Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
by finix
I'd love some granada bars right about now.
lol what a varied and extensive roster, sweet XD!!
Dat general portrait tho, lookin good!
I'm going to get some hate but this faction has too many spear units imo. It would be hard to manage unless they're all different tiers of the same tech chain. All the special ability buttons differing, everyone looking different in portrait and being recruited at different places, everyone having slightly different run speeds etc... Is it 10 different spears? I'd say like 2 different base units (less mobile/pike unit and more mobile light spear unit) with 3 tier upgrade ladder (base, bulk and elite) makes sense.
The many units are meant to represent the diversity of the Almohad Caliphate: Berbers, Arabs, Andalusians. Each have different building requirements for recruiting.
In truth, I have pretty much similar critique on Dontfearme's Almohad roster. I found most of them are pretty similar light-medium spearmen, but there are no medium-heavy spearmen on Tier 2 and Tier 3 akin to Pavisiers. The reasoning was there is no definite proof that Andalusian troops did fight that way. There are evidence that they have pavise and European-style armour, but used in other context (that's why Almohads have Pavise Crossbowmen, Pavise Slingers, and general use of European armour for their heavy cav and heavy melee inf)
It is definitely an interesting and historical touch, but in campaigns it's a bit annoying when there's multiple similar type units that are hard to tell apart in function and have to be micro'd differently in battles. Especially if they can't be auto-upgraded and have to be manually disbanded and re-recruited to a higher tier later on because they're on different unit/building chains but still have the same battlefield function. All that said, I guess it doesn't HURT to add lots of similar units with different progressions (as long as the player carefully checks which is which), but it seems like a lot of work for not a lot of gameplay benefit to me.
N..
kangz :3
This comment is currently awaiting admin approval, join now to view.
*licks lips*
Why did you use what appears to be Sub-saharan africans on the portrait of Berbers, Arabs and Andalusians? That's a very inaccurate representation of the Almohad Caliphate, it would be much more accurate a composition akin to the Abassids and the Persians.
it is not almohad it is so worst
it speech a "almoahedown"
chang plz
This comment is currently awaiting admin approval, join now to view.