Mod: The Foxtrot Code
Status: released
Mod's autor: Vanguard, DetroyT, TipaIvan, Vector IV, ModoGen, GenJohnson
Assistants: DieForSos, DenGresh, RedDragoN, Anto111kA, mrtrololo457, Goldwiks
Main mod page here.
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23.12.2018
Appeal for all.
No more updates from me for this project. 9.0 is the final version. I do not participate in any way in the development of version 9.1.18 or any other mods on the platform of the original game. All my thoughts are now on a new project -Generals Universe (C&C 3 Tiberium Wars engine).
Thanks guys to you all for your support all these years.
Yours, ÐetroyT
Welcome Back General !
So I finally decided to announce a new project in the universe of the Generals.
Frankly, I have long studied the possibility of different game engines, such as C&C 3, RA3, Act of war, and eventually came to the conclusion that we never get to realize a remake of the generals as approximately as this I would like.Each of the engines, I found a nasty flaw.
As a result, assessing the capabilities of each of them, I came to the conclusion that the game Battle for Middle-earth II best. And now I'm going to explain why.
First of all, I will not hide sin and confess that I initially wanted to do mod the engine C&C3, and I even developed a way to make there dozer system.
But at one point, I was fortunate enough to compare engine C & C 3 and BFME-2 in similar conditions, and I see that they have the same visualization.Then once I got the question, why I was suffering from unknow engine when there is a simpler, but provide almost all modern requirements for graphics:
a reflection on the water, the bump texture, bright lighting, the shadows of the trees.

Besides all this is packed into photo-realistic graphics.
After thinking about it, I began to study the code of the game.I conducted various tests and concluded-sdes can realize 90% of the general's abilities. Visual effects I just met.
(although even so, I still take my out of Foxtrot Code)- 
Now more about the benefits of:
Main disadvantages:
Last creates significant challenges me now, because I don `t know how to implement the ability to assault. But despite this, I still did reset carpet bomb as well as similar abilities.
I also think that with the aircraft that you can think of,
if you study the ini code so deep as in Generals.
Example of particular interest is the implementation of the construction of the wall. It can be used.
You get new mod here.
P/s
So what about the Foxtrot? I will finish towards China, then fill in with build mod here.
But it will not work AI. So I'll give my mod best friend and he will continue to work.
Last version is Download ! =) Alpha version PR foxtrot with new models buildings and units Also many new sounds explosive,monologs Eng. ver.
Pretty bad mod.. A portion of it is in Russian, which is really annoying. All new/modified units seems over the top and are accompanied with overall bad sound design. Also t Boss general is stupid (basically just a mashup of the 3 factions).
great mode man keep working on it :)
Great news, this mod has lots of potential :)
9.1.7 in english, coming soon...
So Sir What Is The New?
:D
My Regurds
To play it I need to download RP 9.0 and then its updates?
O RP FoxTrot Code is a separate mod where all the included augmented graphics come?
I want to play it but I need you to help me with this
Hey man why after downloading I don't get that super shaded graphics??????
A Question:
I Must download the Generals HD Pack 1.0 to have graphics like in the big picture up there?
I seem to have a problem (not some kind of bug dont worry), when I played against Kwai in challange I noticed a 'Sentinel Factory' in his base. when I was done I checked all four china generals and couldnt find it. does anybody know why and what it is for? P.S. it looks like an older War Factory design: Moddb.com
hey guys,
when installing the mod (or downloading it, cant remember) i came acros a file that had in it: 'I do not own any of the music.....'. I can not find this file anymore, can anyone tell me where i can find it? or was that a different mod?