experience with this engine.

P.s. There are very few mods for this version of the engine, so I decided to add variety.

P.s.s. Recently, this mod also adapts to an alternative version of the engine (Open XRay).

Oxy engine: Moddb.com | Github.com

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Nameless Mod 0.4

News

Nameless Mod 0.4.5 (OXR):
1. Added radiation detector. This is the only way to find out how much radiation is in the main character.
2. Changed the economy. Changed some rewards.
3. Now on corpses and in hiding places it is possible to find various artifacts.
4. Added support for the pre-release version of the engine. Added support for an outdated version of the engine (2018).
5. Fixed a critical bug: the wrong frequency of audio files.
6. Fixed critical bug: bug in weather effects in OpenGL.
7. Fixed a critical bug: support for the German version of the game.
8. Bug fixed: mutant freezing during meat cutting.
9. Modification optimization for Linux (work in progress).

Nameless Mod 0.4 (Oxy):
1. Added the ability to cut off parts of the body and meat from mutants.
2. Added variants of the prototype exoskeleton (the exoskeleton of the latest version has not been deleted, but it has become very rare).
3. Changed weather effects.
4. Simplified installation modification.
5. Added compatibility modifications with new versions of the engine.
6. Fixed the engine bug: it is impossible to complete the quest about bloodsuckers.
7. Fixed the engine bug: it is impossible to complete the quest about the PDA.
8. Added a lot of new textures.
9. Fixed the engine bug: application shutdown X8.

Nameless Mod 0.4 (OXR):
1. Added the ability to cut off parts of the body and meat from mutants.
2. Added variants of the prototype exoskeleton (the exoskeleton of the latest version has not been deleted, but it has become very rare).
3. Changed weather effects.
4. Simplified installation modification.
5. Added a lot of new textures.

Compatibility: Stalker CoP 1.6.02 RU \ EN \ DE \ FR \ IT.

System requirements:
4 GB RAM (OXY: recommended 4+ GB RAM), 2 GB VRAM (1 GB for min setting. OXY: DX10-11, OXR: OpenGL5+), Multi-threaded processor with AVX instruction support, x64 OS.

This modification is one of the human hobbies. This modification does not have an ultimate goal. This modification has no name and does not make much sense.

Release date: Aug 2019.

Nameless Mod 0.4

Nameless Mod 0.4


Old versions:

Nameless Mod 0.1 (Oxy):
1. New mutants (Rats, fracture, build-poltergeist, zombies, cats and SoC chimera).
2. New textures.
3. Open sights.

Nameless Mod 0.2 (Oxy):
1. New mutants (Karliks)
2. New textures.
3. New hud.

Nameless Mod 0.2.1 (Oxy):
1. New textures.

Nameless Mod 0.3 (Oxy and OXR):
1. New textures.
2. Sleeping bag.
3. Dynamic news.
4. People are now marked in the PDA (as the map approaches).
5. Now the attitude of stalkers depends on the actions of the main character (the monolith and the mercenaries are also neutral to the main character, but they can become hostile or friendly).
6. Now the player has different equipment at the start.
7. New effects (lens flare and contact lighting).
8. Fixed bugs with rats (spawn).
9. Fixed with freezing inventory.
10. The parameters of some artifacts are changed (some artifacts also increase the maximum weight. In return, the player can only carry 30 kg by default).
11. New Mutants (Ratking. Only test ver in dev mode).
12. All bulbs can be broken.
13. The modification is adapted for an alternative version of the engine (open xray).

Nameless Mod 0.3.1 (Oxy):
1. Corrects the absence of additional characteristics of artifacts.
2. Corrects the shutdown of the game when activating artifacts.
3. Slightly changes the size of the fire.

Nameless Mod 0.3.1 (OXR):
1. Corrects the shutdown of the game when activating artifacts.
2. Slightly changes the size of the fire.
3. Fix fatal error launcher.

*UPD 10.01: Nameless Mod 0.3.2 (Oxy and OXR):
1. Fixed a bug due to which it was impossible to complete some minor quests (subject items disappeared). It was a bug engine. Now these quests to complete the real, but the location of items changed.
2. Fixed bug with wrong interface.
3. Fixed bug with incorrect grass rendering (there was a bug in the engine. It was necessary to change the textures).
4. Fixed bug with incorrect display of wood, trees and metal textures.
5. Fixed bug of incorrect behavior of mutants, if the player is underground.
6. Fixed bug. Now you can throw tools out of inventory.
7. Fixed Bug: "! Missing ogg-comment, file: ...gamedata\sounds\detectors\da-2_beep1.ogg".

*UPD 18.01: Nameless Mod 0.3.3 (Oxy and OXR):
1. Full change of spawn (stalkers and mutants are now much smaller).
2. Fixed engine bug: crash with a large number of corpses in a location.
3. Reduced the likelihood of a bug engine: departure at the same time stalkers trying to open the door.
4. Optimization.
5. Some quest characters are made immortal, so that some quests do not break.
6. Fixed bug: binoculars did not work correctly.
7. Fixed bug: due to a bug in the engine, there was incorrect rendering of vegetation.

Nameless Mod (Q1 2019)

Nameless Mod (Q1 2019)

News

Small history of a small mod: new and old versions.

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[debug] Nameless Mod 0.5 Beta (OXR)

[debug] Nameless Mod 0.5 Beta (OXR)

Demo 3 comments

Compatibility: Stalker CoP 1.6.02 RU \ EN \ DE \ FR \ IT.

Comments  (0 - 10 of 47)
Khold
Khold

I hope this mod will be compatible with Call of Chernobyl in the near future. Looks promising :)

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strelokgunslinger
strelokgunslinger

Yuck. Not every mod developer has to lock down their creative vision to one mess of a mod. At least this dev seems to want to make something new, something this community desperately needs. The issue with the western community is everything has to look and play like misery or coc, **** that.

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Yu_schwarz Creator
Yu_schwarz

I can’t promise it. For me it's just a little hobby. I'm busy now and doing a 2d game. But in December there will be a new version of the mod.

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Yu_schwarz Creator
Yu_schwarz

Nameless Mod 0.5 (OXR):
1. Added the ability to withdraw electronic money from corpses.
2. Added bleeding effect for humans and mutants.
3. Redesigned global map.
4. Added a lot of new items: food and artifacts.
5. Bug fixed: radiation icon in the camera.
6. Added minimap interface.
7. Improved vegetation.
8. New images in the menu interface.
9. Added new weapons (Toz 34 Army and Ak Hydra) and new ammo (SC: ammo 12x70 dart, ammo 7.62x54 7h14, ammo 7.62x54 ap, ammo vog-25p, ammo9x39 sp5; New: ammo 9x18 pbp, ammo 5.45x39 hydra).
10. Enhanced A-Life (No more offline calculations and processes. All calculations and processes are made online only).
11. Added various new visual effects.
12. Inventory optimization.
13. Added new mutants (wolf, fox and illumination). This is available in developer mode. Mutant "Rat King" is carved. In the future will be restored.
14. New textures.

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BigLACO
BigLACO

problem solved, the user.ltx was the problem, thanks for the suport Creator...
and i have a problen whit opengl, when i put the render in opengl and 1920x1080, the caracter are no visible, only white frames, i only can see the caracters in opengl with a lower resolution (this not happen with DX11)
An last question, why use opengl and not vulkan?

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Yu_schwarz Creator
Yu_schwarz

I passed your problems to the developers. Please delete the sounds folder in mod (gamedata/Sounds), new game restart (it does not need to be done if you do not encounter sound problems.). In the latest version of the engine there is a bug with playing custom sounds on some computers.

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Yu_schwarz Creator
Yu_schwarz

when a modification of the engine was being developed, Api Vulkan did not exist yet. Also, not all configurations support this API. Work in progress. it's made for Linux / Unix systems

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BigLACO
BigLACO

look awesome, but i have a problem, i install the mod in a clear installation of the game (without mods or ads), in the order of the installation procedure:

1. Install oalinst.exe
2. Install engine
3. Install mod

but the game put the screen in low resolution and open a black windows and stuck, no message error, i have to restart sesion. in the log i have this:

OpenXRay Rx64 build 7479, Jul 29 2019
AppVeyor build 472 from commit[1c3ad8e808900b5a003aacf34c55205159fd597f] branch[HEAD] (built by OpenXRay)

command line

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores/threads: 4/4
* CPU0 current freq: 3792 MHz, max freq: 3792 MHz
* CPU1 current freq: 3792 MHz, max freq: 3792 MHz
* CPU2 current freq: 3792 MHz, max freq: 3792 MHz
* CPU3 current freq: 3792 MHz, max freq: 3792 MHz

Initializing File System...
using fs-ltx fsgame.ltx
FS: 40455 files cached 32 archives, 13132Kb memory used.
Init FileSystem 0.694067 sec
-----loading D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Pripyat\gamedata\configs\system.ltx
-----loading D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Pripyat\gamedata\configs\system.ltx
Starting INPUT device...
No joysticks available
Loading module: xrRender_GL
Loading module: xrRender_R1
Loading module: xrRender_R2
Loading module: xrRender_R3
Loading module: xrRender_R4
Loading module: d3d9
Loading module: d3d9
refCount:pD3D 1
refCount:m_pAdapter 1
refCount:m_pFactory 1
Available render modes[8]:
renderer_r1
renderer_r2a
renderer_r2
renderer_r2.5
renderer_r3
renderer_r4
renderer_gl
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Selected renderer: renderer_r1
Loading module: xrGame
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
Initializing Engine...
Executing config-script "D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Pripyat\gamedata\configs\default_controls.ltx"...
! Can't find a key name for kUNKNOWN
! Can't find a key name for kINTERNATIONAL1
! Can't find a key name for kINTERNATIONAL2
! Can't find a key name for kYEN
! Can't find a key name for kINTERNATIONAL4
! Can't find a key name for kINTERNATIONAL5
! Can't find a key name for kINTERNATIONAL6
! Can't find a key name for kINTERNATIONAL7
! Can't find a key name for kINTERNATIONAL8
! Can't find a key name for kINTERNATIONAL9
! Can't find a key name for kHANGUL
! Can't find a key name for kHANJA
! Can't find a key name for kKATAKANA
! Can't find a key name for kHIRAGANA
! Can't find a key name for kZENHANKAKU
! Can't find a key name for kLANG6
! Can't find a key name for kLANG7
! Can't find a key name for kLANG8
! Can't find a key name for kLANG9
! Can't find a key name for kAPP1
! Can't find a key name for kAPP2
[D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[1]=D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Pripyat\
dir[2]=D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
Loading module: d3d9
* GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB
* GPU driver: 26.21.14.3136
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4087 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* AGS: Initialization failed (3)
* Starting rendering as 1-GPU.
* DVB created: 4096K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading module: AnselSDK64
! Nvidia Ansel:: failed to load AnselSDKxx.dll
! Missing ogg-comment, file: D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Pripyat\gamedata\sounds\video\bitcomposer.ogg
! Missing ogg-comment, file: D:\Program Files (x86)\S.T.A.L.K.E.R. Trilogy\S.T.A.L.

help please :c

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BigLACO
BigLACO

I think that progress, i noticed user.ltx not are created for the game, i copy a user.ltx to appdata and now run, but crash selecting R1 to R4 and RGL in the user, tomorrow i post the log of the crash, can you post Your user.ltx file?

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Yu_schwarz Creator
Yu_schwarz

I can upload the game with the mod and the engine to the archive. Standalone version

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BigLACO
BigLACO

Please :D that is a great solution

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Yu_schwarz Creator
Yu_schwarz

1. OK, I can upload my user.ltx file.
2. in the game settings there is a mode of working with OpenGL. This is the fifth render.

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BigLACO
BigLACO

Okey, where you post the user.ltx?

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Yu_schwarz Creator
Yu_schwarz

try deleting the “appdata“ folder. this folder contains configuration information. try opengl rendering. if that doesn't work, try the Dx11 render. And... I am not a programmer, I will pass information to the programmers of the engine. if there is an error in the modification, I will upload the fix today.

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BigLACO
BigLACO

how i can set opengl?

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BigLACO
BigLACO

i try this, and have the same error, the game stuck in a black window, no message error, same log...

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BigLACO
BigLACO

i do reinstalling SOC, and try this

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Yu_schwarz Creator
Yu_schwarz

SOC? Shadow of Chernobyl? But this mod for Call of Pripyat... I can do standalone build

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BigLACO
BigLACO

sorry, CALL OF PRIPYAT jeje, is COP

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BigLACO
BigLACO

I Trying... report later...

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Guest
Guest

Does the engine (Open X Ray) work without this modification? (I am yu_schwarz)

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BigLACO
BigLACO

no, i try to

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Guest
Guest

Unfortunately, I do not find an error in this log, which may be a mod error. I will recheck the archive. if the error is in the engine, I will inform the authors of the engine about it. The engine is in beta. (I am yu_schwarz)

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Guest
Guest

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BigLACO
BigLACO

my specs:
Intel i3 6300
nvidia 1060 3gb (last driver)
8gb 2400 ddr4
windows 10 pro 64 bits (build 1903)

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Yu_schwarz Creator
Yu_schwarz

I’ll also upload a video with installation instructions today. maybe this will help.

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BigLACO
BigLACO

thanks for the support ^_^

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