Have you ever dreamed of becoming Charlemagne, Richard the Lionheart or Niccolo Machiavelli? I suppose, yes. So, I decided to offer you this opportunity in this mod, comprised of 3 parts, representing the Dark Ages, the Classic Medieval Era and the Renaissance. I used several modifications to create it: "Eras Total Conquest", "Thera TW, v.4" i.a., but the "Big Map mod" and "M2TW Beyond Vanilla" were the main sources of my compilation. Now it is possible to conquer Europe as a Visigothic king and become the main foe of the Byzantine Empire in the Dark Ages; create a feudal state and sack Jerusalem as a regular European monarch; and finally build the Eternal Christian Empire of the West as a Spanish or Aragonese king during the Renaissance!

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MT

Introduction

This mod, I think, is my best brainchild. It is a compilation of many other mods, such as "Thera TW, v.4", "Eras Total Conquest", "M2TW Beyond Vanilla", "Big Map" and some others. The latter was used as a base for the mod, because of its perfect and really big map, covering the American region, Europe, Middle East and also Transoxania and Persia. The number of regions is maximum, and that's why it provides countless opportunities for players and modders fantasies. I found the "M2TW Beyond Vanilla" mod approximately 3 months ago on this platform and was excited by number of factions created by its authors.

So, I got 2 things: a big map and many (mainly oriental) factions - then I realised, it could be very nice to combine these mods (among other reasons was the map in the "M2TW Beyond Vanilla" mod, that I personally dislike for its position of the Americas). It resulted in my "Enhanced version of the Big Map mod" and the "Medieval Trilogy".

MT1

Trilogy

"Medieval Trilogy" consists of (logically) 3 Parts:

  1. 526 AD Part - Dark Ages of Medieval history, when the main political actors are Barbaric kingdoms, Byzantine Empire, the Sassanian Empire and the Nomads (like turkish tribes, avars and cumans);
  2. 1080 AD Part - Classic Medieval period with its feudal knights, russian druzhina, mongolian invasion, Crusades and Jihads;
  3. 1300 AD Part - Late Middle Ages and the Renaissance period with the gunpowder units, uhlans, mercenaries and nation states consolidation.

Features

Each Part of the Trilogy displays historical starting main named characters and various textures and models in accordance with the following era.

For example, lets have a fast look at the 3 Parts:

1

526 AD Part - here we can see light and heavy mailed warriors and also peasants wearing padded clothes. All of them look like "barbarians" or Anglo-Saxons, who conquered Roman Britannia in the V-VI centuries.

2

1080 AD Part - here there are mailed soldiers and knights of the feudal England.

3

1300 AD Part - in this picture we can easily see Renaissance soldiers of the English kingdom, wearing plate armour and fancy clothes.

See the information about each part of the Trilogy in the articles below.

The Classic Middle Ages preview

The Classic Middle Ages preview

News

This is the second Part of the "Medieval Trilogy", dedicated to the Classic Middle Ages. Game starts at 1080 AD and ends at 1598 AD.

The Dark Ages preview

The Dark Ages preview

News 5 comments

This is the first Part of the "Medieval Trilogy", dedicated to the Dark Ages of European history. Game starts at 526 AD and ends at 1080 AD.

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M2TW - Medieval Trilogy Base

M2TW - Medieval Trilogy Base

Full Version 1 comment

This is bare Medieval 2 for putting the Medieval Trilogy folders inside it. Place 526 AD Part in /mods folder and click BAT file to start the mod.

526 AD Part of the Medieval Trilogy

526 AD Part of the Medieval Trilogy

Full Version 9 comments

This is the release file of the 526 AD Part of my Medieval Trilogy of the Enhanced version of the Big Map mod. Put it inside the /mods folder of the M2TW...

Comments  (0 - 10 of 32)
DeimosGR
DeimosGR

When are you going to release an English translation ?

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Ant_from_Russia Creator
Ant_from_Russia

I've found the way... to make it work on your computers. I don't know, what your problems look like. It really works well on my PC. So, I guess, the only way is to give you the working Medieval 2 programme, that can "handle" this mod.

I'll upload the necessary archive to files page. This file is named "M2TW - Medieval Trilogy Base".

It is absolutely unpolluted and bare M2TW. You just need to put it in any folder you like except the original M2TW folder. Then, you need to transfer the 526 AD Part folder to /mods folder inside this bare M2TW and click the BAT file.

It must be useful.

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Tommyxxx28
Tommyxxx28

It looks nice, but without English, this mod is unplayable for me.

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Owlsome
Owlsome

The mod works this way, but it's not in English... How do I turn the language to English?

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Ant_from_Russia Creator
Ant_from_Russia

Russian version was the first step of this project. I wanted to know, how it it works. Hence, I'll translate the necessary text files next.
I think, it won't last too much time )

Русскоязычная версия была первой ступенью этого проекта. Я просто хотел узнать, будет ли модификация работать. Следовательно, теперь мне надо будет перевести необходимые текстовые файлы.
Не думаю, что это займёт много времени)

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menandros
menandros

yep crashing

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YungTemplario
YungTemplario

The mod crashes on start up

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Ant_from_Russia Creator
Ant_from_Russia

So, check the BAT file. It should be like this.

cd ..\..
start medieval2.exe @mods\526AD\526AD.cfg

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Tommyxxx28
Tommyxxx28

Still the same problem.

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Ant_from_Russia Creator
Ant_from_Russia

What is written in log? Or, what is the main error?

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Tommyxxx28
Tommyxxx28

The entire contents of the error message.

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Tommyxxx28
Tommyxxx28

20:12:16.141 [system.rpt] [always] CPU: SSE2
20:12:16.141 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
20:12:16.143 [system.io] [always] mounted pack packs/data_0.pack
20:12:16.143 [system.io] [always] mounted pack packs/data_1.pack
20:12:16.144 [system.io] [always] mounted pack packs/data_2.pack
20:12:16.144 [system.io] [always] mounted pack packs/data_3.pack
20:12:16.144 [system.io] [always] mounted pack packs/data_4.pack
20:12:16.144 [system.io] [always] mounted pack packs/localized.pack
20:12:16.145 [system.io] [warning] open: data/text/shared.txt is missing
20:12:16.146 [system.io] [warning] open: data/text/tooltips.txt is missing
20:12:16.146 [system.io] [warning] open: data/text/battle.txt is missing
20:12:16.147 [system.io] [warning] open: data/text/strat.txt is missing
20:12:16.148 [system.io] [warning] open: data/text/battle_ed.txt is missing
20:12:18.490 [data.missing] [warning] missing/invalid cursor for ANISELECT
20:12:18.492 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
20:12:18.495 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
20:12:18.507 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
20:12:18.507 [data.missing] [warning] missing/invalid cursor for DRAGGING
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
20:12:18.509 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
20:12:18.510 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
20:12:18.510 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
20:12:18.510 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
20:12:18.510 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
20:12:18.510 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
20:12:18.713 [data.xml.tag] [error] File:[mods/526AD/data/descr_settlement_mechanics.xml]Error reading Attributes.(189:66)
20:12:18.826 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 914, column 97
unit(EE Late Bodyguard) does not match up to the ownership for faction(russia)
20:12:18.826 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 915, column 147
unit(NE Late Bodyguard) does not match up to the ownership for faction(england)
20:12:18.826 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 915, column 147
unit(NE Late Bodyguard) does not match up to the ownership for faction(france)
20:12:18.826 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 915, column 147
unit(NE Late Bodyguard) does not match up to the ownership for faction(hre)
20:12:18.826 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 915, column 147
unit(NE Late Bodyguard) does not match up to the ownership for faction(scotland)

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Tommyxxx28
Tommyxxx28

20:12:18.826 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 915, column 147
unit(NE Late Bodyguard) does not match up to the ownership for faction(denmark)
20:12:18.826 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 915, column 147
unit(NE Late Bodyguard) does not match up to the ownership for faction(poland)
20:12:18.827 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 915, column 147
unit(NE Late Bodyguard) does not match up to the ownership for faction(hungary)
20:12:18.827 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 916, column 143
unit(SE Late Bodyguard) does not match up to the ownership for faction(spain)
20:12:18.827 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 916, column 143
unit(SE Late Bodyguard) does not match up to the ownership for faction(venice)
20:12:18.827 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 916, column 143
unit(SE Late Bodyguard) does not match up to the ownership for faction(sicily)
20:12:18.827 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 916, column 143
unit(SE Late Bodyguard) does not match up to the ownership for faction(milan)
20:12:18.827 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 916, column 143
unit(SE Late Bodyguard) does not match up to the ownership for faction(portugal)
20:12:18.827 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 916, column 143
unit(SE Late Bodyguard) does not match up to the ownership for faction(papal_states)
20:12:18.851 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2540, column 114
unit(war galley) does not match up to the ownership for faction(portugal)
20:12:18.851 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2575, column 114
unit(war galley) does not match up to the ownership for faction(portugal)
20:12:18.852 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2595, column 106
unit(cog) does not match up to the ownership for faction(england)
20:12:18.852 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2595, column 106
unit(cog) does not match up to the ownership for faction(hre)
20:12:18.852 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2597, column 107
unit(holk) does not match up to the ownership for faction(england)
20:12:18.852 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2597, column 107
unit(holk) does not match up to the ownership for faction(hre)
20:12:18.852 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2603, column 91
unit(cog) does not match up to the ownership for faction(hungary)
20:12:18.852 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2614, column 91
unit(cog) does not match up to the ownership for faction(portugal)
20:12:18.852 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2615, column 114
unit(war galley) does not match up to the ownership for faction(portugal)
20:12:18.853 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2674, column 107
unit(holk) does not match up to the ownership for faction(england)
20:12:18.853 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2674, column 107
unit(holk) does not match up to the ownership for faction(hre)
20:12:18.853 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2685, column 114
unit(war galley) does not match up to the ownership for faction(portugal)
20:12:18.854 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2704, column 107
unit(holk) does not match up to the ownership for faction(england)
20:12:18.854 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2704, column 107
unit(holk) does not match up to the ownership for faction(hre)
20:12:18.854 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2720, column 114
unit(war galley) does not match up to the ownership for faction(portugal)

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Tommyxxx28
Tommyxxx28

20:12:18.854 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2740, column 106
unit(cog) does not match up to the ownership for faction(england)
20:12:18.855 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2740, column 106
unit(cog) does not match up to the ownership for faction(hre)
20:12:18.855 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2742, column 107
unit(holk) does not match up to the ownership for faction(england)
20:12:18.855 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2742, column 107
unit(holk) does not match up to the ownership for faction(hre)
20:12:18.855 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2750, column 91
unit(cog) does not match up to the ownership for faction(hungary)
20:12:18.855 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2762, column 91
unit(cog) does not match up to the ownership for faction(portugal)
20:12:18.855 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 2763, column 114
unit(war galley) does not match up to the ownership for faction(portugal)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction sicily (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2

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Tommyxxx28
Tommyxxx28

Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg city vs clt huge_city)
20:12:18.923 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg city vs clt huge_city)
20:12:18.924 [script.err] [error] Script Error in mods/526AD/data/export_descr_buildings.txt, at line 5563, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg city vs clt huge_city)

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Tommyxxx28
Tommyxxx28

20:12:18.960 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
20:12:18.960 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
20:12:18.962 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
20:12:18.962 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
20:12:18.963 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
20:12:18.964 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
20:12:18.965 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
20:12:18.965 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
20:12:18.966 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
20:12:18.966 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
20:12:18.967 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
20:12:18.968 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
20:12:18.968 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
20:12:18.969 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
20:12:18.969 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
20:12:18.970 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
20:12:18.977 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
20:12:18.977 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
20:12:18.979 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
20:12:18.979 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
20:12:18.980 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
20:12:18.981 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists

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Tommyxxx28
Tommyxxx28

20:12:18.982 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
20:12:18.982 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
20:12:18.983 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
20:12:18.983 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
20:12:18.984 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
20:12:18.984 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
20:12:18.985 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
20:12:18.986 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
20:12:18.986 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
20:12:18.987 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
20:12:18.994 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
20:12:18.995 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
20:12:18.995 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
20:12:18.996 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
20:12:18.996 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
20:12:18.997 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
20:12:19.004 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10671, column 23 :
we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
20:12:19.004 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10789, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
20:12:19.004 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10790, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
20:12:19.004 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10800, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)

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Tommyxxx28
Tommyxxx28

20:12:19.004 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10801, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
20:12:19.004 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10813, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
20:12:19.004 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10814, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
20:12:19.005 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10855, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
20:12:19.010 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16753, column 27 :
we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
20:12:19.010 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16761, column 26 :
we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
20:12:19.010 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16769, column 25 :
we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
20:12:19.010 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16777, column 22 :
we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
20:12:19.011 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17702, column 29 :
we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
20:12:19.011 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17703, column 30 :
we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
20:12:19.011 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17712, column 29 :
we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
20:12:19.011 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17755, column 26 :
we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
20:12:19.012 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17756, column 30 :
we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
20:12:19.012 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17765, column 26 :
we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
20:12:19.014 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
20:12:19.014 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
20:12:19.014 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
20:12:19.173 [system.rpt] [error]

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Tommyxxx28
Tommyxxx28

Same..

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Ant_from_Russia Creator
Ant_from_Russia

I've checked, what I had done previously.

In the BAT file it's written:

cd ..\..
start medieval2.exe @mods\526AD\526AD.cfg

So, to start the game you need to have MEDIEVAL2.EXE, not kingdoms.exe in the main game folder. I discovered it, while working on mod (there was no opportunity to change the exe file from medieva2.exe to kingdoms.exe

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Tommyxxx28
Tommyxxx28

I have both. So what should I do?

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Tommyxxx28
Tommyxxx28

Deleting kingdoms.exe did not help.

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Ant_from_Russia Creator
Ant_from_Russia

Another variant:

Put the BAT file from the mod folder to the main game folder and correct it.
There is the following text inside:
cd ..\..
start medieval2.exe @mods\526AD\526AD.cfg

You need to change it to this:
medieval2.exe --features.mod=mods/526AD

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Tommyxxx28
Tommyxxx28

I tried and still have the same problem ..

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