Mirror's Edge cut ending recreation mod v1.2
Full VersionThis mod is a recreation of how the cut ending may have been, including fixed draw distance on top of the Shard. This version fixes a few issues. Changes...
"We built up this huge gameplay scenario that was going to happen where you’d be chased around by all these guys and have to chase this helicopter around, then kick this guy out at the right time. But it got cut at the last minute." -Robert Briscoe, Enviornment Artist.
Those who want only the culling/draw distance fix, place only the Scraper_Heli.me1 and Scraper_Heli_Art.me1 files.
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This mod is a recreation of how the cut ending may have been, including fixed draw distance on top of the Shard. This version fixes a few issues. Changes...
This mod is for those who want the draw distance fix separately from the ending mod. Downloading this is unnecessary if you have already downloaded the...
This mod is a recreation of how the cut ending may have been, including fixed draw distance on top of the Shard. This version fixes a few issues. Changes...
This mod is a recreation of how the cut ending may have been including fixed draw distance on top of the Shard.
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Have you fixed the bug where the cutscene before the final fight gets interrupted by the fight?
Thanks for playing the mod. This is the first time someone has reported this bug. It's tough to find playtesters for these kinds of mods.
Getting the exact same problem. Entering the cutscene has Jacknife's unused dialog overlaying the cutscene, and the cutscene is interrupted halfway through when the fight suddenly starts
I released a patch to fix these cutscene issues (v1.2). I also removed the fade out if the player jumps into the helicopter before the player deals with all the enemies.
Let me know if there are any issues! :D
Couldn't get the mod to work. I replaced the files with the mod's, but when I load the chapter at the final checkpoint, it's exactly the same.
That's strange. Have you followed the instructions in the readme carefully?
So I beat it. First I ran around trying to take everyone out, but then I found where you can easily kick Jackknife out. However once you kick him out the checkpoint just restarts which kind of makes this mod feel bittersweet.
If the game ends when you kick him out and you make it so that you have to defeat everyone before doing it, then I think this would be a better ending that the real one.
Thanks for playing this mod. I just learned people posted feedback so late after the mod's release.
The helicopter going low before the waves is a bug, and I had no idea how to fix it, as no matter what you do, the heli always goes to the points where it's close to the roof.
Thanks for the feedback.
Just realized there's a newer version.
I hope it's more beatable now. Lol.
The game became unbeatable when I tried it.
I've released a patch fixing several issues.