Ah, the good old Doom, those were the days. Played it since I was I child. But what changed from back then? Graphics in gaming became more beautiful, year after year, and the gameplay evolved. Replaying doom felt nostalgic, but not as creepy and hard as the first time, when I couldn't aim and ended up wasting a lot of ammo for no reason. It was still a lot of fun but something was missing... the survival horror atmosphere, the sense of costant danger... gone. Is anyone with me here? Ah, those were the days... but modern gaming brought some nice things too. Just think of Brutal Doom, the awesome mod from Sergeant_Mark_IV. Adds so many good gameplay mechanics and eyecandy... So what to do? What to do?



-------------------------


MDOMHD2 2
It's a STAND ALONE GZDOOM-only mod that merges Brutal Doom's modern gameplay with many new features that will make it closer to a survival horror game and give a sense of novelty and replayability to the good old games AND custom maps!



"You'll be scavenging maps for equipment, slowly bleed to death with an open wound looking desperately for some bandages, and facing tough demons that can tear your body to shreds in mere seconds. Your flashlight battery can die out just when you hear a weird noise inside a completely dark room."

You are not walking in the park, Hell is not your playground anymore. You are Living Through Doom.



Reach us on discord: Discord.gg
FULL CHANGELOG HERE

CORE GAMEPLAY CHANGES
(uses SGT_Mark IV's Brutal Doom as a base):

  • Ammunitions spawns & quantities completely overhauled to be more scarce, including the maximum you can carry.
  • Completely revamped weapon damage and monsters' health: most weapons now do more damage but ammo will be more scarce, or they will have a heavier recoil. Most mid-to-high tier monsters are generally more resistant, although they'll have weakpoints.
  • The Axe can now break if you use it for too long. Keep an eye on the durability counter.
  • The chainsaw now consumes fuel on use, but its primary attack is very useful for 1vs1 fights against bigger monsters.
  • Fuel tanks added. You can use them to refill chainsaws, flamethrowers and napalm launchers, or carry them with you for when you actually need them.
  • Supply Crates: find keys on former humans'corpses and use them to get some useful equipment! (with a custom 3D voxel made from scratch)
  • Sacrifical Altars: find a sacrifical dagger and find a beating Hearth to sacrifice to acquire demonic powers!
  • New Fire mode for the Railgun: with the anti-materiel mode you can now discharge a full cell magazine on your foes with a single hit!
  • New Fire mode for the Shotgun: .10 gauge Slug rounds! With realistic reloading/switching between the two ammo types.
  • New weapon: the Revolver! Powerful but difficult to handle (credits to RainboWarrioR for the sprites)
  • New weapon: Claymore Mines & Sapper kit: Place Mines to ambush and trick your enemies, then use your pincers to disarm them.
  • New Rocket Launcher AltFire: uses 3 ammo but shoots an high-speed rocket with increased damage.
  • Randomized loot: ammo, health, weapon and artifact spawn points are now randomized. You'll never find the same stuff in the same map, but you'll also never find a BFG instead of a Shotgun. I made my best to make it balanced.
  • Randomized monsters: many enemies now have rarer variants, with the chance to spawn in place of the normal ones. Some monsters will also spawn under specific conditions. For example, be careful in dark areas!
  • Many new useful items to use from your inventory: flares, bandages, portable sentry turrets, night visors, and many more!
  • Many new difficulty settings to choose your ideal playstyle. This mod is NOT conceived to be played with normal difficulty settings (Hurt me plenty, Ultraviolence, etc.). You still can, but an experienced player will probably find them too easy.
  • New player class: the Survivalist! Similar to Brutal Doom's Tactical Mode, but you can now suffer from bleeding wounds inflicted by claws and bites, and you will also bleed to death if Your health conditions are too poor. Different items like bandages and medical supplies can stop the bleeding. Furthermore, you start the game with no weapons, and you'll lose some weapons and ammo every time you move from a map to the next one.
  • Reward Crate: Kill every monster in a map to receive a crate full of useful items and/or ammo that you can carry around before opening! Can be a lifesaver when playing in Survivalist mode.
  • Rebalanced Armor system: new armor types, with different damage absorption percentages. The higher the tier, the less the pain! Also, armor has a crucial role in mitigating/nullifying the effects of bleeding wounds.
  • The flashlight now depletes energy "cells" over time. Flares and night vision goggles are finally useful! (Of course you can cheat with the gamma correction but... meh. Should you play this mod if you want to do that?)
  • Many, many new 2D sprites to replace old ones and to fit the new items and ammunitions included in this mod.
  • Crosshairs are now hidden when aiming from ironsights.
  • Reworked Berserker pack: You become a mindless and almost unstoppable beast for 40 seconds, then you'll start to feel dizzy... better find a place to catch your breath!
  • Bug fixes... lots of them. And still not enough. Oh no, no, very far from it.

PLANNED FEATURES:

  • Crafting system to let the player craft even more items and battle drugs, mitigating the higher difficulty of the mod.
  • Collectable data logs that you can read from your personal in-game infopad, explaining the new implemented gameplay features of the mod in a very lore-friendly way.
  • Monsters with armor, to encourage using armor-piercing rounds and weapons when facing them. COMPLETED!
  • Difficulty settings rebalance (there are too many hard and unnecessary ones I use for experimenting).
  • Better Hitboxes for some monsters.
  • More items, more monsters, more everything!
  • Bug fixes... yeah, more of them. They NEVER STOP.

RECOMMENDED MODS:

  • ***** Moddb.com
    for SPOOKY monster sounds

  • ***** Moddb.com
    for SPOOKY ambient music

  • ***** ANY map pack that doesn't alter gameplay, monsters and stuff like that. You could try merging them, but expect troubles.

  • ***** Most graphics, textures, and other visual mods and addon are completely compatible with this.


NOT RECOMMENDED MODS:

  • ***** Gameplay mods, Total Conversions and other standalone mods (duh).

  • ***** Map packs with bad game design: ok, jokes aside. This mod is not balanced to let you survive when you are forced to stay in a 3x3m space with hundreds of monsters teleporting behind you. Many mappers do that kind of stuff.

  • ***** Slaughter maps: please don't do that to yourself.


INSTALLATION:


Launch this with ZDL or another mod manager for Doom. Once the game is launched, there are some things I advise you to do before playing (In the future I plan to make most of these operations automatic):


- Make the "full helmet" HUD your default one (from the brutal doom player options) and scale it to fullscreen (from the hud scaling options). I edited this HUD to have more informations, and it has been adapted to the mod, unlike the others (for now)
- Go to the brutal doom gameplay options, then "mutators", and take advantage of the included light & fog mod to make your doom look perfect to you. The mod adds many items like flares and ACTUALLY USEFUL night vision goggles, so if you want to play the mod as intended, set your game to leave the dark areas of the levels actually dark... or not. Your choice.
- Customize your keybindings. There are some new commands from brutal doom and other ones that will cut some features out if you don't use them. Also remember to rebind inventory navigation keys.

CREDITS:

Full credits can be viewed inside the mod's main menu. Tell me if someone is missing from the list.


BUGS AND TROUBLESHOOTING:

I'm a very inexperienced modder, but I'm doing my best to improve. Right now the mod is still in beta, so it has many flaws that I plan to refine with enough time. Your help will be very appreciated: if you encounter bugs, problems and other things you "would have done better" feel free to give me feedbacks, critics or ask me anything, and I'll surely give you my attention.

Reach us on discord: Discord.gg

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LiTDOOM 0.45 Beta

SURVIVAL/AESTHETIC UPDATE - VOL.2


SORRY FOR THE WAIT!

This was supposed to be a "minor update" scheduled for release shortly after the last one, but many things happened, and the sprite set for the new weapon had to be redone. This delayed the release date quite a bit. But at least I got more time for adding even more features and fixes! You forgive us, right? Right?

I also welcome -Ghost- to our team. He'll be our writer for some very interesting features that'll be coming in next releases, as well as providing very precious feedbacks, ideas and source material. Your help is very appreciated!

As always, I remember all of you that you can talk with us, make suggestions, and follow the mod's development more closely from our discord server: Discord.gg


-----------------------------------------------------------------------------------------------------------------------------

---------------- LiTDOOM 0.45 Beta HIGHLIGHTS ----------------

(DOWNLOAD HERE)


This update continues where the last one left off: it's all about survival mechanics (mostly stamina management and difficulty settings), plenty of new sounds and a new weapon!

NEW WEAPON: KNIFE!

Credits for sprites and animations: Farhan#2719 (discord contact)

This weapon can be sometimes found around the map and dropped from some enemies, and it's also the only weapon the Survivalist Class starts with (better than nothing at least). Each one of them have quite low durability, but you can carry several of them (5 to 10, if you have a backpack), so you can keep replacing them when you happen to break one.

Base Profile Screenshot 2020 02 1

Its primary attack consists of two quick slashes in rapid succession. If you want, you can hold the fire button to delay the second slash as much as needed. One great thing about the knife is that it can stagger and interrupt enemies very easily, making it a great tool for kiting monsters if you don't have anything better. These attacks can also be used from a specific keybind, letting you use the knife even when holding other weapons!

Its secondary attack is a powerful thrust, aimed at the weakest points of your enemies, who will bleed from their punctured vital organs. The longer you aim it, the more accurate the stab will be, making the bleeding more copious and persistent.

Pressing F (or whatever your keybind for the weapon special is) won't pay respect, but will switch to the throwing mode: from this stance, you can press the primary fire again to toss a knife to your witcher (ok sorry, no more references), or press 'weapon special" to switch to melee mode again. You can also bind a dedicated key for throwing a knife from your reserve at any moment.

Base Profile Screenshot 2020 02 2

--------------------------------------------


STAMINA OVERHAUL:

The stamina system has been completely revamped: melee attacks and other action will consume it, and some items you already know of, will restore part of it.

But that’s not the biggest change: while the “Space Marine” class is keeping a stamina management system very similar to the old one, regenerating stamina nearly as fast as he can consume it, the same can’t be said of the Survivalist class, that now slowly depletes as you perform tiring actions, only to regenerate even slower than that. You’ll have to use it with care, manage it cleverly, or you’ll find yourself exhausted before you know.

Being “tired” (consuming more than 70% of your stamina bar) has a couple of disadvantages: your standard running speed will be reduced, and you won’t be able to sprint at all, with an added chance that you’ll trip and fall to the ground if you try to do it while tired. The same can happen if you try to perform acrobatic moves like the sliding kick or the jumping kick, BUT, you’ll be able to perform melee attacks and other stamina-consuming action, until your stamina reaches 0. At that point, you better start running… oh right.

The Berserker Strength power-up comes to your aid, making you able to use melee attacks even at 0 stamina, and will make you consume less stamina for most actions.

--------------------------------------------


SURVIVAL INSTINCT:

Having reworked the stamina system, what was the best way to inaugurate it than baiting you into abusing it? This new ability gives the player heightened senses, reflexes and speed, relying on every ounce of adrenaline in his body. This translates in-game as a slow motion effect that lasts as long as you keep the effect active or have enough stamina. It’s a perfect tool for those situations where you are just in plain disadvantage, and you need an adrenaline rush to dodge incoming projectiles, aim faster, or just get the hell out of there.

But be careful! This skill will drain your stamina very quickly, so if you won’t pay attention, you’ll be exhausted in matter of seconds!

Note that while the “Space Marine” can recover more rapidly from exhaustion, he also cannot maintain the effect active for very long. The Survivalist on the other hand, is capable to go on a rampage for longer periods, but once his stamina is drained, it will take a long while to recover, unless you find some rare artifacts or items that could restore it.

KNOWN ISSUE: If the game stutters too much while this power is active, you probably have your music set to 0.0 . This is a bug I’m trying to fix, so in the meantime, if you want to play without music, just set it to 0.1 and use an ambience background sound addon, like this one: DARK AMBIENT MUSIC PACK

--------------------------------------------


UPDATED HUDS:

The old alternative HUDs from Brutal Doom were revised and remade to match the new features of LiTDOOM. Some people told me that the standard helmet HUD was not scaling correctly in their games. While this can be easily fixed by tinkering with the scaling options for a bit (more info in the README file), I picked the occasion to remove that from the default HUD. You can still choose it and scale it from the player options, but at least that won’t be a problem anymore for the laziest players out there.

The new HUDs won’t show useless information, so no flare/grenade/knives or whatever counter will appear if you have none of those items, and the flashlight battery won’t show either unless you try to turn that on. This makes the new HUDs very comfortable on the eyes, and can get from a minimum cluttering level of this:

Base Profile Screenshot 2020 02 4Base Profile Screenshot 2020 02 6


To this:

Base Profile Screenshot 2020 02 5Base Profile Screenshot 2020 02


--------------------------------------------


NEW SOUNDS:

Yeah, more of them! Finishing the work that started in last version, the new sounds are meant to increase the horror atmosphere and make the game more immersive. Doors, elevators, and platform sounds have been changed to something less goofy, and also the menu sounds have been (finally) replaced.

On top of this, the new AMBIENCE SOUNDS have been added: on by default, you can disable them from the mod options. This feature will make map exploration creepier and unpredictable, playing sounds from undefined places and from unknown sources.

Another addition, by our trusted sound designer Oniichangoddess are updated sounds for received wounds: if after receiving damage you fall below a certain health threshold, you will hear a specific sound for your wounded state, which can be different if you received damage from bullets, explosives, claws, etc.

--------------------------------------------


NOTABLE MENTIONS:

  • New Difficulty Setting: “We Unhappy Few”! Similar high damage factor to “Kill or be Killed” (former realism mode) but with way less enemies which will have 50% more health and will be faster and more aggressive. In addition, items and ammo will be rarer than ever!
    It’s meant to be played in custom wads for an ideal “survival horror hardcore experience”.

    The “vanilla” variant, changes the spawn filter to “medium”. This is meant to be played on Doom I and II since those games have too few monsters and too many weapons and ammo spawns with the minimum spawn count.

  • Further Improved Flares: you can now select them from slot 9 in addition to use the dedicated keybind to quickly throw one. While selected, you can use the primary fire to throw them normally, and the secondary fire to light them up and keep them in your hands, while making light around you. Pressing the secondary fire button again at this point will drop the flare at your feet. You can even pick them up again after they're on the ground!

Base Profile Screenshot 2020 02 3

  • New Item "Erythropoietin shot": use it to refill a large amount of stamina over time and run faster for 20 seconds. Perfect if combined with the "Survival Instinct" ability!

--------------------------------------------


And once again, that’s it for this version.
Next one will finally bring crafting recipes to life, and will probably be mostly focused around them, so don’t expect any big features other than that. But this doesn’t mean that we don’t have ideas for even more new stuff in the future! It’s just a matter of time. So…

…Thanks for staying with us!

We got some drawbacks, but we'll keep going!

We got some drawbacks, but we'll keep going!

News

The dev team is about to work on the mod again. It's good to be back!

SURVIVAL/AESTHETIC UPDATE

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This update is mostly about new animations and polished Survival mechanics. More to come next week with a minor update!

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This is a Survival Gameplay Overhaul that was formerly called "Brutal BOOF" for very meme-ish reasons. Since it's slowly growing into something, I decided...

More stuff on its way!

More stuff on its way!

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Looks you'll not see the end of this project anytime soon.

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LiTDOOM 0.45 Beta

LiTDOOM 0.45 Beta

Full Version

February 10th 0.45 Beta - SURVIVAL UPDATE vol.2. New features and additions. Check the full changelog or read the last featured article.

LiTDOOM 0.4 Beta

LiTDOOM 0.4 Beta

Full Version 7 comments

January 16th 0.4 Beta SURVIVAL UPDATE. New features and additions. Check the full changelog or read the last featured article.

LiTDOOM 0.3 Beta

LiTDOOM 0.3 Beta

Full Version 4 comments

January 6th update. New features and additions, check the full changelog or read the last featured article.

BRUTAL BOOF V0.2 Beta

BRUTAL BOOF V0.2 Beta

Full Version 5 comments

CHRISTMAS UPDATE! New features and items. Check the mod's site for further information and full changelog.

Brutal BOOF V0.11 Beta

Brutal BOOF V0.11 Beta

Full Version 6 comments

Some bugfixing and tweaking here and there. Also the crafting system is still in the work.

Brutal BOOF V0.1c Beta

Brutal BOOF V0.1c Beta

Full Version 5 comments

Full changelog in the description and in the .rar archive

Comments  (0 - 10 of 22)
Guest
Guest

My HUD isn't scaling correctly. Is there any way to fix that?

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Grey-Wolf Creator
Grey-Wolf

HUD options -> scaling options -> status bar = scale to fullscreen

Imgur.com

Reply Good karma+3 votes
Oniichangoddess
Oniichangoddess

I use 720p and got mine to fit, we of course have gotten this issue brought up before. We plan on adding a second hud option in the coming update or the following one after that. I do hope this helps!

Side note: the second hud we will be adding is more or less a borderless hud like the brutal simple hud. So look forward to that!

~Oniichangoddess

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Shadow-Rider
Shadow-Rider

It Works In LZDoom. There are some glitches but it is playable. So those who doesn't have an GZDoom supported PC can use LZDoom To Play litdoom.

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Oniichangoddess
Oniichangoddess

Yeah that GZDoom issue sucks, I am glad to hear that you are still able to play the mod though.

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Grey-Wolf Creator
Grey-Wolf

Well it's not an "issue", but more like a choice: some scripts I used just won't work on LZDoom, which uses an older code. So if I wanted to make it fully compatible with LZDoom or ZDoom, I would have to scrap some features out of the mod.

Reply Good karma+3 votes
Shadow-Rider
Shadow-Rider

lZDoom is GZDoom. It is actually the Lite version of GZDoom. There are a few glitches when playing in LZDoom but you can live with it.

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Oniichangoddess
Oniichangoddess

Glad you are still able to play the mod at meast! ^~^

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Corbul
Corbul

Man, this sounds so cool! But it's only for GZDoom? Not LZDoom? :(

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Grey-Wolf Creator
Grey-Wolf

Sadly yes, GzDOOM only. There are many features that I couldn't have implemented without some script functions that only work in GzDOOM.

Reply Good karma+3 votes
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