Have you ever dreamed of becoming Charlemagne, Richard the Lionheart or Niccolo Machiavelli? I suppose, yes. So, I decided to offer you this opportunity in this mod, comprised of 3 parts, representing the Dark Ages, the Classic Medieval Era and the Renaissance. I used several modifications to create it: "Eras Total Conquest", "Thera TW, v.4" i.a., but the "Big Map mod" and "M2TW Beyond Vanilla" were the main sources of my compilation. Now it is possible to conquer Europe as a Visigothic king and become the main foe of the Byzantine Empire in the Dark Ages; create a feudal state and sack Jerusalem as a regular European monarch; and finally build the Eternal Christian Empire of the West as a Spanish or Aragonese king during the Renaissance!

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MT

Introduction

This mod, I think, is my best brainchild. It is a compilation of many other mods, such as "Thera TW, v.4", "Eras Total Conquest", "M2TW Beyond Vanilla", "Big Map" and some others. The latter was used as a base for the mod, because of its perfect and really big map, covering the American region, Europe, Middle East and also Transoxania and Persia. The number of regions is maximum, and that's why it provides countless opportunities for players and modders fantasies. I found the "M2TW Beyond Vanilla" mod approximately 3 months ago on this platform and was excited by number of factions created by its authors.

So, I got 2 things: a big map and many (mainly oriental) factions - then I realised, it could be very nice to combine these mods (among other reasons was the map in the "M2TW Beyond Vanilla" mod, that I personally dislike for its position of the Americas). It resulted in my "Enhanced version of the Big Map mod" and the "Medieval Trilogy".

MT1

Trilogy

"Medieval Trilogy" consists of (logically) 3 Parts:

  1. 526 AD Part - Dark Ages of Medieval history, when the main political actors are Barbaric kingdoms, Byzantine Empire, the Sassanian Empire and the Nomads (like turkish tribes, avars and cumans);
  2. 1080 AD Part - Classic Medieval period with its feudal knights, russian druzhina, mongolian invasion, Crusades and Jihads;
  3. 1300 AD Part - Late Middle Ages and the Renaissance period with the gunpowder units, uhlans, mercenaries and nation states consolidation.

Features

Each Part of the Trilogy displays historical starting main named characters and various textures and models in accordance with the following era.

For example, lets have a fast look at the 3 Parts:

1

526 AD Part - here we can see light and heavy mailed warriors and also peasants wearing padded clothes. All of them look like "barbarians" or Anglo-Saxons, who conquered Roman Britannia in the V-VI centuries.

2

1080 AD Part - here there are mailed soldiers and knights of the feudal England.

3

1300 AD Part - in this picture we can easily see Renaissance soldiers of the English kingdom, wearing plate armour and fancy clothes.

See the information about each part of the Trilogy in the articles below.

Medieval Trilogy Files Uploaded!

Medieval Trilogy Files Uploaded!

News

Finally I managed to upload all files, that contain all 3 parts of the Medieval Trilogy. Expressing gratitudes and making plans.

The Renaissance Part of the Medieval Trilogy preview

The Renaissance Part of the Medieval Trilogy preview

News

Renaissance is the last part of the Medieval Ages. The game starts at 1300 AD. The main difference is the gunpowder weapons, used on the battlefield...

The Classic Middle Ages preview

The Classic Middle Ages preview

News

This is the second Part of the "Medieval Trilogy", dedicated to the Classic Middle Ages. Game starts at 1080 AD and ends at 1598 AD.

The Dark Ages preview

The Dark Ages preview

News 5 comments

This is the first Part of the "Medieval Trilogy", dedicated to the Dark Ages of European history. Game starts at 526 AD and ends at 1080 AD.

Add file RSS Files
1300 AD Part of the Medieval Trilogy

1300 AD Part of the Medieval Trilogy

Full Version 1 comment

This is the release file of the 1300 AD Part of my Medieval Trilogy of the Enhanced version of the Big Map mod. Put it inside the /mods folder of the...

1080 AD Part of the Medieval Trilogy

1080 AD Part of the Medieval Trilogy

Full Version 1 comment

This is the release file of the 1080 AD Part of my Medieval Trilogy of the Enhanced version of the Big Map mod. Put it inside the /mods folder of the...

M2TW - Medieval Trilogy Base

M2TW - Medieval Trilogy Base

Full Version 2 comments

This is bare Medieval 2 for putting the Medieval Trilogy folders inside it. Place 526 AD Part in /mods folder and click BAT file to start the mod.

526 AD Part of the Medieval Trilogy

526 AD Part of the Medieval Trilogy

Full Version 10 comments

This is the release file of the 526 AD Part of my Medieval Trilogy of the Enhanced version of the Big Map mod. Put it inside the /mods folder of the M2TW...

Comments  (0 - 10 of 37)
BagaturKhan
BagaturKhan

У юнитов 6 века побольше бы поздне-античных войск. Это ещё не средневековье.
Ну а так, проект хороший. Напоминает по системе Chivalry II.

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DeimosGR
DeimosGR

When are you going to release an English translation ?

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Ant_from_Russia Creator
Ant_from_Russia

Definitely, I don't know. I hope, I'll have enough time later on. Sorry for replying after more than a year (

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DeimosGR
DeimosGR

Its okay, glad to know you are still around at least. I wish you find the time in the future, I am very interested on playing the 526ad campaign.

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Ant_from_Russia Creator
Ant_from_Russia

I've found the way... to make it work on your computers. I don't know, what your problems look like. It really works well on my PC. So, I guess, the only way is to give you the working Medieval 2 programme, that can "handle" this mod.

I'll upload the necessary archive to files page. This file is named "M2TW - Medieval Trilogy Base".

It is absolutely unpolluted and bare M2TW. You just need to put it in any folder you like except the original M2TW folder. Then, you need to transfer the 526 AD Part folder to /mods folder inside this bare M2TW and click the BAT file.

It must be useful.

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Ya_Boi
Ya_Boi

Why isn't it in the mods folder like any other mod?? Do you even need to own Medieval 2 for this to work?

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Ant_from_Russia Creator
Ant_from_Russia

You can also try to put the mod into the mods folder like any other regular mod. My message was aimed at situations, when "Medieval Trilogy" didn't work properly when this classic method was used

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Tommyxxx28
Tommyxxx28

It looks nice, but without English, this mod is unplayable for me.

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Owlsome
Owlsome

The mod works this way, but it's not in English... How do I turn the language to English?

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Ant_from_Russia Creator
Ant_from_Russia

Russian version was the first step of this project. I wanted to know, how it it works. Hence, I'll translate the necessary text files next.
I think, it won't last too much time )

Русскоязычная версия была первой ступенью этого проекта. Я просто хотел узнать, будет ли модификация работать. Следовательно, теперь мне надо будет перевести необходимые текстовые файлы.
Не думаю, что это займёт много времени)

Reply Good karma+2 votes
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