Island War is first and foremost an Artificial Intelligence system designed to create incredibly reactive and intelligent army units that are capable of planning and reacting to sophisticated situational offensive and defensive encounters, utilising anything available, all on-the-fly. In development for over 8 years, Island War is a completely new game built inside Operation Flashpoint Dragon Rising. It is a Tactical Military Action Shooter aimed at providing realistic, actioned packed dynamic battles in any location, at any time, under any situation.
Today marks the first release of all the OFDR2017 Mods and Mission Editor Upgrade, along with a new game-mode for Single and Cooperative play.
Another progress report covering Time of Day, Weather, Stealth Mechanics, Health and Damage mechanics and more!
A summary of what I've been up to and what's planned!
An overview of the gameplay, objectives and locations in Island War and how to play
Introducing the first in a series of missions designed for Cooperative play called Defenders of Fort Fomin!
Brief description of how to edit your games config file to gain access to additional options
An overview of exactly what Island War's Artificial Intelligence is