Ah, the good old Doom, those were the days. Played it since I was I child. But what changed from back then? Graphics in gaming became more beautiful, year after year, and the gameplay evolved. Replaying doom felt nostalgic, but not as creepy and hard as the first time, when I couldn't aim and ended up wasting a lot of ammo for no reason. It was still a lot of fun but something was missing... the survival horror atmosphere, the sense of costant danger... gone. Is anyone with me here? Ah, those were the days... but modern gaming brought some nice things too. Just think of Brutal Doom, the awesome mod from Sergeant_Mark_IV. Adds so many good gameplay mechanics and eyecandy... So what to do? What to do?



-------------------------


M DOOM2


It's a STAND ALONE GZDOOM-only mod that merges Brutal Doom's modern gameplay with many new features that will make it closer to a survival horror game and give a sense of novelty and replayability to the good old games AND custom maps!



"You'll be scavenging maps for equipment, slowly bleed to death with an open wound looking desperately for some bandages, and facing tough demons that can tear your body to shreds in mere seconds. Your flashlight battery can die out just when you hear a weird noise inside a completely dark room."

You are not walking in the park, Hell is not your playground anymore. You are Living Through Doom.



Reach us on discord: Discord.gg
FULL CHANGELOG HERE

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(uses SGT_Mark IV's Brutal Doom as a base):

  • M SKULL2 BRAND NEW CRAFTING SYSTEM:

  • Fully animated crafting station, immersive reagents combining system, and LOTS of craftable items. Full current recipes list HERE

  • M SKULL2 IMMERSIVE SURVIVAL EXPERIENCE:

  • Lots of new atmospheric sound to make your surroundings creepier, plenty of new animations for performing a lot of actions like: bandaging yourself, injecting stimpacks, wearing gas masks, tripping on the ground due to severe wounds, coughing, checking your ammo, new sounds for simulating the player's reaction to different types of wounds, tiredness, etc.
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  • M SKULL2 QUALITY OF LIFE IMPROVEMENTS:

  • You can assign weapons to a "favorite" slot, and link different throwable explosives to the "quick toss grenade" keybind. Custom HUDS give you all the informations you need to play the mod without cluttering your visibility (useless elements of the HUD will disappear when you don't need them)
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  • M SKULL2 HORROR ATMOSPHERE:

  • Customizable lighting settings to set your ideal mood; Creepy ambience sounds that play randomly during your playthroughs; A lot of new sounds for monsters, to make them more unsettling.
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  • M SKULL2 AMMUNITION REBALANCE:

  • Ammo spawns completely overhauled to be more scarce on most difficulty levels, including the maximum you can carry.
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  • M SKULL2 REVAMPED GAMEPLAY BALANCE:

  • Most weapons now do more damage but ammo will be more scarce, or weapons will have a heavier recoil. Most mid-to-high tier monsters are generally more resistant, although they'll have weakpoints. Some of them will even have armor values, so be sure to pick the right weapon to dispose of them efficiently!
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  • M SKULL2 LOTS OF NEW WEAPONS:

  • Revolvers, claymore mines, unstable chemical vials etc. Most of old weapon have also be rebalanced, reskinned or overhauled with new fire modes and handling, for a more realistic and smart gameplay feel, where each weapon will have its own purpose in the game and the right situation to be used in.
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  • M SKULL2 BLEEDING WOUNDS, POISON, LACERATIONS:

  • You can now suffer from bleeding wounds inflicted by claws and bites, and you will also bleed to death if Your health conditions are too poor. Different items like bandages and medical supplies can stop the bleeding with a FULLY ANIMATED HEALING action. You can also be poisoned by certain enemies, poisonous gas and nukage (although the last one can be disabled from the options if some player thinks it's too much for them). This will lead to coughing blood, temporary blurred vision, loss of balance, etc.
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  • M SKULL2 FUEL AND DURABILITY:

  • Melee weapons won't last forever: the chainsaw, the axe, and the new Knife will have durability and fuel. You can use FUEL TANKS to refill chainsaws, flamethrowers and napalm launchers, or carry them with you for when you actually need them... or you can just shoot them and watch the world burn.
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  • M SKULL2 SUPPLY CRATES:

  • Find keys on former humans' corpses and use them to get some useful equipment! (with a custom 3D voxel made from scratch)
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  • M SKULL2 SACRIFICAL ALTARS:

  • Find a sacrifical dagger and then search for a beating demonic heart to sacrifice at an hell pillar to acquire demonic powers!
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  • M SKULL2 RANDOMIZED LOOT:

  • Ammo, health, weapon and artifact spawn points are now randomized. You'll never find the same stuff in the same map, but you'll also never find a BFG instead of a Shotgun. I tried my best to make this partial randomization balanced.
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  • M SKULL2 RANDOMIZED MONSTERS:

  • Many enemies now have rarer variants, with the chance to spawn in place of the normal ones. Some monsters will also spawn under specific conditions. For example, be careful when venturing in dark areas or hellish/volcanic enviroments!
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  • M SKULL2 MANY NEW USEFUL ITEMS:

  • Both in the form of istant pickups and items to be used from your inventory: flares, bandages, portable sentry turrets, night visors, armor moduels, experimental battle drugs, and many more!
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  • M SKULL2 MANY DIFFICULTY SETTINGS:

  • Choose your ideal playstyle! This mod is NOT conceived to be played at normal difficulty settings (Hurt me plenty, Ultraviolence, etc.). You still can, but an experienced player will probably find them too easy, or with too much generous equipment spawns.
    If you're a newcomer to this kind of gameplay, I recommend you to play on "Lone marine" or "Blood Marathon". If you're looking for a real survival horror experience, try "We Unhappy Few" or the easier (but still challenging) "Scavenger".
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  • M SKULL2 NEW PLAYER CLASSES:

  • Play as a revamped version of Brutal Doom's old classes, or search for a real challenge trying the "Survivalist" or "the Scientist"! Each own with their own gameplay style, pros and cons.
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  • M SKULL2 REWARD CRATE:

  • Kill every monster in a map to receive a crate full of useful items and/or ammo that you can carry around before opening! Can be a lifesaver when playing in Survivalist mode. This feature can also be turned off, for the most daring ones!
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  • M SKULL2 REBALANCED ARMOR:

  • New armor types, with different damage absorption percentages. The higher the tier, the less the pain! Also, armor has a crucial role in mitigating/nullifying the effects of bleeding wounds. You can even mount special modules on them to give them further special functionalities, like a portable life support module that will slowly heal your wounds, or a motion sensor to keep track of your enemies' position! Be aware though: if your armor breaks, so will the modules mounted on it. Craft some armor shards or scavenge for some armor bonuses to repair it!
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  • M SKULL2 MANAGE YOUR LIGHT SOURCES:

  • This mod is intended to be played with dark lighting settings. If you do this, you'll still find a couple of way to see where you're going: flashlight now consumes " energy cells" over time, or if you find some, you could recharge them with lithium batteris. Flares can be dropped on the ground or you can light one up and take it with you...and night vision goggles are finally useful! (Of course you can cheat with the gamma correction but... meh. Should you play this mod if you want to do that?)
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  • M SKULL2 MANY, MANY NEW 2D SPRITES AND SOUNDS:

  • A lot of old sprites and sounds have been replaced, and there are also completely new ones fit the new items and ammunitions included in this mod.
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  • M SKULL2 REWORKED BERSERKER PACK:

  • You become a mindless and almost unstoppable beast for 40 seconds, then you'll start to feel dizzy... better find a place to catch your breath!
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  • M SKULL2 BUG FIXES:

  • Lots of them. And still not enough. Oh no, no, very far from it.

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Launch this with ZDL or another mod manager for Doom. Once the game is launched, there are some things I advise you to do before playing (In the future I plan to make most of these operations automatic):

- LIGHTING:

Go to the MOD OPTIONS, then from the LiTDOOM options, take advantage of the included light & fog mod to make your doom look perfect to you. The mod adds many items like flares and ACTUALLY USEFUL night vision goggles, so if you want to play the mod as intended, set your game to leave the dark areas of the levels actually dark... or not. Your choice.

- CUSTOMIZE YOUR KEYBINDINGS:

There are some new commands from brutal doom and other ones that will cut some features out if you don't use them. Also remember to rebind inventory navigation keys.

- If you want to use the "full helmet" HUD (from the Brutal Doom's Player Options) you may have to scale it to fullscreen (from the hud scaling options). This is how you do it ---> CLICK HERE

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  • Collectable data logs that you can read from your personal in-game infopad, explaining the new implemented gameplay features of the mod in a very lore-friendly way.
  • Difficulty settings rebalance (there are too many hard and unnecessary ones I use for experimenting).
  • Better Hitboxes for some monsters.
  • More items, more weapons, more mechanics, more monsters, MORE EVERYTHING!
  • Bug fixes... yeah, more of them. They NEVER STOP.


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  • ***** SEPULCHER-BLACK
    ***** Dark Ambient Music
    ***** PSX soundtrack
    ***** Doom Ambient Pack
    for SPOOKY ambient music.
  • ***** IMMERSE
    The leaning feature really helps while exploring infested techbase corridors...
  • ***** ANY map pack that doesn't alter gameplay, monsters and stuff like that. You could try merging them, but expect troubles.

  • ***** Most graphics, textures, and other visual mods and addon are completely compatible with this.


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  • ***** Gameplay mods, Total Conversions and other standalone gameplay mods (duh).

  • ***** Map packs with bad game design: ok, jokes aside. This mod is not balanced to let you survive when you are forced to stay in a 3x3m space with hundreds of monsters teleporting behind you. Many mappers do that kind of stuff.

  • ***** Slaughter maps: please don't do that to yourself.

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Full credits can be viewed inside the mod's main menu. Tell me if someone is missing from the list.


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I'm still a very inexperienced modder, but I'm doing my best to improve. Right now the mod is still in beta, so it has many flaws that I plan to refine with enough time. Your help will be very appreciated: if you encounter bugs, problems and other things you "would have done better" feel free to give me feedbacks, critics or ask me anything, and I'll surely give you my attention.

Reach us on discord: Discord.gg

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RSS Articles

So... another couple of months passed and still no 0.6 has been published.
Yup, that's how big this update is... we're basically revamping the whole arsenal, as well as adding new features and mechanics, so it's probably the most engaging update we've working on to this date.

But now, some news:


DEVELOPEMENT PROGRESS:

We've added a good amount of new weapons from last time, as well as a weapon degradation system, more difficulty settings to customize your experience, and lots of minor tweaks and fixes here and there. As always, if you want to know more, you can always keep yourself updated on the latest new by joining us in our discord server:
Discord.gg

and here are some screenshots to tease you a bit:

Screenshot Doom 6231874632

Screenshot Doom 20201020 001227

Screenshot Doom 20201020 001336

Screenshot Doom 20201019 113430

NOTE: the MAPS used in these screenshots are Darkmoon, Back to Saturn X and Dark Universe part1, not part of the mod, but they're a great fit for its atmosphere, so I greaty recommend you to grab them.

ASSETS THIEF:

That's right, someone tried to steal our assets by copypasting sprites and code from our temporary test builds (that you can freely grab if you're in the discord server) into his mod, without asking for permission, nor giving any credit to our team.

This person goes by the name of Ivika, DOOM3, Final11, vivax0000 and God knows how many other alternate aliases. It also looks like he's already pretty infamous in the Doom community for doing these kind of things, so hopefully, not many people will believe he's actually the author of the leaked content. Despite that, I still wanted to warn you in this article too, since the mod version published in this site has not been updated yet to include the leaked stuff.

NEXT VERSION ETA:

I'm not going to lie, there's still a lot of work before we can release the 0.6 build. We're trying our best to finish it by Christmas since in December the mod will go through its first anniversary, and it would be a nice present from us to thank all the few people that grew fond of our project. But still, it's not something we can promise. Worst case scenario though, the new update will be available in the beginning of next year, so it's not THAT far.
Finally, not to sound like a broken record, but the discord server is where we interact with the community the most, so if you are either curious about the developement progress, having problems getting the mod to work, or have any other kind of questions or doubts, you are welcome to join us there.
Discord.gg

STILL BREATHING!

STILL BREATHING!

News 5 comments

The work on the mod is progressing slowly, but steadily.

Crafting Update

Crafting Update

News 1 comment

After a long absence, LiTDOOM is here once again! and with LOTS of new stuff!

Back in Business!

Back in Business!

News

Finally, the mod developement's is about to resume!

Not the best time to be alive

Not the best time to be alive

News

------------ "Coronavirus Update"? ------------

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LiTDOOM 0.51 Beta PATCH

LiTDOOM 0.51 Beta PATCH

Patch 10 comments

Various bug fixes here and there I found on version 0.5 There are also new improved animations for a couple of weapons and a couple of balance tweaks.

LiTDOOM 0.5 Beta

LiTDOOM 0.5 Beta

Full Version 6 comments

MAY 6th 0.5 Beta CRAFTING UPDATE. New features and additions. Check the full changelog or read the last featured article.

LiTDOOM 0.45 Beta

LiTDOOM 0.45 Beta

Full Version 1 comment

February 10th 0.45 Beta - SURVIVAL UPDATE vol.2. New features and additions. Check the full changelog or read the last featured article.

LiTDOOM 0.4 Beta

LiTDOOM 0.4 Beta

Full Version 7 comments

January 16th 0.4 Beta SURVIVAL UPDATE. New features and additions. Check the full changelog or read the last featured article.

LiTDOOM 0.3 Beta

LiTDOOM 0.3 Beta

Full Version 4 comments

January 6th update. New features and additions, check the full changelog or read the last featured article.

BRUTAL BOOF V0.2 Beta

BRUTAL BOOF V0.2 Beta

Full Version 5 comments

CHRISTMAS UPDATE! New features and items. Check the mod's site for further information and full changelog.

Comments  (0 - 10 of 60)
teztez
teztez

Great mode.It worked with LZdoom.there are couple bugs.
1.You can Reload a full clip of pistol and you will lose those ammo.
2.you cant reload revolver.
3.flares does not lite up the room.If you use flares in a dark room it will remain dark.

some question
1.scientist have a starting item like a mask and clicking it does nothing,what is it?

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Grey-Wolf Creator
Grey-Wolf

you're most likely using an old version of the mod. You can find the latest version in the discord server, along the compatibility patch for LZDoom.

Also the gasmask is activated by its own dedicated keybind (at least for now), so make sure you take a look at the custom keybindings section.

Reply Good karma+2 votes
Guest
Guest

When does it come out?

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Grey-Wolf Creator
Grey-Wolf

There's still quite some time before the full 0.6 can come out, but if you really want to try some of the new features, you can download the 0.56 build from our discord server.

Reply Good karma+1 vote
teztez
teztez

the character selection screen is stretched in my game.when choosing a class i cant see half of their name and bottom of their trait.for example i cant see scientist's "deploy sentrybots" trait.but when playing the game screen is normal.
Also flares does not lite up the room.If you use flares in a dark room it will remain dark.

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Grey-Wolf Creator
Grey-Wolf

Are you using the latest version (0.56a)? Becase these shouldn't be common issues anymore in that version. You will also require GzDoom 4.5 to use them

Reply Good karma+2 votes
teztez
teztez

i am using LZDoom_3.87b(latest versions).my old pc does not support GZdoom.I have built-in graphics card amd 3000.

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Grey-Wolf Creator
Grey-Wolf

We have also a compatibility patch for LzDoom, but you still have to get it from discord. This if you want to play with the new features and fixed bugs at least. Either that, or you wait for the full 0.6 to come out

Reply Good karma+2 votes
teztez
teztez

can you give the compatibility patch for LzDoom.I downloaded
0.56a Beta version from discord but it does not run.the 0.51a_Beta uploaded here has the reload/ammunition loose bug.I am using doom 2 wad.

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Grey-Wolf Creator
Grey-Wolf

The ammunition losing is NOT a bug. It's the realistic reload feature that's ON by default, you can set it OFF from the MOD OPTIONS. As for the compatibility patch, it's in the ADDONS channel of the server.

Reply Good karma+2 votes
teztez
teztez

Hi,sorry to bother you again.I had a save file from version 0.51a Beta.when i tried to play my savegame with version 0.56a Beta it gives error.Is there any way to play older versions save game in new versions?If i reach level 20 in 0.56a Beta and in future version 0.58a Beta comes,can i play 0.58a Beta directly from level 20 ? or do i have to start over.

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Grey-Wolf Creator
Grey-Wolf

Newer versions of the mod edit and update many various scripts, and this will corrupt old savegames. You can use the console and type "changemap map20" to warp yourself to that level, but you can't use your old save.

Reply Good karma+2 votes
teztez
teztez

Thanks,I can play this mode now.Its a great mode.Very different from project brutality.one question Darkmoon, Back to Saturn X are those level playable in LZdoom?
Also when choosing a class i cant see half of their name and bottom of their trait.for example i cant see scientist's "deploy sentrybots" trait.Its not a big problem though.

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