The Maelstrom Mod for Diplomacy SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance.
SoaSE Version Requirements
* Diplomacy SoaSE: Sins of a Solar Empire v1.011
Recommended Game Setup, Effects Settings
* Planet : Detail - Highest
* Ship : Detail - Highest, Extras - High, Bump - Low
* Building : Detail - Highest, Extras - High, Bump - Low
* Show Mesh Team Colors - Off
* Show Cargo Ship Icons - Off
* Show Planet Elevators - Off
Recommended Hardware Requirements
* Windows XP SP3 / Windows Vista / Windows 7
* 2.2 GHz Dual- or Quad-Core Processor
* 2 GB RAM (3 GB for Windows Vista)
* 512 MB DirectX 9 3D Video Card
* DirectX 9.0c Compatible Sound Card
* 4 GB Hard Drive Space
* DirectX 9.0c
Release Notes for Maelstrom
SoaSE : Diplomacy, Version 1.011
Mod Verion : 1
Download File : zip, 393MB
Release Notes : First release
Future Release : Optimization of meshes, textures, particle effects, etc ...
Additional Installation & Release Notes
Awesome!
Only one problem that I've noticed and that is the way the ship info thing when you hold your mouse over a ship flickers when your capital ship has the anti-matter converter improvement. First it shows the ship without it, then less then a second later it shows it with the improvement then less then a second later back to the unimproved info. I was playing as the robot things (never payed attention to the name) and that's the only problem I encountered. Other then that it was excellent, in my 2 hours of play I noticed no other problems. Graphics are great (even if the Sins engine is starting to show it's age, no offense guys, not your fault) and gameplay was smooth as good be. I'll try the other races tommorow (or considering that it's 2:23am that would be today) and let you know if I encounter any other problems.
Thanks for the feedback, it is much appreciated.
I'm working on release 2, so I'll look into it shortly.
Another suggestion. Was playing as the alliance today (the ones all about the credits) and I noticed the biodome of the homeland colony frigate looks like half of one of the constructor cruisers of the robot race. My suggestion is to color the dome green like on the excalibur capital ship so it looks more like an alliance ship then a robot ship. Besides, green just looks more like a garden area of a ship then the dull whitish color that the robot ships ships have.
Good suggestion.
Yes, the Replicator ship are awaiting a particle effect on their hulls - "nanite swarm"
Was playing as the Norlamins tonight and noticed 2 things, one of which will make me look like an *** for pointing out. Firstly the effective screen balancing technology says it will boost my shield mitigation from nothing to 0%. Give me about half an hour to find out what it actually does (gotta build some starbases around my planets before I expand beyond my capability to defend myself). Secondly, and this is the one that's gonna make me look like a total grammar nazi, For the technology "Inoson Metallurgy" it starts off it's description with the word "THe". H should not be capitalized and I'm sorry if I look like an *** right now.
Thanks, grammar nazi is good!
Another thing I just noticed is that Frendship class starbases should be Friendship class, again sorry for being a grammar nazi.
Frendship was intentional, as you might of noticed its just short of friendly! I couldn't call it a fiendship though, seeing its for the friendly Norlamins. Its a bit of a play on "words" and "ideas"
Sorry I didn't check what effect "effective screen balancing" actually has, my game crashed from me doing too many other things at once. I'll have to check tommorow, sadly I can be up till like 3am tonight because I have to be awake early. Also now that I know the story behind Frendship I find the idea rather clever.