LiTDOOM is a STAND ALONE GZDOOM-only mod that merges Brutal Doom's modern gameplay with many new features that will make it closer to a survival game: scarcer ammo drops, bleeding wounds that you can actively treat, Inventory items that can be used to help you in your mission, and randomized monsters and item spawning. Also new weapons, new monsters, new 2D sprites, and new difficulty settings and player classes to tailor the game experience to your personal tastes. In the future I also plan to add a crafting system and other features, based on your feedback, so please give this mod a look so I can improve it, and also improve myself as a first-time noob modder!

Description

January 16th 0.4 Beta SURVIVAL UPDATE. New features and additions. Check the full changelog or read the last featured article.

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LiTDOOM 0.4 Beta
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Addontester
Addontester - - 478 comments

why manual placeing turret machine gun(the one you can use) adds ammo any time you can into it fulling it

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Grey-Wolf Author
Grey-Wolf - - 53 comments

That's weird, i can't duplicate this issue, the machine gun stays depleted when I use its ammo. Even more weird however it's the fact that the player can move around at full speed when he's using it. I'll fix that in the next minor update. About your issue, try to describe in detail how you got and what difficulty, class and mods you are playing, so I can try to find the same problem, then solve it.
And yes, claymore mines' script needs to be improved.

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Addontester
Addontester - - 478 comments

i was in map of chaos map01 i got that turret so i placed it close to the door where was the room with the blue floor full of monsters

i was un ultra-violence difficulty and space marine class and the mods are:nash gore (nash gore makes anything about blood feel a litle more cool even its brutal doom blood) AMBIENCEPACK.WAD (a creepy ambience pack wad i find as a addon somewhere i dont remember)BDBE Flashlight gzdoom fix (i like bdbe flashlight than brutal doom flashlight) and the mapofchaos over kill wad also i was doom 2 as a iwad

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Grey-Wolf Author
Grey-Wolf - - 53 comments

Nope, sorry, doesn't seem like I'm able to replicate this issue. Did you try using the portable HMG loading no mods other than LiTDOOM? If that works, you can then add one mod at a time to see which one caused the issue.

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Addontester
Addontester - - 478 comments

this issue still happens with only litdoom even with the turrerts in the test maps have it when you waste some bullets then got off then use the turret again the ammo from the turret maxs up again

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Addontester
Addontester - - 478 comments

also the clay mines dont have a spriting animation

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Nexuss666
Nexuss666 - - 20 comments

That new sounds from doom3,are so cacofinic. I fell my head explode, game became so terrible and unplayable for me. Especially when I have to deal witch hordes of imps. Is there any chance to make Doom 3 sound as an option? For example in Project Brutality there is small wad witch disables that ugly disharmony.

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