It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!

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------|Official Discord Link|------

Discord.gg


Official Expansion Pack - Galaxy in Chaos!

See the ModDB "addons" tab for more info!

- Galaxy in Chaos: Original map set in the Star Wars universe (Different map than standard SWLU). You will see familiar sectors representing the Star Wars planets in their proper locations. This map centers around the Galactic Civil War, with large Imperial and Rebel territories with countless border skirmishes. It is generally a bit harder than SWLU, contains a ton of custom gamestarts, and has a lot of NPC activity in the universe. Additional mods, such as PHANON+ are available on the SWLU Discord. Support for SWLU 1.2.9. Created by Argonaut0201 (aka Rice Vessel).

GICUpdate

------| SWLU Version 1.2.9 (December 24, 2020) |------

Main changes:

- Removed the ability for capital ships to bail (TL, M7, M1, M2)

- Bailing rates have been reduced to roughly 2/3 what it used to be

- Increased the total number of NPC salvagers for all factions

- NPC salvagers now mostly use M5/M4 ships, making them much more effective

- Cut the sale price of all colored minerals/crystals by 1/2

- Mobile Mining Lasers are now more expensive

- Deleted all sector descrpitions to remove immersion-breaking and broken X3 lore

- Increased the maximum number of target markers that are rendered on the UI at once

- Replaced the mission briefing screens with 63 new SWLU screenshots

- Fixed "incorrect version of EXE file" for nonsteam executable (might not work for everyone)

- Made all engine sounds quieter

- Made the "combat alert" sound quieter

- Better sound effects for ISR and IPG weapons

- Fixed NPC miners having escorts belonging to other factions

- Removed pirate NPC miners. They had multiple faction ownership bugs that could not be fixed

- Corrected various typos and descriptions

- Implemented loading screens from Discord users:
- XDeadShotX
- LPhoenix
- biggie1447

Gamestart changes:

- Galaxy's Most Wanted (gamestart) now starts with 20 complex construction kits

- Clone Commando (gamestart) marines now start with their combat skill at 4-5 stars.

- Mandalorian Arms Dealer (gamestart)
- Starts with much more money
- Now starts with loads of freight across the three starting ships to begin production
- Starts with all surrounding sectors revealed, making it easier to find suppliers for your factories

- Wealthy Separatist (gamestart)
- Start with 50M credits
- Player ship is now a Sheathipede
- Start with Munificent, 2 longhorns, and 4 vulture droids

- Black Sun Outlaw (gamestart)
- Old gamestart deleted
- Start with neutral relations to pirates, -2 relations to all other races
- This means they won't shoot on sight, but they won't sell anything and will go hostile if you enter their core sectors
- Start with underequipped M6 and fighters

- Removed gamestart: New Republic Admiral

- New Gamestart: New Republic Merchant (easy)
- Start with 3 TS ships
- Start with various trade goods to sell
- Start with multiple sectors fully explored for trading

- Deleted gamestart: Imperial Remnant Warlord

- New gamestart: Ambitious Scrapper 2 (Imperial Remnant)
- Lambda shuttle (TP) with no upgrades
- No starting money or satellite
- Neutral to all races, -2 with rebels, new republic


Map changes:

* Added a pirate base to Distant Clouds

* Added bioscanner and cargo lifesupport for sale in Queen's harbor

* Moved the CIS orbital weapon platforms farther away from the Jedi Survivor gamestart's starting position so you aren't being shot at immediately

* Added a CIS Large OWP to Heaven's Assertion to hopefully pervent the sector from becoming pirate-infested

* Fixed all CIS NMMC Mining bases from being Republic-owned, so now the NPCs shouldn't be trying to destroy their own stations

* Fixed CIS shipyard in Duke's Domain not selling the full CIS ship roster

- Added factories for sale by the Old Republic for the MAML/PRG weapons as well as all the intermediate products needed to make them

- Akeela's Beacon now has a north Xenon border (thanks Purls!)

Ship changes:

- Capital ships now only dock fighters internally, not corvettes (Acclamator is the only exception)
- DP-37 (all variants)
- Star Destroyer I-1
- Star Destroyer I-2
- Nebula Star Destroyer
- Imperial Escort Carrier
- Venator Star Destroyer
- Legacy Star Destroyer

- Vanilla ships removed from NPC usage:
- Yaki Susanowa
- Teladi Peregrine
- Yaki Ryu

- Docking rework for generic shipyard model (OTAS shipyard, Pirate shipyard, etc)
- Only docks 4 capitals now
- Dockpoints lowered, this should fix collisions when NPC ships undock

- More appropriate cockpit textures for all Imperial/Remnant ships M6 and up

- New cockpits for some Xenon ships: N, M, L, LX, P, I

- Venator Star Destroyer docking rework; 1 external dock for a medium ship in lower hangar, fighters only use side hangars

- Old Republic Station docking reworked from scratch, now docks infinite medium ships and 2 capitals (and actually works)

* Fixed Zenith Sentinel and Zenith Raider (Old Republic M2) wrong cargobay minimum value

* Buffed terrible speed on G-9 Rigger

- Shifted the center of mass for the "Tansarii" station (pirate bases) so lasers will actually hit it

- Added animated shield to unused hangar on the Neutron Bulk Cruisers

- Replaced Skipray Blastboat model with a new one that is more optimized and lag-free to reduce stuttering

- Fixed broken turret on the Sith Scimitar

- New lighter texture for Republic Acclamator variants (Imperials keep old texture)

- Assault Frigate Mk. 1 (New Republic M7) max speed increase

- X-Wing T-70 (New Republic M3) max speed increase

- Fixed broken turrets on Recusant

- Fixed ETA-2 acceleration

- Increased Vigil Corvette cargo capacity

- Fixed incorrect collision and material properties on V-Wing Airspeeder

- Fixed incorrect material properties on B-Wing Advanced that caused projectiles to phase through it. Model is also not glossy anymore

New assets:

- Added a new "flying camera" ship similar to the Debug X-Wing. Ship with no model, able to fly straight through most objects and not take damage, no cockpit in 1st person. Not available through legit means

* New Station: Medical Station (Republic Dock)
* Docks 20 fighters/medium ships and 2 capitals
- Also replaces the model for Republic Millitary Outpost stations
- Original model by Warb Null

- New Ship: Xenon F (Xenon TS)
- These will be the new Xenon salvager ships, so if you see one, know that it is going out to claim those abandoned ships
- Stats of a below-average TS+

- New Ship: Xenon H (Xenon M7M)
- Docks 8 fighters
- 6 missile turrets
- Will start appearing in combat missions and random Xenon fleets
- Boarding pod capability, if the player manages to obtain one

- New Ship: Nebulon-A Frigate (New Republic M7)
- Very cheap, light weapons, stats otherwise low-average
- Docking for 2 fighters
- Designed by AdamKop, model by Warb Null

- New Ship: Sith B-28 Bomber (Old Republic M3)
- Quite fast, expensive
- Model by Warb Null

- New Ship: Atin Corvette (Mandalorian M6)
- Cheap, good cargo, low firepower, average shield/speed
- Original model by Warb Null

- New Ships: Raven PT-7 Raider, Raven PT-7 Vanguard (Old Republic M3s)
- Original models by Warb Null, SWLU custom light textures
- Light M3 fighters

- New Station: Lucrehulk (CIS Dock)
- Original model from MikSka Star Wars Reborn
- Texture and model optimizations
- Holds 2 capitals, infinite medium/small
- Also replaces model for CIS equipment docks
- Fastest station shield regen in the game, should be harder to take down than normal

- New Ship: MC85 Cruiser (New Republic M1)
- Original model from MikSka Star Wars Reborn
- Many texture improvements from original, reworked from scratch
- Holds up to 88 fighters, 3 medium ships
- Very high speed and shields, very expensive (subject to change at Rocket Man's discretion)

- New Ship: Bothan Assault Frigate (New Republic M7)
- Original model by Warb Null
- SWLU custom textures, colors, lights
- Docks 12 fighters internal, medium stats with high hull durability (subject to change at Rocket Man's discretion)

- New Ship: Ton-Falk Carrier (Remnant M7)
- Model and texture created by Maxloef1990
- Holds 50 fighters, able to launch 8 at a time
- Poor firepower (all stats subject to change at Rocket Man's discretion)

- New Ship: Broadside Cruiser (Imperial M7M)
- Model and texture created by Maxloef1990
- 8 missile launchers on the front

- New Ships
- Sith Interceptor Sentinel (Old Republic M4)
- Sith Interceptor Raider (Old Republic M4)
- Sith Scout (Old Republic M5)
- Models by Warb Null, adjusted models and custom lighting for SWLU
- Low-average stats

- New Ship: Twintail X-38 (New Republic M3)
- Model and texture by Warb Null

- New Ships:
- GX1 Shuttle (Imperial TP)
- GX1 Phoenix (Republic TP)
- GX1 Short hauler (Republic TS)
- Phoenix model and texure by Warb Null, custom upscaled texture and lights for the other two variants

- New Ship: YV-865 Aurore (Separatist TS)
- Also known as the Zygerrian slave transport
- Original model by Warb Null
- Added texture upscale, custom lights, texture tweaks

- New Ship: IPV-2C Stealth Corvette (Republic M8)
- Original model by Warb Null
- Occasional collision problems due to the shape
- Two front missile turrets

- New Ship: Gage Hauler (Old Republic TL)
- Original model by Warb Null, upscaled textures

- New Ship: Terminus (Old Republic M7)
- Oringinal model by Warb Null, upscaled textures

- New Station: Valor Station (Republic)
- Original model by Warb Null, upscaled and tweaked textures
- Docks 2 capitals, infinite medium and small ships
- Also replaces all Teladi equipment docks

- New Ship: MC50 Carrier (New Republic M1)
- Original model by Jeroenimo
- Docks 58 fighters, good turret coverage

- New Ship: Corellian Destroyer (New Republic M2)
- Original model by Jeroenimo
- Fast and light for a M2, docks 14 fighters


Gallery:

Medical Station

MedicalStation


Xenon H


Xenon F


Nebulon-A Frigate

NebulonA 1


Sith B-28 Bomber

Sith Bomber


Atin Corvette

Atin


Raven PT-7 Raider

Raven Raider


Raven PT-7 Vanguard

Raven Vanguard


Lucrehulk Station

Lucrehulk


MC85 Cruiser

MC85 2


Bothan Assault Frigate

BothanFrigate


Ton-Falk Carrier

TonFalk1


Broadside Cruiser

Broadside


Sith Interceptor Sentinel
Sith Interceptor Raider
Sith Scout

Sith Interceptors


Twintail X-38

Twintail X 38


- GX1 Shuttle
- GX1 Phoenix
- GX1 Short hauler

GX1 Ships


YV-865 Aurore

YV865 Aurore small


IPV-2C Stealth Corvette

IPV 2C Stealth Corvette


Gage Hauler

Gage


Terminus

Terminus


Valor Station

ValorStation


MC50 Carrier

MC50


Corellian Destroyer

Corellian Destroyer 2

Mayhem 3: What Is It?

Mayhem 3: What Is It?

Mayhem 1 comment

Mayhem is a mix between a 4X and a Space Opera based on the X3 engine. Mayhem 3 is completely different from Mayhem 2.

What to expect from Mayhem 3? (Old)

What to expect from Mayhem 3? (Old)

Mayhem 5 comments

Mayhem is a mix between a 4X and a Space Opera based on the X3 engine.

Mayhem 3 Showcase Videos (Old)

Mayhem 3 Showcase Videos (Old)

Mayhem

A brief presentation of the most important features of the next incoming major patch.

Gameplay Tutorials

Gameplay Tutorials

Star Wars LU (SWLU) 1 comment

I will slowly be adding to this list until all major LU features are covered. For additional questions, please join the mod Discord and ask there.

Add file RSS Related Files
Star Wars Mayhem 2 v2.0.8

Star Wars Mayhem 2 v2.0.8

Star Wars Mayhem 2 Full Version

Installation instructions are in the Readme * Join the Discord group or the Egosoft Forums for help * Requires Litcube's Universe * Farnham's Legacy not...

Mayhem 3 Graphics v2

Mayhem 3 Graphics v2

Mayhem Full Version

Mandatory file. Please read the full instructions.

SWLU 1.2.9

SWLU 1.2.9

Star Wars LU (SWLU) Full Version 10 comments

SWLU must be installed on top of an installation of LU. SWLU is incompatible with Mayhem and other large LU mods, and LU by its nature is largely incompatible...

Mayhem 3.14d

Mayhem 3.14d

Mayhem Full Version 3 comments

Mayhem 3 main archive. Please read the full instructions.

(OLD) SWLU 1.2.8

(OLD) SWLU 1.2.8

Star Wars LU (SWLU) Full Version 8 comments

SWLU must be installed on top of an installation of LU. SWLU is incompatible with Mayhem and other large LU mods, and LU by its nature is largely incompatible...

Mayhem 3 Ambient Soundtrack

Mayhem 3 Ambient Soundtrack

Mayhem Music

Optional file. Install into your ...\X3 root folder. Please read the full instructions.

Comments  (0 - 10 of 26)
Tyranno1
Tyranno1

It's kind of a shame there doesn't seem to be any Star Trek mods for this game.
I understand there used to be at least one someplace.

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starblaster24
starblaster24

im confused to i buy x3 albeon perlude or x3 terrain conflect

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Guest
Guest

The star wars mod needs albeon But albeon is DLC for Terran conflict

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

LPSS
LPSS

Why this game more badest than x3 reunion?
Maybe reunion not good, but
Xtended for X3R more better than x3tc+XTC

Reply Good karma Bad karma-2 votes
Aza-Industries
Aza-Industries

Sorry to bother anyone but I'm having a performance problem.
I seem to be getting horrible lag during battles, It may be getting worse when shots are hitting ships but I'm not sure.

I haven't played X3TC vanilla so I'm not sure if this is because of the mod or not.

I have core i5 2500K running at 4.5ghz
8 gig ram and a gtx 570ti
Running on Windows 7

Does anyone have any idea what could be causing this? Any help would be greatly appreciated!

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Guest
Guest

are you overclocked try changing some of the graphics and turn on the auto settings

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Opinionator
Opinionator

Not being a speed typer really is a drawback for games with this many controls. I recently brought x2 & x3 gold. I need a decent gaming mouse with more than 3 buttons & get my bro to lend is nostromo, keyboard thingy.

Reply Good karma Bad karma+2 votes
tuxu
tuxu

man, i'd hoped that there gonna be some awsome mods here so i won't have to go to the main forums, oh well. :)

btw, just out of courtesy:
Forum.egosoft.com

that's where you can get them mods, there! now i can post. :)

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