Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
by zsimmortal. Tech effects haven't been added to the tech nodes.
I got that reference.
Okay, cap.
Is there some sort of general ETA on the campaign because I would legitimately pay money for that. Also there are no working grand campaign mods for Medieval mods in Attila.