Space Marine Augmented is a modification and overlying community services for ‘Warhammer 40,000: Space Marine’ game.
SMA aims on improving on every possible aspect of the base game and revitalizing interest in the game overall.
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Glad to announce, I’m releasing serverside profile storing system, that will help me a lot. Instead of using old profile_info.bin file, now the mod will load your loadouts and armors from the server. For now, it won’t track armor colors and badges, it’s just little tiring, but will be done too, ASAP. Moreover, and mainly why I wanted to implement it, is that it doesn’t store your values in some unknown, relative numbers, so that you will lose or mess everything with some new update, like it was before with wargear displacement. Profiles are now done in comfortable way with stringed values of chosen stuff, linked to wargear, colors, badges and classes dictionaries, which are easy to edit on fly.
While implementing this system, I have come to an idea: why do we have different armor sets for PvE and PvP? With this new thing, it’s not an issue anymore, your armor choices are shared between branches. Hope you’ll like it. In theory, it will also allow some other neat things too, like external profile editing, from site or launcher (if there is such need, like, some advanced techniques) and such. One of other directions to dig on this topic is experience/level and challenges storing, so that 1 lvl/no challenges bug on first launch won’t be a problem too.
On first time you load the game with this new update, you will be wiped (nothing new tho), but then all next boots will load data from the server. And, as usual, I’m waiting for massive bugreport spam in #bugreports!
Mk6/5 update, BA DLC helmet custom, claw reskin, Mk8 knee pad fix, new badges, 2 new blood colors, authorization system
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Space Marine Augmented automatic launcher executable files
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