Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 .
Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
+LoDR features a massive 40 x 40 square kilometer map with unique post war/ long deserted atmosphere with unique randomgeneration element that ensures every game is different from the others. Explore the ruined cities, military bases, hidden laboratories and fallen warships to find the location of your prize.
+Complete set of new units, from your basic gear to powerful war relics scattered around the battlefield.
+Powerful new weapons to lay waste upon your rivals and claim the victory
+Challenging main victory goal with multiple ways to win.
In 2235 Unity-Project successfully re-established some of the old space network bringing together hundreds of worlds and launched out a great effort to reclaim what once was lost.. For a moment men rejoiced together in peace but it was not to last as new rediscoveries soon sparked up secret arms race between the surviving nations.
The race back to the stars began as fortune hunters set out into the void to seek out glory and fame.
In Lost Dragons you take up the role of a member of a fortune hunter company racing to find one of the most powerful Old World relics, the mighty Dragon class warship hidden on a long lost world of New Eden. Unfortunately you are not alone as others have found their way here too and it is up to your skill and cunning to ensure you emerge victorious from the battle. There is no turning back now - Dropship ETA 1 minute.
Welcome to the treasure hunt.
Hello hello hello!
Time flies again and I thought maybe I'd take a moment to write stuff up since such an opportunity does not seem to naturally present itself.
Earlier I've posted a few shots of new city infrastructure blocks that have made their way in-game to be tested:
And The pieces so far have worked flawlessly collision vise. Which of course was a great victory since our whole concept relies on this stuff working.
Now testing these out also has already instigated lot of improvements:
Where the shape of the residential block was improved a lot. Most major change being the increase in floor height to make it less cramped. This of course give us less actual floors.. But that I think is also a good thing.
Largest vehicles wont fit in there though but that is also not a bad thing since it is supposed to be a residential area, not a highway.
The floors are fully driveable though with smaller vehicles:
Older environment upgrades also include testing out the largest cliff elements:
Which have also worked very well despite their immense size (Arma has certain limits on object size vs workign collisions)
And of course the updated WK-209 stuff which Im pretty proud of. The new legs are sexy:
These have not however made their way into game yet as our teaser for 2018 shows. The old ones work though, the new ones area just a lot better. :D
Also we would like to invite everyone interested in Lost Dragons to our Discord channel to discuss the mod and Lost Dragons universe development:
Thats all for now and we'll be posting more new stuff when theres new stuff to show! Enjoy your summer!
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