Mod: The Foxtrot Code
Status: released
Mod's autor: Vanguard, DetroyT, TipaIvan, Vector IV, ModoGen, GenJohnson
Assistants: DieForSos, DenGresh, RedDragoN, Anto111kA, mrtrololo457, Goldwiks

Main mod page here.
_________________________________________________________________________________________
23.12.2018
Appeal for all.
No more updates from me for this project. 9.0 is the final version. I do not participate in any way in the development of version 9.1.18 or any other mods on the platform of the original game. All my thoughts are now on a new project -Generals Universe (C&C 3 Tiberium Wars engine).
Thanks guys to you all for your support all these years.

Yours, ÐetroyT

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles


Welcome Back General !
So I finally decided to announce a new project in the universe of the Generals.
Frankly, I have long studied the possibility of different game engines, such as C&C 3, RA3, Act of war, and eventually came to the conclusion that we never get to realize a remake of the generals as approximately as this I would like.Each of the engines, I found a nasty flaw.
As a result, assessing the capabilities of each of them, I came to the conclusion that the game Battle for Middle-earth II best. And now I'm going to explain why.

First of all, I will not hide sin and confess that I initially wanted to do mod the engine C&C3, and I even developed a way to make there dozer system.
But at one point, I was fortunate enough to compare engine C & C 3 and BFME-2 in similar conditions, and I see that they have the same visualization.Then once I got the question, why I was suffering from unknow engine when there is a simpler, but provide almost all modern requirements for graphics:
a reflection on the water, the bump texture, bright lighting, the shadows of the trees.
Изображение

Besides all this is packed into photo-realistic graphics.
After thinking about it, I began to study the code of the game.I conducted various tests and concluded-sdes can realize 90% of the general's abilities. Visual effects I just met.
(although even so, I still take my out of Foxtrot Code)- View media

Now more about the benefits of:

  • >>>All Generals maps
  • >>>All Generals civic buildings
  • >>>clean and simple ini code
  • >>>AI-dozer and its uses
  • >>>Navy and its uses AI
  • >>>Ranking system to promote
  • >>>Skill units
  • >>>GLA tunnels, as a Generals.
  • >>> GPU particles draw
  • >>>Bump-terranes and Normal maps for objects
  • >>>Stable worldbuilder with a maximum of just under RA3 maps
  • >>>New opportunities for modding-teleportation, weather weapons, etc.
    +Upgrades

Main disadvantages:

  1. -Cut out the airfield and aircraft
  2. -old network code
  3. -OСL-trimmed


Last creates significant challenges me now, because I don `t know how to implement the ability to assault. But despite this, I still did reset carpet bomb as well as similar abilities.

I also think that with the aircraft that you can think of,
if you study the ini code so deep as in Generals.
Example of particular interest is the implementation of the construction of the wall. It can be used.
You get new mod here.

P/s
So what about the Foxtrot? I will finish towards China, then fill in with build mod here.
But it will not work AI. So I'll give my mod best friend and he will continue to work.

Ready now

Ready now

Feature

It is now almost ready to wall. They will cover the approaches to the base.

RSS Files
The Foxtrot Code [9.0]

The Foxtrot Code [9.0]

Full Version 189 comments

The Foxtrot Code 9.0 final english version. 2013

The Foxtrot Code 08-2 (The Rampage)

The Foxtrot Code 08-2 (The Rampage)

Demo 68 comments

Last version is Download ! =) Alpha version PR foxtrot with new models buildings and units Also many new sounds explosive,monologs Eng. ver.

Post comment Comments  (40 - 50 of 444)
ufo-alien
ufo-alien - - 97 comments

Download Full generals and generals ZH only 380 mb
Afm-rayan.com

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,447 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 698,447 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 698,447 comments

This comment is currently awaiting admin approval, join now to view.

t1a2l3
t1a2l3 - - 27 comments

problems in missions:
usa mission number 6 - colors nad weird shaps all over the screen and then serious error.
china mission number 4 - after destroying last stinger site, the chem factory is destroyed but nothing happens.

Reply Good karma Bad karma+1 vote
Godgeneral
Godgeneral - - 8 comments

Help. i got stuck on china mission 6. I cant figure out how to do the 2nd mission in here. "Free the citizens from the prison".. what to do

Reply Good karma Bad karma+1 vote
Marzaqua
Marzaqua - - 4 comments

Hello a question:
Did you have forgotten to place the 50 cal fot the Militia in Version 9?
I Version 7 it is builtable but not in Version 9?
Thanks for helping.

Reply Good karma Bad karma+1 vote
AdvancedX7
AdvancedX7 - - 7 comments

this mods is dead?

Reply Good karma Bad karma+1 vote
OmeG
OmeG - - 814 comments

Apparently so...

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,447 comments

hi
there is many error in champion mission in maps.ini files
I fixed first one in usa mission 10 or 11 I don't remember exactly
but now I stacked in GLA10 MISSION. and this is the error I tried many things to this line in map.ini without successful
Reason Error parsing INI file 'Maps\PR_GLA10\map.ini' (Line: 'Object Slth_GLAInfantryRebel ')

any help from developers will be welcome to continue the mission in this mode

thanks in advance

attmosphere at gmail dot com

Reply Good karma Bad karma+1 vote
otaku687
otaku687 - - 70 comments

how were you able to fix the USA mission 10?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X