We hope you're enjoying our latest release, and have killed many unwanted tourists in your forest using Thranduil and his forces. If you're not too busy doing that, vote for us in this year's Mod of the Year competition by clicking the image below and pressing VOTE:
In August 2019, we released version 4.0, which contained our custom-made Fellowship of the Ring campaign. It was the culmination of a lot of grueling work, notably by Fudge, our Campaign Lead. Thankfully, it was received with great affection and enthusiasm by the community. So after a bit of a break, we started development of the obvious sequel: The Two Towers.
That's what this article is previewing. It's not a wordy article like you might be used to from us. We're not discussing objectives or revealing the names or order of the missions. These are all going to be a surprise for when we release this campaign. Feel free to try and figure them out for yourselves, of course. We'd love to see what you come up with.
Like the previous missions, these upcoming missions will be entirely new. Like before, we are adding new things to the story wherever they seem appropriate, and incorporating as much AotR canon as possible. Additionally, we are greatly increasing the number of specially made, custom assets, so each mission will look and feel unique compared to skirmish games.
An Ithilien ranger looks out from a hidden refuge...
Men of Gondor rally to the defense of a city under attack...
The Two Towers campaign will cover familiar events (sometimes from a new perspective), but will also let you experience parts of the story that have never been translated to a video game before.
Each of these missions is in development. We are continuing the trend of challenging, strategic gameplay that we started during the Fellowship of the Ring, so remember to save often!
That's all for now. Expect more news coming soon.
The Age of the Ring Team