About

LE1 Community Patch is a simple, unopinionated, bugfix mod for Mass Effect 1 Legendary Edition. A spiritual successor to ME1Recalibrated, this mod makes small edits to fix bugs, and fix bugs only.

This mod has open permissions, and is open to contributions by all. If you have fixes to contribute, please contact HenBagle. You can view the technical details behind all bugs fixed on our GitHub issues page.

If you have bugs to report in Mass Effect 1 LE, please open an issue on our GitHub with reproducible steps, and a fix may be included in our next release!

You are welcome to base your own mod off our files or make patches with this mod without any permission from us, as long as you notify your users that you are using our files. Please also be aware of file dependency issues when creating a patch. Please contact HenBagle if you need assistance creating a patch for your mod, or using our files.

With the 1.4 update, we are happy to announce that a Mod Settings Menu has been included with the mod, similar to the LE3 Community Patch. Several bugfixes are optional and can be configured at any time from the pause menu. Other mods for LE1 are free to extend this menu to provide their own settings. The settings menu will appear when starting a new game, and is accessible at all times from the Pause menu. (near the Photo Mode button)

Join the Mass Effect Modding Discord Server to chat with the developers of the mod, or to get support!

Bugs Fixed

General

  • The medigel button is no longer clickable when the Command HUD is closed, fixing an issue where medigel would be applied at random in combat (#24)
  • Citadel Councillors are referred to as "Councilor Tevos" (eg) in subtitles, to be consistent across the trilogy (#8)
  • The twinkling on the Galaxy Map indicating a POI in asteroid belts has been restored (#11)
  • Various mercenaries and pirates across many UNC worlds (and Noveria) no longer wear pink and white visors, instead wearing visors that match their armor sets (#15)

Normandy

  • Fixed Normandy music not playing after mission debriefs (#17)
  • Kaidan will not refer to the player as a Biotic if they are not (#14)
  • Ashley's post-confrontation dialogue if Liara was chosen will now be properly triggered (#30)
  • You can now choose the "Police" option from all investigate branches in Ashley's conversation about her younger sister (#30)
  • Choosing the renegade option "You were wrong" will now properly end Liara's romance (#16)
  • Admiral Hackett will correctly refer to Shepard's reputation when introducing the Major Kyle mission (#38)
  • Subtitles in Ashley's conversations, mission debriefs, and the confrontation will follow the spoken phrases - fixes ported from ME1 Recalibrated

Citadel

  • Conrad Verner's mission will now properly set up the flags for import into LE2, whether charmed, intimidated, or killed. This requires fixing in LE2 as well (#41)
  • Elevator news report on UNC: Besieged Base now correctly reports on whether the hostages were killed (#2)
  • Citadel: Rita's Sister can no longer end prematurely by speaking to Rita (#45)
  • Citadel: Snap Inspection now shows up properly in the journal (#42)
  • Citadel: Presidium Prophet can no longer be failed by leaving the area before finishing the quest (#28)
  • Joker's "Size isn't everything" line in the Citadel intro cutscene now obeys the player's subtitle setting (#10)
  • Loading screen has been removed in the Citadel intro cutscene for a smoother transition to the embassy, and the cinematic has been tweaked so the docking foley audio lines up with the visuals (#10)
  • Squad banter about Anderson upon leaving Chora's Den no longer cuts off early, and will not overlap with Chellick's cutscene (#35, #36)
  • Fix bug that caused Hanar to glow with their speech effect when they should not be glowing. Also fixed on Noveria (#12)
  • Shepard can no longer ask Anderson where Kahoku is if you have already found Kahoku's body (#7)
  • Executor Pallin no longer goes out of frame or out of focus during his conversation (#3, #4)
  • Camera and gesture issues fixed in Sha'ira's initial conversation (#59)
  • Subtitles in the elevator news and banter will follow the spoken phrases - fixes ported from ME1 Recalibrated

Eden Prime

  • Fixed smoke and fire effects popping out just before the Nihlus and Saren cutscene (#34)
  • The Powell crate noise has been added to the shorter version of the conversation where you discover Nihlus, to match the longer version (#49)

Therum

  • A camera angle in the Krogan Battlemaster conversation no longer points directly at a crate (#18)

Feros

  • Feros: Geth in the Tunnels is no longer uncompletable if the transmitter is destroyed by tick damage (#22)
  • Julianna Baynham and Ethan Jeong will be properly set in their conversation locations, and Ethan will not be awkwardly turned away from the player (#47)

Noveria

  • Opold will no longer glow with his speech effect when not speaking. Also fixed on the Citadel (#12)
  • Noveria: Lorik Qui'in will now only begin when you speak to Lorik for the first time, preventing the mission from being stuck in your journal if you obtain the garage pass without completing this mission. Journal text in Noveria: Leave Port Hanshan has been updated to reflect this (#46)
  • If Lorik Qui'in only has an ambient line to say, the game will not autosave before speaking to him (#56)
  • Squadmate banter will no longer cut out when entering the decontamination chamber (#19)
  • Camera angles tweaked so Ashley and Wrex are in frame for their reaction lines when you free the Rachni Queen (#62)

Ilos

  • Bloom and other VFX have been restored to the Mu Relay in the introductory cutscene (#64)
  • The Destiny Ascension's commander and pilot will not swap bodies between cutscenes (#6)
  • Fix subtitle appearing for Shepard's "Go!" line during Sovereign's destruction even if subtitles are off (#61)

Uncharted Worlds

  • UNC: Dead Scientists: Corporal Toombs no longer thinks the player was always on Akuze if you persuade him (#13)
  • UNC: Dead Scientists: Sole Survivor FemSheps get the same context from Toombs about Cerberus that MaleSheps do (#44)
  • UNC: Hades Dogs: Squadmate will now say "One base left to go, we owe it to Kahoku" after finding Kahoku's body instead of before (#33)
  • UNC: Colony of the Dead: Squadmate banter at the end of this mission will properly play, and your squadmates will be familiar with Cerberus if you have encountered them before (#44)
  • UNC: Depot Sigma-23: Squadmates will be familiar with Cerberus if you have encountered them before (#44)
  • UNC: Major Kyle: Final line of dialogue when speaking on the comm is no longer repeated (#48)
  • UNC: Espionage Probe: Fix incorrect subtitle (#1)
  • UNC: Espionage Probe: Elanos Haliat will now wear a helmet and visor when outdoors in the -72°C weather (#57)
  • Xawin and Mavigon: Turrets belonging to mercenaries will no longer be labelled as "Alliance Heavy Turret", instead as "Heavy Turret" (#29)
  • Nonuel: Thresher Maws and mineral survey are no longer out of bounds. Samarium mineral now shows up on the map once scanned (#20, #55)
  • Presrop: Corpses near a crashed mining vehicle now obey the laws of gravity (#5)
  • Nepheron: A salarian body is no long misidentified as a Cerberus soldier
  • Eletania: Fix Prothean Ruin map note not changing from Anomaly to POI (#51)
  • Altahe: Fix debris map marker to read "Crashed Probe" instead of "Escape Pod" (#53)
  • Solcrum: Add missing map text to Geth Outpost (#54)

See our release articles for all bugs fixed in post-release updates (there are many).

Installation

This mod is required to be installed with ME3Tweaks Mod Manager version 8.1 or above. Manual installation is not possible, as we take full advantage of merge features in the mod manager to be as compatible as possible with other mods. Install this mod before any texture mods.

To install, drag and drop the downloaded .7z file into the mod manager interface. Import the mod into your mod library, and then click "Apply Mod". Installing the mod directly from archive (without importing) currently triggers a bug in mod manager, so please import first. You can also use the Vortex button to download the mod directly into the manager, but again please import before installing.

Previously, the Black Market License mod needed to be installed before this mod, but as of version 1.3 of that mod, this requirement is no longer necessary. LE1 Community Patch and Black Market License can now be installed in any order.

Uninstallation

This mod installs some changes directly to basegame, so an easy uninstallation is not possible. You can remove the DLC_MOD_LE1CP folder manually or with the Mod Manager to uninstall the majority of this mod's changes, but several fixes will remain. To fully uninstall this mod, you will need to revert your game to vanilla from a backup.

Localization

The main download for this mod is in English. If you use non-English VO, please download the Non-English VO Localization from the optional files section to have bugs fixed in the game files specific to your language. These files require the main download in order to function.

If you play with English VO but with localized subtitles, you do not need the optional download, localized text fixes are included with the main download.

Thanks to our fantastic team of community translators, we have been able to translate appropriate text fixes to the following languages:
French, German, Japanese, Polish, Russian, Spanish, Italian

The Mod Settings Menu has currently not been translated into Japanese. If you are interested, please contact HenBagle.

Credits

Project Lead
HenBagle

Mod Settings Menu Lead
DropTheSquid

Fix Contributors
HenBagle
rondeeno
Catachrism
Kinkojiro
55tumbl
Audemus
Marcus22Khaar
Knighthawk1895
Herobrine24
vegz
Mgamerz

Localizers
Sixela
RangershadowlineEU
Pikashi
TreoPL
Staminer
necroalx
Krozt
KrrKs
Danielle Bolick
elizabethnessie
Loadingue
Herobrine24
noxbalvarine
Shamanovich
ArgonneDivulge
TittyFish
marcodgf
Legionnaire
Husky

Original ME1Recalibrated Authors
Kinkojiro
rondeeno
Hyperum
Mgamerz
Furinax

Special Thanks

  • Audemus - For creating the awesome Community Patch logos, and for your support from the start
  • Kinkojiro and rondeeno - For allowing me to port fixes from ME1Recalibrated
  • Mass Effect Modding Workshop - For providing constant feedback on the mod, and for the never-ending supply of new bugs to fix :D
  • Mgamerz, SirCxyrtyx, and Kinkojiro - For their amazing work on LegendaryExplorer, without which this mod would not be possible

Mass Effect Modding Discord Community

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We've had some awesome community contributions to the LE1 Community Patch for this update. I think this is the first update where I've fixed basically zero bugs myself, all of these bugfixes are from our awesome community of modders who contribute bugfixes while working on their own projects.

Huge thanks to rondeeno, DropTheSquid, Audemus, vegz, Knighthawk, Oakstar519 and fightinfears for their contributions to this update!

LE1 Community Patch v1.6


General

Fixes clipping between Male Shepard's visor and breather (Integrated mod: Visor Clipping Fix)

Fixed the Master Overkill talent so that it properly eliminates heat generation (Integrated Mod: Master Overkill Fix (LE1))

The tenth power slot for the player is now available

The barrier shield effect now shows up properly for squadmates on the PC Command HUD

Fixed tenth power slot not visible in the UI when Shepard has no squadmates

Attempting to map a squadmate's power with X on the power wheel will now play an error sound instead of appearing to change the mapped power

You can no longer inadvertently hide the quick slot bar while dragging powers

Clicking an already activated power in the PC Command HUD will re-request that power with an updated target, matching the controller behavior

Fixed accidentally activating medigel while dragging with right click

Switching weapons no longer removes the highlight on a requested power, and vice versa

Selecting a power or weapon will no longer hide the info box

Clicking the medigel button will now remove the highlight on a requested power, to match the in-game behavior

You can no longer drag powers out of the quick slot bar while outside the Command HUD, or while right clicking

Added a script workaround that prevents issues in mod-added custom dialogue when playing FemShep (#222)

Uncharted Worlds

Garrus: Find Dr. Saleon: Re-entering the cockpit after killing Saleon without Garrus present will no longer repeat the conversation (#226)

UNC: Besieged Base: Fixed broken AI for the drugged scientists (#139)

UNC: Besieged Base: Restored UI counter of how many scientists died (#139)

Photo credits to vegz

Fixed Elanos Haliat not walking away at the end of his holo conversation (#223)

Fixed Elanos Haliat using the Human soundset instead of the Turian one for his combat noises (#223)

Fixed some issues with Helena Blake's pistol on Amaranthine (#232)

Fixed some broken dialogue with Simon after saving the hostages on X57 (#234)

Virmire

Fixed two ambient Ashley and Kaidan lines on Virmire that were subtitled as 'Captain Kirrahe' (#225)

Fixed several broken squadmate comments after encountering some indoctrinated Salarians on Virmire (#229)

Platform lamps on Virmire will now glow as they did in ME1 (#230)


Other Main Quest Worlds

Fixed a broken Dr. Chakwas line about the player being a biotic (#220)

Fixed an issue where the M29 Grizzly rover on Noveria could be insta-killed once it's shields were depleted.

Ashley's comment upon first encountering Chorban will now properly play (#231)

Fixed instances where ERCS Guards could be missing or unresponsive if the Rift Station quest is completed in an unusual way (#233)

Fixed incorrect lighting on some computer terminals for the claw puzzle on Feros (#236)

LE1 Community Patch - v1.5.1 Update

LE1 Community Patch - v1.5.1 Update

News

Patch notes for the 1.5.1 (as well as 1.4) update of LE1 Community Patch.

LE1 Community Patch - v1.3 Update

LE1 Community Patch - v1.3 Update

News 3 comments

Patch notes for the 1.3 update of LE1 Community Patch.

LE1 Community Patch - v1.2 Update

LE1 Community Patch - v1.2 Update

News 1 comment

Release notes for the latest update for our community bugfix mod for Mass Effect 1: Legendary Edition!

LE1 Community Patch - v1.1 Update

LE1 Community Patch - v1.1 Update

News

Changelog for the latest version of our unofficial patch for Mass Effect 1 LE.

Add file RSS Files
LE1 Community Patch v1.6

LE1 Community Patch v1.6

Full Version 2 comments

A simple, unopinionated, community bugfix mod for Mass Effect 1 Legendary Edition. Install with ME3Tweaks Mod Manager v8.1 or above.

Mod Settings Menu Template

Mod Settings Menu Template

Other

This is a template mod that mod developers can use to start implementing their own settings menus based on the framework provided in the patch. This mod...

LE1 Community Patch - Non-English VO Files v1.6

LE1 Community Patch - Non-English VO Files v1.6

Language Pack

Non-English VO files for the Community Patch. Fixes bugs in localized dialogue files. Only required if your voice-over language is not English. Requires...

LE1 Community Patch - Non-English VO Files v1.5

LE1 Community Patch - Non-English VO Files v1.5

Language Pack

Non-English VO files for the Community Patch. Fixes bugs in localized dialogue files. Requires the main download to function. Install with ME3Tweaks Mod...

LE1 Community Patch v1.5.1

LE1 Community Patch v1.5.1

Full Version

A simple, unopinionated, community bugfix mod for Mass Effect 1 Legendary Edition. Install with ME3Tweaks Mod Manager v8.1 or above.

LE1 Community Patch v1.3

LE1 Community Patch v1.3

Full Version

A simple, unopinionated, community bugfix mod for Mass Effect 1 Legendary Edition. Install with ME3Tweaks Mod Manager.

Post comment Comments
Guest
Guest - - 690,421 comments

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Longobardo
Longobardo - - 695 comments

Can't play without this mod anymore! Now I need a mod to remove the disgusting DRM that EA added.

Reply Good karma Bad karma+2 votes
T-F
T-F - - 139 comments

Hey man :)
Thanks for putting your community patch here on moddb.com.
Any chance that LE3 Community Patch will also show up here in the future?
How about LE2 Community Patch? Is it in the works, or is the current state of LE2 completely bug-free? ;)
Thanks again!

Reply Good karma Bad karma+4 votes
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