Nanos JC3:MP, created by nanos GbR, is a free modification bringing highly-customizable multiplayer to the Just Cause franchise.
Our modification opens the door to incredible multiplayer possibilities including racing, deathmatch, skydiving, roleplaying or freeroam. But it doesn't have to stop there: Thanks to our powerful scripting API server owners can easily create gamemodes on their own.
Nanos JC3:MP offers state-of-the-art synchronisation reducing lag to a minimum. What's more fun than accurately shooting your opponents cargoplane with a rocket launcher?
Our modifications allows you to play with hundreds of people on the same server cooperatively or competitively.
Whether you are driving through Medici in a roadtrip or you are blowing up bridges and bases: You will never be alone.
Hundreds of different community driven servers allow for very diverse gameplay. Racing, Deathmatch, Roleplaying: You name it, we got it!
This diversity ensure that each of your playsessions will never be the same.
With our integrated server- and clientside scripting API you can literally create any gamemode you want.
Thanks to modern technologies such as Node.js, V8 and CEF the only limit is your imagination.
Join the madness by downloading our first steam release today!
Hey guys and girls,
We are very excited that our mod is finally available on Steam.
Let's start with a quick list of things that changed from the last beta to the this very first Steam release.
So what are we going to do next?
The first thing that we want to tackle with 1.1.0 is, that we want to rebuild the foundation of our client, just as we did with the 0.9.9 release for the server. This way we can ensure that we can deliver future updates faster, but still keep our code base ready for upcoming features. It also allows us to improve stability even further, as we can reduce crashes and bugs by cleaning up several parts of our client code.
If you want to follow our development plans, feel free to take a look at our public GitLab issue tracking: Gitlab.nanos.io. We are always trying to be as transparent with our development as possible and the best way to follow our development is to just take a look at GitLab from time to time.
If you think there’s a feature missing in the mod our you’ve encountered a bug, please report it on our issue tracker: Gitlab.nanos.io.
Part 9 of our development blog series for the major update 1.1.
Part 8 of our development blog series for the major update 1.1, including a rewritten client and tons of new, unique features.
Part 7 of our development blog series for the major update 1.1, including a rewritten client and tons of new, unique features.
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