Ah, the good old Doom, those were the days. Played it since I was I child. But what changed from back then? Graphics in gaming became more beautiful, year after year, and the gameplay evolved. Replaying doom felt nostalgic, but not as creepy and hard as the first time, when I couldn't aim and ended up wasting a lot of ammo for no reason. It was still a lot of fun but something was missing... the survival horror atmosphere, the sense of costant danger... gone. Is anyone with me here? Ah, those were the days... but modern gaming brought some nice things too. Just think of Brutal Doom, the awesome mod from Sergeant_Mark_IV. Adds so many good gameplay mechanics and eyecandy... So what to do? What to do?
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"You'll be scavenging maps for equipment, slowly bleed to death with an open wound looking desperately for some bandages, and facing tough demons that can tear your body to shreds in mere seconds. Your flashlight battery can die out just when you hear a weird noise inside a completely dark room."
Go to the MOD OPTIONS, then from the LiTDOOM options, take advantage of the included light & fog mod to make your doom look perfect to you. The mod adds many items like flares and ACTUALLY USEFUL night vision goggles, so if you want to play the mod as intended, set your game to leave the dark areas of the levels actually dark... or not. Your choice.
There are some new commands from brutal doom and other ones that will cut some features out if you don't use them. Also remember to rebind inventory navigation keys.
- If you want to use the "full helmet" HUD (from the Brutal Doom's Player Options) you may have to scale it to fullscreen (from the hud scaling options). This is how you do it ---> CLICK HERE
I'm still a very inexperienced modder, but I'm doing my best to improve. Right now the mod is still in beta, so it has many flaws that I plan to refine with enough time. Your help will be very appreciated: if you encounter bugs, problems and other things you "would have done better" feel free to give me feedbacks, critics or ask me anything, and I'll surely give you my attention.
We've added a good amount of new weapons from last time, as well as a weapon degradation system, more difficulty settings to customize your experience, and lots of minor tweaks and fixes here and there. As always, if you want to know more, you can always keep yourself updated on the latest new by joining us in our discord server:
Discord.gg
and here are some screenshots to tease you a bit:
NOTE: the MAPS used in these screenshots are Darkmoon, Back to Saturn X and Dark Universe part1, not part of the mod, but they're a great fit for its atmosphere, so I greaty recommend you to grab them.
That's right, someone tried to steal our assets by copypasting sprites and code from our temporary test builds (that you can freely grab if you're in the discord server) into his mod, without asking for permission, nor giving any credit to our team.
This person goes by the name of Ivika, DOOM3, Final11, vivax0000 and God knows how many other alternate aliases. It also looks like he's already pretty infamous in the Doom community for doing these kind of things, so hopefully, not many people will believe he's actually the author of the leaked content. Despite that, I still wanted to warn you in this article too, since the mod version published in this site has not been updated yet to include the leaked stuff.
I'm not going to lie, there's still a lot of work before we can release the 0.6 build. We're trying our best to finish it by Christmas since in December the mod will go through its first anniversary, and it would be a nice present from us to thank all the few people that grew fond of our project. But still, it's not something we can promise. Worst case scenario though, the new update will be available in the beginning of next year, so it's not THAT far.
Finally, not to sound like a broken record, but the discord server is where we interact with the community the most, so if you are either curious about the developement progress, having problems getting the mod to work, or have any other kind of questions or doubts, you are welcome to join us there.
Discord.gg
After a long absence, LiTDOOM is here once again! and with LOTS of new stuff!
Various bug fixes here and there I found on version 0.5 There are also new improved animations for a couple of weapons and a couple of balance tweaks.
MAY 6th 0.5 Beta CRAFTING UPDATE. New features and additions. Check the full changelog or read the last featured article.
February 10th 0.45 Beta - SURVIVAL UPDATE vol.2. New features and additions. Check the full changelog or read the last featured article.
January 16th 0.4 Beta SURVIVAL UPDATE. New features and additions. Check the full changelog or read the last featured article.
January 6th update. New features and additions, check the full changelog or read the last featured article.
CHRISTMAS UPDATE! New features and items. Check the mod's site for further information and full changelog.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Great mode.It worked with LZdoom.there are couple bugs.
1.You can Reload a full clip of pistol and you will lose those ammo.
2.you cant reload revolver.
3.flares does not lite up the room.If you use flares in a dark room it will remain dark.
some question
1.scientist have a starting item like a mask and clicking it does nothing,what is it?
you're most likely using an old version of the mod. You can find the latest version in the discord server, along the compatibility patch for LZDoom.
Also the gasmask is activated by its own dedicated keybind (at least for now), so make sure you take a look at the custom keybindings section.
When does it come out?
There's still quite some time before the full 0.6 can come out, but if you really want to try some of the new features, you can download the 0.56 build from our discord server.
the character selection screen is stretched in my game.when choosing a class i cant see half of their name and bottom of their trait.for example i cant see scientist's "deploy sentrybots" trait.but when playing the game screen is normal.
Also flares does not lite up the room.If you use flares in a dark room it will remain dark.
Are you using the latest version (0.56a)? Becase these shouldn't be common issues anymore in that version. You will also require GzDoom 4.5 to use them
i am using LZDoom_3.87b(latest versions).my old pc does not support GZdoom.I have built-in graphics card amd 3000.
We have also a compatibility patch for LzDoom, but you still have to get it from discord. This if you want to play with the new features and fixed bugs at least. Either that, or you wait for the full 0.6 to come out
can you give the compatibility patch for LzDoom.I downloaded
0.56a Beta version from discord but it does not run.the 0.51a_Beta uploaded here has the reload/ammunition loose bug.I am using doom 2 wad.
The ammunition losing is NOT a bug. It's the realistic reload feature that's ON by default, you can set it OFF from the MOD OPTIONS. As for the compatibility patch, it's in the ADDONS channel of the server.
Hi,sorry to bother you again.I had a save file from version 0.51a Beta.when i tried to play my savegame with version 0.56a Beta it gives error.Is there any way to play older versions save game in new versions?If i reach level 20 in 0.56a Beta and in future version 0.58a Beta comes,can i play 0.58a Beta directly from level 20 ? or do i have to start over.
Newer versions of the mod edit and update many various scripts, and this will corrupt old savegames. You can use the console and type "changemap map20" to warp yourself to that level, but you can't use your old save.
Thanks,I can play this mode now.Its a great mode.Very different from project brutality.one question Darkmoon, Back to Saturn X are those level playable in LZdoom?
Also when choosing a class i cant see half of their name and bottom of their trait.for example i cant see scientist's "deploy sentrybots" trait.Its not a big problem though.