Jedi Knight Galaxies is an immersive, competitive and innovative multiplayer shooter, played out in the Star Wars universe. Currently a full conversion mod (soon to go standalone), the project was originally based on and modified from Raven Software’s Jedi Knight: Jedi Academy. Jedi Knight Galaxies is available completely free of charge. We aim to develop the project into a Large Multiplayer Online game, crossing traditional RPG (role playing game) elements with the fast paced excitement of an FPS (first person shooter). The game is supported by its community and developers, contribution is encouraged and newbies are welcome. The current development team comes from a variety of backgrounds, countries, and age, united by our desire to make a great game. Welcome to Jedi Knight Galaxies, where we break the limits!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Test GLM Working in modview! (view original)
Test GLM Working in modview!
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
KriegStrunam
KriegStrunam - - 93 comments

Does this mean that we will have proper ragdoll effects? I mean, the source code WAS released....

Either way keep up the good work!

Reply Good karma Bad karma+4 votes
Executor-64-
Executor-64- - - 1,288 comments

there is such a thing caled "partial rag doll" that would suffice i think

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Thanks to a lot of help from mrwonko (the maker of the exporter I am using to make this) here we have a screenshot from modview. A base mesh, with it's own custom skeleton and some test animations, properly playing in modview. Working ingame as a gonk replacement (still need to tinker more to get it as a humanoid replacement).