Main topic: Tethering round #4
More on dual tethers today. Last week we told you we had the network code in place and were working on making it work better than it did, well, we did just that. As a matter of fact, dual tethers have now been completely implemented! We are now working on getting the pull mechanic implemented.
So as you can see above, the pull mechanic sync needs some work. But rest assured, we are giving this a lot of attention!
Changes, new features and fixes:
- Fixed several vehicle spawn related bugs (Youtube.com). There is still one outstanding bug in our new interp implementation, we added a workaround for now. This was holding some dual tether bug fixing back, but now we are able to go full force on that
- We worked on the disaster
- Fixed a performance issue when loading the server list for the first time in the UI
- Continued UI work. This includes first steps to getting the key binding working with mouse 3 and mouse 4 etc. We'll show the new UI design in the next development blog