LiTDOOM is a STAND ALONE GZDOOM-only mod that merges Brutal Doom's modern gameplay with many new features that will make it closer to a survival game: scarcer ammo drops, bleeding wounds that you can actively treat, Inventory items that can be used to help you in your mission, and randomized monsters and item spawning. Also new weapons, new monsters, new 2D sprites, and new difficulty settings and player classes to tailor the game experience to your personal tastes. In the future I also plan to add a crafting system and other features, based on your feedback, so please give this mod a look so I can improve it, and also improve myself as a first-time noob modder!
LiTDOOM may look dead on ModDB, but it's still thriving on discord. We'll get more active in here again once 0.6 will be finally out.
slowly getting there...
The mod has now an official original logo and a color scheme, while the developement of the 0.6 build continues.
mod rebirth (yes, again!)
The work on the mod is progressing slowly, but steadily.
still breathing!
After a long absence, LiTDOOM is here once again! and with LOTS of new stuff!
crafting update
------------ "Coronavirus Update"? ------------
not the best time to be alive
The dev team is about to work on the mod again. It's good to be back!
we got some drawbacks, but we'll keep going!
This update continues where the last one left off: it's all about survival mechanics (mostly stamina management and difficulty settings), plenty of new...
survival/aesthetic update - vol.2
This update is mostly about new animations and polished Survival mechanics. More to come next week with a minor update!
survival/aesthetic update
This is a Survival Gameplay Overhaul that was formerly called "Brutal BOOF" for very meme-ish reasons. Since it's slowly growing into something, I decided...
mod rebirth!
Looks you'll not see the end of this project anytime soon.
more stuff on its way!
Version 0.2 Beta is out! Did you think this mod was already dead? HAH!
christmas release!
--- Developer's diary as of December 12th 2019 ----
mod progress 12/12/19
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