Ah, the good old Doom, those were the days. Played it since I was I child. But what changed from back then? Graphics in gaming became more beautiful, year after year, and the gameplay evolved. Replaying doom felt nostalgic, but not as creepy and hard as the first time, when I couldn't aim and ended up wasting a lot of ammo for no reason. It was still a lot of fun but something was missing... the survival horror atmosphere, the sense of costant danger... gone. Is anyone with me here? Ah, those were the days... but modern gaming brought some nice things too. Just think of Brutal Doom, the awesome mod from Sergeant_Mark_IV. Adds so many good gameplay mechanics and eyecandy... So what to do? What to do?
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"You'll be scavenging maps for equipment, slowly bleed to death with an open wound looking desperately for some bandages, and facing tough demons that can tear your body to shreds in mere seconds. Your flashlight battery can die out just when you hear a weird noise inside a completely dark room."
Go to the MOD OPTIONS, then from the LiTDOOM options, take advantage of the included light & fog mod to make your doom look perfect to you. The mod adds many items like flares and ACTUALLY USEFUL night vision goggles, so if you want to play the mod as intended, set your game to leave the dark areas of the levels actually dark... or not. Your choice.
There are some new commands from brutal doom and other ones that will cut some features out if you don't use them. Also remember to rebind inventory navigation keys.
- If you want to use the "full helmet" HUD (from the Brutal Doom's Player Options) you may have to scale it to fullscreen (from the hud scaling options). This is how you do it ---> CLICK HERE
I'm still a very inexperienced modder, but I'm doing my best to improve. Right now the mod is still in beta, so it has many flaws that I plan to refine with enough time. Your help will be very appreciated: if you encounter bugs, problems and other things you "would have done better" feel free to give me feedbacks, critics or ask me anything, and I'll surely give you my attention.
Some people who have tried the mod accused me of "stealing assets" from Brutal Doom. While it's not a mystery this mod is based on BD's fundamental structure (I'm even on good terms with Mark, he's credited and I got all his permissions), I thought it was obvious that this was a long-term project with lots of ambition, and that the BD assets will be eventually reduced to just the essentials, while everything else will get replaced. But I guess I was wrong. Because of this, I'm delaying the next release in here for when I can show you a fully revamped arsenal, which apparently is what catches most people's attention. Even though replacing weapons is not the main goal of this mod (which is actually creating a highly customizable survival gameplay experience) we'll do it, both because we want this mod to be unique, and because it's necessary.
Not only that: after 0.6 will be release, there will still be TONS of work to do, like improving the enviroment, immersion aspects,the HUD, monsters and so on. But for the time being, a fully renewed arsenal will do. So I ask you to wait a few more months, and I can promise you won't be disappointed.
More and more weapons have been already worked on, as well as new features and several bug fixes have been implemented. As always, I encourage you to join us in our discord server to test all the new features that have been implemented in the past months:
The mod has now an official original logo and a color scheme, while the developement of the 0.6 build continues.
After a long absence, LiTDOOM is here once again! and with LOTS of new stuff!
Various bug fixes here and there I found on version 0.5 There are also new improved animations for a couple of weapons and a couple of balance tweaks.
MAY 6th 0.5 Beta CRAFTING UPDATE. New features and additions. Check the full changelog or read the last featured article.
February 10th 0.45 Beta - SURVIVAL UPDATE vol.2. New features and additions. Check the full changelog or read the last featured article.
January 16th 0.4 Beta SURVIVAL UPDATE. New features and additions. Check the full changelog or read the last featured article.
January 6th update. New features and additions, check the full changelog or read the last featured article.
CHRISTMAS UPDATE! New features and items. Check the mod's site for further information and full changelog.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
¿There is a version for DeltaTouch?
It's okay. Needs some more balancing tweaks. Game is either way too easy with the right random roll, or unfairly hard. No fine line to walk here, never had a 50/50 run where I felt like any challenge was fair, even with my own modified difficulty that makes enemies more intelligent and ammo less plentiful.
Can't really think of any meaningful advice to give, but I feel like shafting the player with less ammo, health and armour and other arbitrary artificial difficulty **** you can throw at it, will only make the game frustrating, and not in the 'fun' sense.
Remember, GZDoom is practically omnipotent, there's almost nothing you can't do in ZScript.
When you have the time, take a look at/pop in on the Discord for Escape From Pripyat [not an ad, I'm not affiliated] to see how other developers are trying to do this in other engines.
Interestingly enough, it seems to suffer from similar issues, but I guess you (the team working on this) might like this, and even come up with inspiration for elements to add.
I can see this potential of a mod that differs out of the ordinary, and I wish to see its final finished build in the future, even if it takes away half of my living left years
Keep it up developer, I hope the best of you to work on this outstanding mod!
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What does the heart altars do (Is that a Brutal Doom thing)? And what do recombinators (Is that how it's spelled?) do? I tried putting vials in them, but nothing happened.
EDIT: Nvm, I've figured out that you're supposed to use the knife item on them. I've also figured out that the machine item is intended for the scientist to use. Anyways, I've been really enjoying your mod, it adds a whole new depth and feel to Doom. Now I really do feel like a stranded space marine left to fend off the hoards of hell. The only other mods that I think would make as drastic of a change to gameplay as this one does, are D4D and DOOM 4 VANILLA. Though, I've had trouble getting D4D to run in the past.
Glad you're having fun! Don't forget that if you're playing with the version present in this site, you're missing out on TONS of new features. Currently, our testing build is only available on our discord server.
I'm testing 0.51 BETA with STRAIN.WAD on lowest skill HMP. With very careful play, I can beat the first two maps, but the double Arachnotrons on MAP03 shrug off anything I can throw at them. I thought maybe that's what those rare magnum rounds were for, but they do nothing against the 'Trons. I think maybe magnum shot should be super powerful like the SSG in OG DooM and kill baby spiders in two shots? I think of Magnum in Resident Evil games, how it's such a precious commodity but also an equalizing ace-in-the-hole.
I suppose I could always do the edit myself for my own use.
Anyway I tried this and HD and I like Lit better.
I'm a big apologist for BD and I think Mark-V-haters have a case of ressetiment.
The Lit design is more streamlined and approachable for a mod vet* such as myself. (*My Doom Explorer install has 135 mod packs defined)
Love the new assets, particularly the bandaging animations are really good.
Sorry for the (very) late reply, but until we finally get to version 0.6 I'm keeping my modDB interaction to a minimum.
Anyway I'm glad you're liking the mod so far, but 0.51 is a very old version. The latest one, only present in our discord server, has much more features, and it's overall way more polished. Unless you already have, you should give it a try! Especially considering another very juicy update is coming in a couple of week at most.
The magnum is generally good for its armor piercing abilities, though it is pretty high damage. What sort of HP/damage settings are you running?
Since updating LitDoom to 0.57b, I adjusted the resource difficulty settings to Soldier, Heal On Earth and Bastion Main, and played Survivalist class on second lowest difficulty.
HP-Damage 100%-100%
Unfortunately STRAIN softlocks on MAP20. It uses custom enemies and DEHACKED patches and is not really compatible with any mods. The version included in Compendium (single file collection of megawads, popular on servers) might be the 'vaccinated' version, haven't tried that one yet. I might try it once I get a new system so I can try higher difficulties as well.
DEATHLESS.WAD, DTWID.WAD and D2TWID are all good for beginners to try with LitDoom.