Ah, the good old Doom, those were the days. Played it since I was I child. But what changed from back then? Graphics in gaming became more beautiful, year after year, and the gameplay evolved. Replaying doom felt nostalgic, but not as creepy and hard as the first time, when I couldn't aim and ended up wasting a lot of ammo for no reason. It was still a lot of fun but something was missing... the survival horror atmosphere, the sense of costant danger... gone. Is anyone with me here? Ah, those were the days... but modern gaming brought some nice things too. Just think of Brutal Doom, the awesome mod from Sergeant_Mark_IV. Adds so many good gameplay mechanics and eyecandy... So what to do? What to do?
"You'll be scavenging maps for equipment, slowly bleed to death with an open wound looking desperately for some bandages, and facing tough demons that can tear your body to shreds in mere seconds. Your flashlight battery can die out just when you hear a weird noise inside a completely dark room."
Go to the MOD OPTIONS, then from the LiTDOOM options, take advantage of the included light & fog mod to make your doom look perfect to you. The mod adds many items like flares and ACTUALLY USEFUL night vision goggles, so if you want to play the mod as intended, set your game to leave the dark areas of the levels actually dark... or not. Your choice.
There are some new commands from brutal doom and other ones that will cut some features out if you don't use them. Also remember to rebind inventory navigation keys.
- If you want to use the "full helmet" HUD (from the Brutal Doom's Player Options) you may have to scale it to fullscreen (from the hud scaling options). This is how you do it ---> CLICK HERE
I'm still a very inexperienced modder, but I'm doing my best to improve. Right now the mod is still in beta, so it has many flaws that I plan to refine with enough time. Your help will be very appreciated: if you encounter bugs, problems and other things you "would have done better" feel free to give me feedbacks, critics or ask me anything, and I'll surely give you my attention.
Some people who have tried the mod accused me of "stealing assets" from Brutal Doom. While it's not a mystery this mod is based on BD's fundamental structure (I'm even on good terms with Mark, he's credited and I got all his permissions), I thought it was obvious that this was a long-term project with lots of ambition, and that the BD assets will be eventually reduced to just the essentials, while everything else will get replaced. But I guess I was wrong. Because of this, I'm delaying the next release in here for when I can show you a fully revamped arsenal, which apparently is what catches most people's attention. Even though replacing weapons is not the main goal of this mod (which is actually creating a highly customizable survival gameplay experience) we'll do it, both because we want this mod to be unique, and because it's necessary.
Not only that: after 0.6 will be release, there will still be TONS of work to do, like improving the enviroment, immersion aspects,the HUD, monsters and so on. But for the time being, a fully renewed arsenal will do. So I ask you to wait a few more months, and I can promise you won't be disappointed.
More and more weapons have been already worked on, as well as new features and several bug fixes have been implemented. As always, I encourage you to join us in our discord server to test all the new features that have been implemented in the past months:
Finally, the mod developement's is about to resume!
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