So I was able to "recover" the lovely cinematic Zone trooper model and was wondering what should I do with it?
So far few ideas came up for one of the models but I'm unsure what I should choose to do with the other one, so I thought it's a time for another poll since I haven't done it in a while xP
So, what should I do with these (masked) Zone troopers models?
1. Replace the normal models with them! they look much better than the final model!
2. Keep the old models, and make the cinematic/alpha ones as Easter egg
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3. Mix them both in one squad (will go against the original game's aesthetic if you compare it to other squads)
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4. I have a better idea! (include it in the comment)
(You may want to peek on my comments here before you do though xP
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always thought that cinematic ones looked really stupid
especially for troops built for hazardous environments, not having a mask to protect against airborne toxins is foolish
The cinematic trooper I consider to use is the masked one though (not the unmasked, I have different role for it ;) )
The cinematic one is better detailed too compared to the final one
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the dude have a point, This guys are suppose to be completely protected against hazard, also on other hand the helmet of this new models looks like bike police helmet xD
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It doesn't make sense to wear a fully enclosed, power armored, hazmat suit in a hostile environment (such as a Tiberium infested hellscape) with your head exposed to all of the wonderful contaminants there.
give the old models to steel talons and the new models to GDI
4. Sub-Faction specific Variants
Personally I'd go with 1 as I think the final and enclosed cinematic version are too similar to warrant having them both. So I'd probably just go with the enclosed cinematic version, unless there are technical reasons not to use them.
Ummm...
The only technical issue that I'm aware of atm (didn't found any bugs in the model and hope it stay that way ;) ) that Could happened is that each detailed model I'm adding (or probably each new code/model/file/etc.) should slow the game a bit more, though it only hypothetical and didn't showed up in my tests (plus EA left ton of leftovers codes and models that should've definitely slow have the game more in some situations yet we managed),
You could say that if for example we will train 100 normal ZT and 100 that use these models, the game will probably start lag in both cases but the lag will be more severe if we use the cinematic model, though the result will be nearly identical cause the game will lag either way even in vanilla ver if you train swarm of units, I personslly though never had lags issue with all of the content that I added (unless my friend triand 500+ militants to troll me on our tests), we do got that tool that let KW pass the 2 gb ram limit EA gave it, and I'm sure most people got better machines compared to decade ago when the game came out so we be should be fine and nearly not see any differences.
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