Jedi Knight Galaxies is an immersive, competitive and innovative multiplayer shooter, played out in the Star Wars universe. Currently a full conversion mod (soon to go standalone), the project was originally based on and modified from Raven Software’s Jedi Knight: Jedi Academy. Jedi Knight Galaxies is available completely free of charge. We aim to develop the project into a Large Multiplayer Online game, crossing traditional RPG (role playing game) elements with the fast paced excitement of an FPS (first person shooter). The game is supported by its community and developers, contribution is encouraged and newbies are welcome. The current development team comes from a variety of backgrounds, countries, and age, united by our desire to make a great game. Welcome to Jedi Knight Galaxies, where we break the limits!
Thanks to a lot of help from mrwonko (the maker of the exporter I am using to make this) here we have a screenshot from modview. A base mesh, with it's own custom skeleton and some test animations, properly playing in modview. Working ingame as a gonk replacement (still need to tinker more to get it as a humanoid replacement).
Does this mean that we will have proper ragdoll effects? I mean, the source code WAS released....
Either way keep up the good work!
there is such a thing caled "partial rag doll" that would suffice i think