Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".
Steel foxhole now have their own skin
Steel foxhole only available for Steel Talons Rifle man squads (Steel rifleman squad)
It the same old foxhold, just cost 300$ and have 4 slots instead of 2
Are they resistant to flamethrowers etc?
No, not really, I thought about it but they will be OP if I will do it, I can increase their HP or armor though but since each squad can spawn them pretty fast it can be very annoying for the enemy player to mess with them
I open to suggestions though
If they aren't building-clear resistant, I very much doubt anyone would use them, and for good reason. Why spend 300 on a bunker that can just get cleared out instantly? More times than not, someone has a unit capable of this in their attack squads at all times, I'm one of them.
To balance it, I would make it take a little longer to deploy, and maybe up the cost to $500 if it is building-clear resistant.
The price change idea actually didn't came from me but rather from other user who know his way around balance and test the mod, I assume he reached to this conclusion because of possible rush/turtle tactics, since it pretty much op to be able to spawn 4 slot building in the very stary of the game,
Unless you against scrin, you can pretty much bunker next to tib spikes or bunker in your opponent base if he too close and give him hell of a time xD
The price however can really unencourage people to use the ability at all if they don't really plan to do something serious with it :/
Are there different tiers of garrison clearing weapons in the engine like crushing? Like tier 3 GC weapons can clear tier 2 GC-resistant buildings or below that sort of thing?
Umm I don't sure
It may be already in the engine or may be possible to change with expert coder but unfortunately I don't have such knowledge
You got it working! No thanks to me. Sorry...
But you are defiantly coming in to your own as a designer.
Yea, I eventually gain more knowledge and was able to figure out what went wrong
However I still don't change stuff like SPM since I still don't know my way around with 3Ds max, too bad though since I wanted to bring back the bunker HC from TW (in which the entire icon in the middle show HC)
But since it will ruin the ST's foxhole now I will have to wait till I learn it~
Btw it alright friend, we all busy with our own stuff, if you have anything you want to help with the mod or want my help in yours be sure to tell me