Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".

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Poll: To give buzzers such ability? (9 votes)
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Need your opinion 10 (Buzzer's combine ability) (Games : Command & Conquer 3: Kane's Wrath : Mods : Kane's Wrath Unofficial Big Bang Patch 1.04 : Forum : Polls : Need your opinion 10 (Buzzer's combine ability)) Locked
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egozi44
egozi44 ~The Moding Otaku~
Dec 5 2015 Anchor

Another quiz time

CNCTW Buzzers Cameo

Gdi and nod factions have lasers fences that can defenses their structures from engineers,

So I had the following idea:


To give buzzers the ability to combine with Scrin's structures or defenses, or both

--This can give scrin unique way to guard structures from engineers--

--this can ruin the uniqueness of nod and gdi fence ability--

--this can change the balance of the game and give yet another advantage for scrin's armies on field they didn't originally had---


What do you think?


Edited by: egozi44

Valherran
Valherran Infantry devotee~
Dec 6 2015 Anchor

I'm kind of on the fence about this one, but I won't mind if it's there only for the main structures.

D4_Scorpion
D4_Scorpion The fleet's Admiral
Dec 8 2015 Anchor

Believe it or not, Scrin (and its subfactions) are heavily disadvantaged against GDI and Nod until they start building PAC's and other Tier3 stuff, and even then, Mass Venoms/StealhTanks/Avatars can wipe all of that out. Same with Sonics/Slingshots. Scrin AA is OP, but but it's not like GDI isn't going to Strato out before they lose a firehawk and- Oops, while you were placing AA Turret, Firehawks done destroyed your 4000 tech center. Don't worry, GDI and Nod can fence their structure making it take EIGHT Firehawks to destroy while Scrin stays vulnerable to that AND commando-reckoner. It's no problem. :(

egozi44
egozi44 ~The Moding Otaku~
Dec 11 2015 Anchor
D4_Scorpion wrote:

Believe it or not, Scrin (and its subfactions) are heavily disadvantaged against GDI and Nod until they start building PAC's and other Tier3 stuff, and even then, Mass Venoms/StealhTanks/Avatars can wipe all of that out. Same with Sonics/Slingshots. Scrin AA is OP, but but it's not like GDI isn't going to Strato out before they lose a firehawk and- Oops, while you were placing AA Turret, Firehawks done destroyed your 4000 tech center. Don't worry, GDI and Nod can fence their structure making it take EIGHT Firehawks to destroy while Scrin stays vulnerable to that AND commando-reckoner. It's no problem. :(

Well it sort of true and untrue, it depend on the player's skills

But it does true that the third army have these disadvantages


The whole idea with the third army is that it usually can "cheat" it way around on some rules and give hard time to the other factions, however most of it units and abilities are either weak or low in numbers compared to the other factions (like scrin's buzzers, or the fact that scrin is the only faction in the game that have less trainable units comperad to the other factions, plus each of their units is usually weaker in a way comperad to gdi's and nod's units)



Edited by: egozi44

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